Commit Graph

19 Commits

Author SHA1 Message Date
f218868338 Separate facing/bearing handling from Vector3, deobfusticate a ton of @shoghicp old code 2018-09-05 19:56:14 +01:00
fe21f0e916 Spawnable: change visibility of addAdditionalSpawnData() 2018-06-03 19:58:48 +01:00
fa21cd96c5 Tiles no longer store their NBT at runtime
This is a significant breaking change for anything utilizing Tiles as they now do not store their NBT at runtime anymore.
This is another step in the process of ridding PocketMine-MP of runtime NBT.

It can be noticed that all tiles are now using class fields to store properties instead of NBT, which is much faster, uses less memory and is also more concise when written in code.

Highlights:
- Tile->namedtag has been removed.
- Tile->saveNBT() now accepts a CompoundTag() parameter. Typically it's expected that this will be fed a newly-created CompoundTag (this part may be improved in the future).
- New internal methods Tile->readSaveData() and Tile->writeSaveData() have been added. Instead of overriding __construct() and saveNBT() to load and save properties from NBT, you should now implement these methods instead.

This is not final and will see further changes before it's done.
2018-06-03 18:29:08 +01:00
6aaaaefd2f Make tiles less dependent on runtime NBT, use properties instead
This will ultimately culminate in the complete removal of runtime NBT, so plugins should also follow these steps if they have custom data.
2018-06-03 12:50:16 +01:00
4f8e4f0522 Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
74b074753f Bulk addition of constant visibilities
thanks PhpStorm inspections plugin for annoying the shit out of me until
I did this.
2017-11-21 14:44:10 +00:00
f8e6438efe updated some NBT for tiles 2017-10-31 18:22:06 +00:00
28a840d161 Make use of CompoundTag->hasTag() 2017-10-16 18:32:08 +01:00
20b86bdea8 Cleaned up tile NBT handling, use new CompoundTag API methods 2017-10-16 16:48:24 +01:00
0b1a9ba062 Added more typehints to Tile namespace 2017-10-16 16:14:44 +01:00
b7a9e10d49 Some cleanup to how tiles are created 2017-10-11 18:08:08 +01:00
7d3fca83f0 Tile NBT usage enhancements (#1259)
* Do not create new NBT objects on Tile::getSpawnCompound()

* PocketMine's string formatting

* Remove more useless array indices and create lesser new NBT objects.

* Remove unused imports and type-hint Sign::setText() params

* Do not mess with Sign::setText() params due to #1204

* Fix formatting

* Make getSpawnCompound() final and add abstract addAdditionalSpawnData()

* Make the same changes for Bed tile

* Fix a missing "->" and remove some unneeded int casting.
2017-08-06 12:35:37 +01:00
c3b8be3f60 and more typehints 2017-07-14 10:56:51 +01:00
51b0673b4b Bite the bullet and enable strict types on everything 2017-06-07 12:53:16 +01:00
c21197ef17 Removed entanglement between chunks and providers. WARNING: BREAKING API CHANGES.
- All entity and tile constructors now require a \pocketmine\level\Level instead of a \pocketmine\level\format\Chunk.
- Chunk->getProvider() and Chunk->setProvider() have been removed.
- Chunk::__construct() has had the $provider parameter removed.
- Chunk->unload() has had the unused $save parameter removed.
- ChunkEvents now take a Level parameter instead of going through the Chunk

API bump to 3.0.0-ALPHA4
2017-02-21 17:08:45 +00:00
e85d6d134e Fix mob head crashes and drops, fix #221 2017-01-01 01:57:39 +00:00
90957cd908 Some tile improvements and added ItemFrame tile 2016-12-20 12:59:26 +00:00
4c49db6036 New generic in-memory chunk format, fixed 0.17.0.1 chunk loading
Terrible performance, needs profiling. TODO: fix this.
2016-11-27 21:57:59 +00:00
012d46dfd8 Added Mob Heads
Fixed duplicated items in JSON file
2016-03-22 22:25:36 -06:00