799 Commits

Author SHA1 Message Date
Ivan
4e060bc13f EventPacket: Added some new constants (#3132) 2019-10-02 13:37:05 +01:00
Dylan T
63d7e7b811
Fixed decoding form responses with double commas inside quotes (#3131)
closes #3113
2019-10-01 14:28:55 +01:00
Dylan K. Taylor
807b860cfe protocol: fixup data type changes, closes #3072 2019-08-11 19:02:16 +01:00
Dylan K. Taylor
622f93df45 remove usages of deprecated {} string access, closes #3035 2019-07-22 16:39:33 +01:00
Dylan K. Taylor
6839712394 added new PlayerActionPacket constant, silence debug noise every time a player clicks a block 2019-07-14 17:30:37 +01:00
Dylan K. Taylor
9b5ae7ec75 regenerate LevelSoundEventPacket sound IDs 2019-07-14 17:28:29 +01:00
Dylan K. Taylor
94eb64c2be 1.12: fix resource packs, closes #3023 2019-07-14 17:22:44 +01:00
Dylan K. Taylor
a883c35fd0 clean up yesterday's mess 2019-07-13 18:15:14 +01:00
Dylan K. Taylor
c58a1bf9b7 Protocol changes for 1.12.0.28 2019-07-12 19:00:15 +01:00
Frago9876543210
1cf4cf8614 Fixed decoding entries in SetScorePacket
closes #3000
2019-07-09 15:49:24 +01:00
Takuya Sawada
ab4b1be363 add constants for boat action of AnimatePacket
closes #2991
2019-07-03 16:30:45 +01:00
Dylan K. Taylor
6925451f3f StartGamePacket: added rogue field
this was added after 1.11.0 without a protocol version bump.
2019-06-22 20:25:50 +01:00
Dylan K. Taylor
60b183b0d9 backport a753c1342: Clean up Query cache handling, remove useless timeouts
the timeout was entirely useless, because:
- when shorter than 25.6 seconds (512 ticks) it would cause caches to be needlessly destroyed and regenerated
- when longer than 25.6 seconds, just made outdated caches persist for longer, even after the query info was regenerated.

