138d85307b
Fixed double chests being openable when the other half has a solid block above it, close #1165
2017-09-01 16:50:55 +01:00
6d5620606e
Block->place() parameter refactor to make things clearer
2017-08-26 14:41:49 +01:00
8ce833bf74
Stripped redundant trailing commas
2017-08-25 12:41:49 +01:00
b8ade18888
Fixed double plants and beds sometimes dropping in creative
2017-08-21 19:25:04 +01:00
02f42eba48
Move block registration to its own class
2017-08-20 18:05:01 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
0e24596aed
Changed block construction calls to Block::get()
2017-08-19 13:46:17 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
6efa4343b1
Cleaned up fuel duration handling, fixed some fuel items not working in furnaces
2017-08-17 10:22:47 +01:00
2103c981a9
Replaced literal ints with Vector3 constants for Block->getSide() calls
2017-08-04 13:33:23 +01:00
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
c21197ef17
Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
...
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk
API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
6fc435da0e
Imports rearrangement
2016-10-03 00:43:46 +08:00
42e8120961
Remove creative container open checks (lines up with 0.14)
2016-09-28 13:59:53 +01:00
7f8b39a63c
Renamed NBT tags to have Tag in the name
2015-08-23 00:25:29 +02:00
fcba9596d6
Added CanDestroy and Lock tag
2015-08-07 22:20:01 +02:00
696edfd31f
Added custom block data (example, chests), better deep checking of same NBT
2015-08-07 17:24:35 +02:00
75b7b03857
Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give
2015-08-07 16:28:27 +02:00
0380e9009a
Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
2015-07-27 20:31:55 +02:00
26c9eed82e
Added all block hardness
2015-07-27 20:31:55 +02:00
f88aed1208
Fixed NBT parsing on false properties
2015-04-20 13:57:16 +02:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
af82d616c1
Block creating and property handling rewrite, part2
2014-12-07 02:20:26 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
289bc56b4b
Blocks now save their bounding box, fixed entity block collision check
2014-10-29 15:43:23 +01:00
afaa2cf722
Fixed Double Chest behavior
2014-10-29 12:57:26 +01:00
34ae760def
New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes
2014-10-28 13:09:27 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
9cb27e26ef
Fixed #2183
2014-10-16 22:01:32 +02:00
1eec333501
Save block bounding boxes, improves block cache
2014-10-13 18:38:00 +02:00
1dfb17b932
Fixed #2126 Items drop twice from tile entities
2014-09-27 14:31:41 +02:00
5db45222c6
Deprecated Level->getChunkAt() in favor of Level->getChunk()
2014-09-26 10:31:32 +02:00
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
d4907a2688
Added Chest bounding box
2014-08-30 02:07:50 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
a371890962
Fixed Chest and Furnace placing, Furnace open
2014-06-16 00:30:51 +02:00
130b2c4910
Fixed Chests and Furnaces not droping their contents when broken
2014-05-28 15:34:34 +02:00
53749483c3
Implemented new Inventory windows on Player, Chest and Furnace
2014-05-23 20:53:06 +02:00
6cbd39de9b
Added Inventory interfaces and types, updated long array() to []
2014-05-22 18:59:16 +02:00
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00