Dylan K. Taylor
4245274aec
Merge branch 'master' into api3/network
2017-03-25 21:26:46 +00:00
Dylan K. Taylor
c9cf3d5aa4
Throw an exception when something attempts to serialize Server ( #459 )
2017-03-25 10:33:05 +00:00
Dylan K. Taylor
0750b3ab59
Added pocketmine.yml option to disable the title ticker ( #447 )
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This gets really spammy on some consoles when you stick it in the background, but I don't want to lose colour for the sake of that.
2017-03-24 16:03:10 +00:00
Dylan K. Taylor
47f7af6739
Fixed usage reporting cannot be disabled
2017-03-20 21:26:20 +00:00
Dylan K. Taylor
6a03f8d434
Fixed server creating resource packs directory inside itself when running from a phar
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Once again, epic facepalm @dktapps
2017-03-20 13:28:45 +00:00
Dylan K. Taylor
0e64d4bbc2
Given Player->iusername a use, added Player->getLowerCaseName()
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Micro optimizations by not repeatedly lowercasing names when searching
2017-03-20 12:21:02 +00:00
Dylan K. Taylor
4c61ad9f2d
Stop skipping stack frames ( #425 )
2017-03-19 10:24:33 +00:00
Dylan K. Taylor
8114ceaf68
Merge branch 'master' into api3/network
2017-03-18 16:29:38 +00:00
Dylan K. Taylor
92193fd27b
Use entity IDs in EntityDamageBy*EntityEvents, fixed memory leaks related to PvP/PvE/PvM ( #418 )
2017-03-13 10:30:31 +00:00
Dylan K. Taylor
d41bdfc31c
Added resource packs support
2017-03-10 21:10:46 +00:00
Dylan K. Taylor
56990eb28b
MCPE protocol gets its own namespace
2017-03-08 20:28:39 +00:00
Dylan K. Taylor
4fbc5738e3
Re-implemented chunk sending ( #304 )
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Re-implement chunk sending, send chunks inside a radius instead of below a count
This sends chunks in concentric squares around players. When the radius is hit, it will pad out the radius until a full circle of chunks is loaded around the player.
TODO: implement radius-per-tick, send chunks in concentric circles, use radius for player spawning.
To set your server chunk radius, change `view-distance` in server.properties. Values are intended to be the same as MCPE render distance values. With matching client and server render distances the chunks should reach the horizon.
NOTE: You may notice significantly increased memory usage per player when increasing these values to something respectable. This is normal and expected.
A player with render distance 14 for example will cause loading of 600+ chunks. A player cannot however exceed the render distance limit set in server.properties - the server will simply not send any more chunks.
Render distance of 8 chunks is approximately 200 chunks. This is roughly equivalent to the original default max-chunks of 192 in pocketmine.yml, but sent in a circle instead of a square.
Wait for client to request a chunk radius before ordering chunks
Use 8 for default maximum radius (roughly matches old setting of 192)
Calculate spawn chunk count from chunk-sending.spawn-radius
2017-03-02 10:30:30 +00:00
Dylan K. Taylor
9c36e0cd1c
Added crafting data packet cache, reduces on-join lag spikes, close #248 ( #269 )
2017-01-23 11:03:46 +00:00
Dylan K. Taylor
8ba0b49022
Initial working R/W of 0.16 + 1.0 worlds, highly unstable
2017-01-15 17:26:20 +00:00
Dylan K. Taylor
74c9ed04a0
LevelDB is loaded? Tell me about it
2017-01-15 17:17:57 +00:00
Dylan K. Taylor
b28e38ab26
Move some exceptions out of utils into their relevant namespaces, move some Chunk methods to ChunkUtils for I/O, refactor "colour" -> "color"
2017-01-15 11:31:12 +00:00
Dylan K. Taylor
4577f3ee22
Added config to warn if assertions are enabled and to disable exception throws
2017-01-15 00:38:30 +00:00
Dylan K. Taylor
ad0553fbf8
Bump to API 3.0.0-ALPHA2 - READ DESCRIPTION!
