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https://github.com/pmmp/PocketMine-MP.git
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Constrain inventory transaction predictions
these are now only used for actions done with a closed inventory window. This means that they can only predict the slots of inventory, offhand and armor (total 41 slots) and perhaps include some DropItem actions.
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@ -210,6 +210,15 @@ class InventoryManager{
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if($action->sourceType !== NetworkInventoryAction::SOURCE_CONTAINER){
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continue;
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}
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//legacy transactions should not modify or predict anything other than these inventories, since these are
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//the only ones accessible when not in-game (ItemStackRequest is used for everything else)
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if(match($action->windowId){
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ContainerIds::INVENTORY, ContainerIds::OFFHAND, ContainerIds::ARMOR => false,
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default => true
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}){
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throw new PacketHandlingException("Legacy transactions cannot predict changes to inventory with ID " . $action->windowId);
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}
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$info = $this->locateWindowAndSlot($action->windowId, $action->inventorySlot);
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if($info === null){
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continue;
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@ -328,7 +328,7 @@ class InGamePacketHandler extends PacketHandler{
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public function handleInventoryTransaction(InventoryTransactionPacket $packet) : bool{
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$result = true;
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if(count($packet->trData->getActions()) > 100){
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if(count($packet->trData->getActions()) > 50){
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throw new PacketHandlingException("Too many actions in inventory transaction");
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}
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