Commit Graph

736 Commits

Author SHA1 Message Date
0b176b3fe0 Implemented Channeled packet sending 2015-04-14 18:24:40 +02:00
a993f15387 Added tick ms to level warning, call correct method on Anvil 2015-04-13 16:34:42 +02:00
5e2a21fc26 Added level-settings.auto-tick-rate property, added Level tick rate 2015-04-12 14:13:36 +02:00
3b6e10b759 More langs :D 2015-04-11 14:59:15 +02:00
0c041ebca3 Added base translation system 2015-04-11 01:32:08 +02:00
1ddd58fd3b Fixed a few issues 2015-04-09 18:50:34 +02:00
141c0a297e Skins, protocol changes, handle split packets 2015-04-08 13:00:15 +02:00
c9adc336ee Fixed items doing crazy things 2015-03-29 18:10:02 +02:00
d5ba2a72a5 Added strength, weakness, resistance effects, fixed entity area 2015-03-29 14:49:47 +02:00
e0a6d0feab Critical arrows, fixed arrow interception calculation 2015-03-28 17:54:10 +01:00
0a85ad0d1f Improved trees, improved inventory transactions, improved snowball/bow usage 2015-03-28 16:59:15 +01:00
47de616ac5 Fixed commands, added level automatic tick delay, improved biome gradient 2015-03-28 01:26:06 +01:00
e0522d8b1a Fixed data on generation, biome gradient 2015-03-27 12:42:59 +01:00
08f2b7f291 Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00
72c4c01542 Yay generation uses async tasks 2015-03-26 18:21:39 +01:00
668ddeeb13 Removed outdated Cache 2015-03-26 11:55:51 +01:00
ed2ba70a29 Merge remote-tracking branch 'origin/master' into mcpe-0.11 2015-03-26 01:32:44 +01:00
962c28aaca BatchPacket, compress any packet depending on the size, really fast threaded chunk sending 2015-03-26 00:06:46 +01:00
d1760d9bb8 Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket 2015-03-24 16:26:46 +01:00
4e934654ef More awesomeness, No AI flag! 2015-03-23 14:44:04 +01:00
38f3dda13b Oops! 2015-03-23 11:15:03 +01:00
c68cd2c496 Cloned the initial empty chunk 2015-03-23 10:28:29 +01:00
a6b8170d9c Improved biomes 2015-03-23 08:02:18 +01:00
9da26fdb88 World generation with biomes! 2015-03-22 22:57:40 +01:00
d2bf92c3ed New batched UpdateBlockPacket, added Level->sendBlocks() 2015-03-22 02:44:39 +01:00
add380c7ed A few fixes! 2015-03-21 00:45:29 +01:00
58253be0a0 Implemented swiftness, added invisible status to FloatingTextParticle 2015-03-20 17:19:06 +01:00
b42424eb22 Sounds! 2015-03-20 16:42:50 +01:00
1d1a8a316e Take-2: Delay "parsePreset" until we have to really generate a block 2015-03-20 08:13:55 +01:00
a2b3e48b45 Added /particle command 2015-03-20 03:37:58 +01:00
8ae9cd4eaf Clone initial chunk in Flat.php
The Flat generator destroys Chunk at 0,0.

What happens is that it request the level to read Chunk at 0,0.  It then uses that chunk to create the template chunk.  However this obliterates whatever was in Chunk at 0,0.

Added a line to "clone" this chunk, so when parsePreset generates the template chunk, all this goes to a copy rather than the original file chunk 0,0.
2015-03-19 15:41:26 +01:00
d66a2d7105 Merge branch 'master' into mcpe-0.11 2015-03-19 09:18:39 +01:00
c882df7465 Fixed destroyblock particle duplicating on clients 2015-03-19 08:30:07 +01:00
f21e457dc0 Fixed particle constructor 2015-03-18 21:49:01 +01:00
d34499e67b Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged" 2015-03-18 17:26:06 +01:00
c2a3298a7e Particles. 2015-03-18 16:34:19 +01:00
b31604a536 Fixed data sending, more particles 2015-03-18 12:11:44 +01:00
c00370cfbf Added experimental particles 2015-03-18 08:51:38 +01:00
1b25cd6ffa Merge branch 'master' into mcpe-0.11 2015-03-17 19:12:03 +01:00
8aa8ae5094 Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged 2015-03-17 20:04:59 +08:00
d5601b0c9f Generator works! 2015-03-15 16:40:18 +01:00
b0f8c14640 Added Terminal class, Improved normal generator speed 2015-03-15 00:15:24 +01:00
328cd585c0 Merge branch 'biome-generation' into mcpe-0.11 2015-03-14 15:52:38 +01:00
807107e581 Fixed constructors, default memory to -1, default async generator 2015-03-14 15:51:21 +01:00
94c2ec8498 Fixed constructors, default memory to -1, default async generator 2015-03-14 15:50:33 +01:00
9158cc4f19 Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:42 +01:00
11c13cd666 Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states) 2015-03-14 15:22:13 +01:00
91e8bdbd37 Fixed size on MobSpawnParticle 2015-03-13 16:21:33 +01:00
9e0b9a6e5b Added right and left click interaction events 2015-03-13 14:39:37 +01:00
e48a3e5713 Added some types of Particles, Block break particles 2015-03-13 14:24:19 +01:00