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d4163ea01c
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Added sneaking, sprinting
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2015-08-08 13:02:59 +02:00 |
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b3efb733a2
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Improved block breaking timing, added faster block breaking with swords
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2015-08-08 00:33:52 +02:00 |
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fcba9596d6
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Added CanDestroy and Lock tag
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2015-08-07 22:20:01 +02:00 |
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01d93d6e10
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Added CanPlaceOn tag
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2015-08-07 22:13:52 +02:00 |
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3e2cce3c2c
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use cleanup
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2015-08-07 21:26:24 +02:00 |
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696edfd31f
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Added custom block data (example, chests), better deep checking of same NBT
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2015-08-07 17:24:35 +02:00 |
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75b7b03857
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Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give
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2015-08-07 16:28:27 +02:00 |
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cba9ff393c
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Fixed properties for NBT, fixed dropping items removing extra data set
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2015-08-06 21:51:39 +02:00 |
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554bfb4855
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Added methods for adding custom names directly to items
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2015-08-06 21:09:37 +02:00 |
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2e0ef645fa
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Fixed several issues with spawning/despawning Players/Humans, close #3345, close #3342
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2015-08-05 13:40:11 +02:00 |
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9456e20770
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Added support for extra data, improved BinaryStream
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2015-08-04 18:29:13 +02:00 |
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7fd053fb09
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More changes! Alsp added Anvil block and BinaryStream
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2015-08-03 18:04:13 +02:00 |
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522932d7c0
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Added new sounds, events, particles
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2015-08-03 12:42:47 +02:00 |
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5621ab0c49
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Updated some packets for 0.12, UUIDs, other stuff!
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2015-08-02 01:22:36 +02:00 |
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4258e22c02
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Made some changes for 0.12
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2015-08-01 19:14:44 +02:00 |
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866fde5351
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Improved speed of some int arrays, fixed block metadata
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2015-07-27 20:31:55 +02:00 |
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26c9eed82e
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Added all block hardness
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2015-07-27 20:31:55 +02:00 |
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f3c46b12c5
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Block breaking part 1
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2015-07-27 20:31:55 +02:00 |
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f7ec1de0fd
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Players now have entity id 0
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2015-06-19 14:40:05 +02:00 |
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b856e5e909
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Fixed #3093
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2015-06-19 13:42:20 +02:00 |
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33e312c7d0
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Added extra memory reportings (heap, stack), stop tasks faster, added extra timeouts fro ServerKiller
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2015-06-13 15:37:02 +02:00 |
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2ac27bd382
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Improved safe spawn calculation, fixes #3094
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2015-06-13 14:43:14 +02:00 |
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2a1a09a923
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Create chunks in case of dropping items outside of world boundaries
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2015-06-09 09:45:40 +02:00 |
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fdcddcc04b
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Fix entity unloading after teleporting, closes #3136
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2015-06-08 15:02:00 +02:00 |
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7b17bf416e
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Fixed Arrows not hitting entities, added new movement system
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2015-06-07 21:08:46 +02:00 |
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d0f743a99e
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Fixed /time add message, chunk tick reset default
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2015-06-07 20:15:30 +02:00 |
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cbb1c55a06
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Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845, closes #1792
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2015-06-07 15:17:02 +02:00 |
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d881dbf1a2
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Only spawn break particles when needed
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2015-06-07 12:33:53 +02:00 |
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62a8f58bb0
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Improved block and chunk cache, fixed PlayerQuitEvent player save
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2015-06-06 20:28:37 +02:00 |
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7f6704f761
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Chunk ticking depends on chunk loaders, fixes #3118
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2015-06-06 17:38:10 +02:00 |
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ac4194eb3f
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Added lily pad, checked some bounding boxes
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2015-06-05 13:58:59 +02:00 |
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6e69e15dfd
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Moved network check out of level, added server killer for long stops
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2015-06-05 11:46:33 +02:00 |
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a53b041984
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Improved region save and saving of chunks before population
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2015-06-05 02:27:37 +02:00 |
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d542dfc2ce
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Split player into more methods, added extra timings
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2015-06-05 00:19:45 +02:00 |
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188f4d7778
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Clear chunk cache on tile change
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2015-06-04 17:36:12 +02:00 |
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71490f60f2
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Fixed other invisibility issues
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2015-06-04 16:51:48 +02:00 |
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05dbf7b47f
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Fixed some corrupted states, probably fixed most invisible players cases
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2015-06-04 15:46:57 +02:00 |
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9e14435dbb
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Moved network ids to constants, improved some entity methods, more performance
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2015-05-30 23:59:24 +02:00 |
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9768bf4f8a
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Added BlockBreakEvent::getDrops() and BlockBreakEvent::setDrops(Item[] $drops)
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2015-05-30 18:26:47 +02:00 |
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a349f6d4dd
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Merge pull request #3083 from PEMapModder/patch-5
Added Location::fromObject(Vector3, Level, yaw, pitch)
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2015-05-30 17:11:40 +02:00 |
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3c0efe9af2
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Block break optimization
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2015-05-30 22:20:05 +08:00 |
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24c1e6880d
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Added Location::fromObject(Vector3, Level, yaw, pitch)
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2015-05-30 12:46:40 +08:00 |
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74917923b6
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Improved checks, area collision checks, etc
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2015-05-29 15:13:19 +02:00 |
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8d4decc548
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Fixed bad vector initialization
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2015-05-28 23:58:29 +02:00 |
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3bb037204e
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light population is now optional via pocketmine.yml
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2015-05-28 23:39:09 +02:00 |
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c578898aa4
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Moved light population to an async task when needed, improved empty chunks
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2015-05-28 23:34:07 +02:00 |
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0f5f71e612
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Forgot to check chunks after moving
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2015-05-28 22:55:09 +02:00 |
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a77d82ac81
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Changed how creator tag works on signs
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2015-05-28 16:44:31 +02:00 |
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f91a3a2666
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Fixed invalid fix for block updates that corrupted state
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2015-05-23 22:47:46 +02:00 |
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d429992f5b
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Fix Fallable not dropping after explosion, Fixes #2735, Fixes #2806.
Signed-off-by: Michael Yoo <michael@yoo.id.au>
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2015-05-23 22:36:23 +09:30 |
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