Dylan K. Taylor
8633804f15
InventoryManager: disentangle slot tracking from slot syncing
2023-01-06 20:26:19 +00:00
Dylan K. Taylor
d3cea2ca7c
CS
2023-01-06 02:07:31 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
Dylan K. Taylor
5d6dba96af
Merge branch 'stable' into item-stack-request
2023-01-06 01:47:27 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
Dylan K. Taylor
b24eb153f9
Constrain inventory transaction predictions
...
these are now only used for actions done with a closed inventory window. This means that they can only predict the slots of inventory, offhand and armor (total 41 slots) and perhaps include some DropItem actions.
2023-01-05 21:18:30 +00:00
Dylan K. Taylor
36525d9055
Fixed multi-output recipe handling
2023-01-05 20:41:44 +00:00
Dylan K. Taylor
3d6baa8a55
Working creative inventory, with a few more hacks than I'd like
2023-01-05 18:09:57 +00:00
Dylan K. Taylor
30d3869eea
Remove dead code
2023-01-05 17:26:58 +00:00
Dylan K. Taylor
81697111b9
Merge branch 'item-stack-request' of github.com:pmmp/PocketMine-MP into item-stack-request
2023-01-05 17:24:15 +00:00
Dylan K. Taylor
eedc943766
Confine legacy transaction handling to dropping items only
2023-01-05 17:23:50 +00:00
IvanCraft623
c6e11a8453
Remove unnecessary ternary operator ( #5493 )
2023-01-04 23:22:31 +00:00
Dylan K. Taylor
2e9a3f9160
Working crafting :woohoo:
2023-01-04 22:29:29 +00:00
Dylan K. Taylor
5fdbb19852
Fixed a whole bunch of issues with legacy transactions
2023-01-04 00:13:51 +00:00
Dylan K. Taylor
6b2156151f
Merge branch 'stable' into item-stack-request
2023-01-03 23:51:37 +00:00
Dylan K. Taylor
db07976aab
TypeConverter: do not send useless meta to the client
2023-01-03 23:50:31 +00:00
Dylan K. Taylor
d8d236842f
Fixed merge error
2023-01-03 19:54:41 +00:00
Dylan K. Taylor
f51717323b
Merge branch 'stable' into item-stack-request
2023-01-03 19:53:25 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
...
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Dylan K. Taylor
61933624d2
NetworkSession: Lift batch limit to 1300 to allow shift-click crafting to work correctly
...
the theoretical limit for transactions in this case is 64x9 (inputs) + 64x9 (output on crafting grid) + 64 (outputs to main slot) + 64 CraftingEventPackets = 1280.
This is an extreme case which assumes that a recipe could generate up to 64x10 (640) output items per iteration, filling every slot of the output grid, which should never occur in any reasonable circumstances.
2022-12-30 22:11:35 +00:00
Alexey
0d31b25fba
Use str_starts_with and str_contains instead of strpos ( #5482 )
2022-12-30 21:41:30 +00:00
Dylan K. Taylor
59be901efe
Fixed unauthenticated sessions taking up player slots
2022-12-28 20:42:33 +00:00
Dylan K. Taylor
0d169b4e80
Filesystem: added fileGetContents to reduce ErrorToExceptionHandler boilerplate code
2022-12-25 17:13:51 +00:00
Dylan K. Taylor
b1c0eae1f6
NetworkSession: tidy up common disconnection logic
2022-12-24 20:36:18 +00:00
Dylan K. Taylor
80832ff763
NetworkSession: do not send packets to disconnected sessions
...
this is mostly harmless, since the packets land in a buffer that gets discarded, but we also need to avoid calling DataPacketSendEvent.
2022-12-24 20:12:50 +00:00
Dylan K. Taylor
f7d0d16eb3
NetworkSession: defer destructive cleanup until the next session tick() call
...
this fixes crashes when kicking players during PlayerJoinEvent and various other events.
2022-12-24 20:06:00 +00:00
Dylan T
567bd8abb5
Add .self
and .other
permissions for gameplay-altering commands ( #5470 )
...
I'm not quite sure this is the best way to enable such functionality, but it's already used for some other stuff, so I'm not too worried for now.
This allows the following commands to have their usage limited to self or others:
- /effect
- /enchant
- /gamemode
- /give
- /spawnpoint
- /teleport
- /title
I envision this being useful for creative mode servers, and test servers such as test.pmmp.io.
2022-12-24 17:22:18 +00:00
Dylan K. Taylor
b03733442b
Move translation flattening logic from Player to NetworkSession
...
this is network-specific stuff, so it doesn't belong in Player.
2022-12-22 16:51:09 +00:00
IvanCraft623
a9e5f92958
Show death message on death screen ( #5386 )
2022-12-22 15:36:31 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
Rush2929
31465525e3
Fixed PHP-CS-Fixer not import global constants. ( #5449 )
2022-12-12 17:12:33 +00:00
Dylan K. Taylor
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
...
this was caused by b5cfab497dc75ff884b5d91831d5a2f7a5016d99.
2022-12-10 21:16:08 +00:00
Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
Dylan K. Taylor
b5cfab497d
Clean up inventory content syncing, fixes #5441
...
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
cdbdcb5d67
Merge branch 'stable' into next-minor
2022-11-04 20:44:28 +00:00
Dylan K. Taylor
2fdc46c165
PHPStan 1.9 features
2022-11-04 20:23:34 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor
2022-10-31 15:34:24 +00:00
jasonw_4331
44af519cd6
SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam ( #5368 )
2022-10-30 19:24:26 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
Dylan K. Taylor
d74824c8d5
Correctly use Command->getLabel() instead of Command->getName()
...
getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes #5344
2022-10-18 19:34:12 +01:00
Dylan K. Taylor
0039af984d
Merge branch 'next-minor' into item-stack-request
2022-10-16 16:56:26 +01:00
Dylan K. Taylor
7bcc663b60
Migrate core code to using symfony/filesystem
...
webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
Dylan K. Taylor
57deb60355
Merge branch 'stable' into next-minor
2022-10-13 21:03:50 +01:00
Dylan K. Taylor
b84c110819
Fix CS according to newest php-cs-fixer
2022-10-13 21:00:57 +01:00
Dylan K. Taylor
6ae7cb288e
Merge remote-tracking branch 'origin/stable' into next-minor
2022-10-11 21:59:40 +01:00
Dylan K. Taylor
ac16378410
Silence pre-spawn PlayerAuthInputPacket debug spam
2022-09-28 21:58:23 +01:00
Dylan K. Taylor
1f9dfa77bf
PreSpawnPacketHandler: emit a separate debug message for sending creative data
2022-09-28 21:58:23 +01:00
BrandPVP
b21cd82e94
Allow specifying a key for encrypted resource packs ( #5297 )
2022-09-28 17:27:33 +01:00
Dylan K. Taylor
86a2f8e360
Merge branch 'stable' into next-minor
2022-09-28 01:01:51 +01:00