This now uses a mark-dirty model to deal with caches, which means that plugin modifications to the query data will be reflected immediately, regardless of when they are made. Previously, modifying the result of Server->getQueryInformation() would have inconsistent results.
2019-06-16 16:08:27 +01:00
Dylan K. Taylor
eb161f8e1c Use base64 instead of hex to display binary in some places
base64 takes less space than hex, which is beneficial for logging larger payloads.
2019-06-06 14:43:20 +01:00
Dylan K. Taylor
80f8a27094 Fixed implicit dependency on MobArmorEquipmentPacket field ordering
the order of the slots is entirely dependent on Mojang whims, so we shouldn't let our internals rely on it.
2019-06-04 18:16:56 +01:00
Dylan K. Taylor
341c480e13 ContainerSetDataPacket: added missing furnace property ID 2019-06-03 18:21:29 +01:00
Dylan K. Taylor
cf538afb84 LevelEventPacket: added two extra IDs 2019-05-31 15:31:03 +01:00
Dylan K. Taylor
00644dd529 Fixed an edge-case in AvailableCommandsPacket decoding 2019-04-26 12:32:42 +01:00
Dylan K. Taylor
b6b3dcc1aa Improve documentation of SourceInterface and AdvancedSourceInterface 2019-04-26 11:59:10 +01:00
Dylan K. Taylor
3c941dd992 Move more stuff to BedrockData submodule 2019-04-25 18:23:31 +01:00
Dylan K. Taylor
2bdbb9794c New, more efficient blockstate table format
this reduces the file size by ~90%.
2019-04-25 17:28:22 +01:00
Dylan K. Taylor
898009a91b Sync crafting data changes
this seems to fix #2881, at least the reproducing case that was given.
2019-04-25 16:22:12 +01:00
Dylan K. Taylor
793f93afdb NetworkSession: sync with latest code generation changes 2019-04-25 14:49:20 +01:00
Dylan K. Taylor
64506ea3ae PacketPool: add @throws 2019-04-25 14:48:55 +01:00
Dylan K. Taylor
4a35516441 Reduce BatchPacket hacks
we can't get rid of these hacks entirely because BAcKWARdS ComPaTIbilitY, but this at least ensures that things over PID 127 won't burn the house down when 1.12 gets here. This also reduces conflicts with 4.0 line.
2019-04-25 14:48:36 +01:00
Dylan K. Taylor
fa70127241 1.11.0 protocol changes 2019-04-24 19:54:16 +01:00
Dylan K. Taylor
fc76d04dcb StartGamePacket: allow specifying a custom runtimeID table
this is not the intended goal, but it's a happy side effect of making it easier to extract structured information from the client.
2019-04-24 18:40:29 +01:00
Dylan K. Taylor
db896b9faf ok i'm done
i am obviously not in any fit state to be doing this today...
2019-04-21 14:22:54 +01:00
Dylan K. Taylor
76c234e4e6 add some limits on batches 2019-04-21 14:16:38 +01:00
Dylan K. Taylor
8fcb44de7d Merge branch '3.6' into 3.7 2019-03-29 19:55:36 +00:00
Dylan K. Taylor
f4480c07ee Updated NBT dependency 2019-03-29 19:47:15 +00:00
Dylan K. Taylor
c09e2301c8 Merge branch '3.6' into 3.7 2019-03-29 14:35:35 +00:00
Dylan K. Taylor
8e9f787d33 Implement runtimeID table randomization, closes #2841 2019-03-29 14:35:06 +00:00
Dylan K. Taylor
89833b3b68 Merge branch '3.6' into 3.7 2019-03-26 15:01:59 +00:00
Dylan K. Taylor
a10a656a5d Network: add a README to mcpe namespace 2019-03-26 15:01:00 +00:00
Sandertv
2659ed8d91 AvailableCommandsPacket: Updated the argument type constants for 1.10. (#2824) 2019-03-22 15:07:15 +00:00
Dylan K. Taylor
9c01ecbe7e Merge branch '3.6' into 3.7 2019-03-21 19:02:20 +00:00
Dylan K. Taylor
cce99b07af 1.10.0 updates 2019-03-20 19:17:41 +00:00
Sandertv
1a8b33dafe AvailableCommandsPacket: Updated the ARG_TYPE constants
closes #2817
2019-03-18 08:58:07 +00:00
Dylan K. Taylor
faca610594 NetworkBinaryStream: remove dead field 2019-03-03 12:38:03 +00:00
Dylan K. Taylor
79b7e08e60 Silence NetworkStackLatencyPacket spam from dev builds 2019-02-23 11:03:50 +00:00
Dylan K. Taylor
b8703d5dff Protocol changes for 1.9.0 2019-02-07 21:56:42 +00:00
Dylan K. Taylor
5da48f429f Fixed some remaining one-line field declarations, added type docs 2019-02-05 14:03:27 +00:00
Drew
d7f86f0240 Hack for client side regeneration (disable natural regeneration gamerule) (#2722) 2019-01-31 18:45:25 +00:00
Dylan T
71d17c50d6
Fixed internal IP detection (#2711), closes #2702 2019-01-29 12:51:53 +00:00
Dylan K. Taylor
45a4252c26 RCON: Explicitly specify connection backlog size, fixes #2685
I believe this is caused by a bug in the linux kernel, since it only impacts certain machines I tested (one, to be specific). Whatever the case, setting a max backlog size is prudent anyway, and fixes the problem.
2019-01-22 22:11:32 +00:00
Dylan K. Taylor
feaaa925a7 Fixed a series of denial-of-service bugs in RCON
Packets with a too-short payload would either cause the RCON thread to hang until the client disconnected, or crash the RCON thread entirely.

commit 90bb1894d7f87645b806f5fc67d1b877bb963180
Author: Dylan K. Taylor <odigiman@gmail.com>
Date:   Tue Jan 22 18:15:46 2019 +0000

    fix some bugs in RCON
2019-01-22 22:05:15 +00:00
Dylan K. Taylor
47321114eb login: allow 60 seconds clock drift on login JWT
can everyone please just use NTP already?
2019-01-20 15:51:29 +00:00
Dylan K. Taylor
cb591a98f4 NetworkBinaryStream: Skip item NBT which is too large when encoded
Encoded tags larger than 32KB overflow the length field, so we can't send these over network. However, it's unreasonable to randomly throw this burden off onto users by crashing their servers, so the next best solution is to just not send the NBT. This is also not an ideal solution (books and the like with too-large tags won't work on the client side) but it's better than crashing the server or client due to a protocol bug. Mojang have confirmed this will be resolved by a future MCPE release, so we'll just work around this problem until then.
2019-01-16 21:50:43 +00:00
Dylan K. Taylor
4b9a142a5d Import global functions and constants for enhanced performance
This is better for performance because these then don't need to be reevaluated every time they are called.

When encountering an unqualified function or constant reference, PHP will first try to locate a symbol in the current namespace by that name, and then fall back to the global namespace.
This short-circuits the check, which has substantial performance effects in some cases - in particular, ord(), chr() and strlen() show ~1500x faster calls when they are fully qualified.

However, this doesn't mean that PM is getting a massive amount faster. In real world terms, this translates to about 10-15% performance improvement.
But before anyone gets excited, you should know that the CodeOptimizer in the PreProcessor repo has been applying fully-qualified symbol optimizations to Jenkins builds for years, which is one of the reasons why Jenkins builds have better performance than home-built or source installations.
We're choosing to do this for the sake of future SafePHP integration and also to be able to get rid of the buggy CodeOptimizer, so that phar and source are more consistent.
2019-01-04 20:43:15 +00:00