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Refactored level\format\generic\GenericChunk -> level\format\Chunk.
Re-added support for async chunk sending
Refactored most Level IO into new namespaces for more organisation
Removed LevelDB loader completely (will be re-added at a later date)
2017-01-06 17:13:45 +00:00
Dylan K. Taylor
096836faaa
Moved Entity initialization into Entity class
2017-01-03 22:24:41 +00:00
Dylan K. Taylor
0bd7ea211d
Refactored Server::broadcastPacket() to be non-static
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Why the hell was this static at all? Seriously Shoghi?
2017-01-03 22:24:40 +00:00
Dylan K. Taylor
747aae94ec
Refactor PMCustomAnvil -> PMAnvil
2016-12-23 20:38:31 +00:00
Dylan K. Taylor
e2bbb76900
Use PMCustomAnvil as the default format for new worlds
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mcregion is now "deprecated" due to its lack of suitability (fullchunk style, and no support for 256-high worlds)
2016-12-23 18:15:10 +00:00
Dylan K. Taylor
f180167955
Add PMCustomAnvil format
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Exactly the same as Anvil, but with XZY data ordering. Significantly more performant than Anvil due to no re-ordering necessary.
2016-12-23 18:15:09 +00:00
Dylan K. Taylor
00158d4805
Refactor namespace of Anvil/McRegion
2016-12-23 11:52:55 +00:00
Dylan K. Taylor
8bdfe0d297
Report CPU and tick usage accurately using averages ( #195 )
2016-12-22 14:11:46 +00:00
Dylan K. Taylor
e2b143a7cf
Merge branch 'master' into mcpe-1.0
2016-12-20 13:03:49 +00:00
Dylan K. Taylor
4063bc4ffb
Relocated Server->registerTiles() to Tile::init()
2016-12-20 12:59:27 +00:00
Dylan K. Taylor
90957cd908
Some tile improvements and added ItemFrame tile
2016-12-20 12:59:26 +00:00
Dylan K. Taylor
50d59619a6
Remove unnecessary @throws
2016-12-20 12:25:46 +00:00
Dylan K. Taylor
8db4b7116c
Silence this error
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Apply STFU operator
2016-12-20 11:08:46 +00:00
SOFe
a122ea9e75
Merge pull request #161 from pmmp/deprecate-version-constants
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Deprecate Minecraft game version constants in the `pocketmine` root namespace
2016-12-19 21:21:38 +08:00
Dylan K. Taylor
a8694dcbf7
Relocated MINECRAFT_VERSION and MINECRAFT_VERSION_NETWORK to ProtocolInfo and deprecated the originals
2016-12-19 13:16:29 +00:00
SOFe
175dd0efa6
PhpStorm inspections
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Fixed some minor bugs and dropped some obsolete code
pocketmine\level\generator namespace is ignored in this commit
2016-12-14 21:49:35 +00:00
Dylan K. Taylor
a0111d04ee
Log exception with backtrace
2016-11-24 21:20:10 +00:00
Dylan K. Taylor
c494af618c
Clean up some old code
2016-11-04 21:46:14 +00:00
Dylan K. Taylor
fdf3c0c1c7
Change Unknown Command message colour to Gold to highlight client command issues
2016-10-30 10:20:17 +00:00
Dylan K. Taylor
9d16f145dd
Creative inventory update with unknown item filter
2016-10-27 12:13:27 +01:00
Dylan K. Taylor
5eb2459355
Fix player list duplicates
2016-10-27 10:55:02 +01:00
Dylan K. Taylor
dd0c5efb56
Initial spawn on 0.16
2016-10-27 10:55:00 +01:00
Dylan K. Taylor
3692ddab1d
Remove duplicate call to gc_collect_cycles
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This is already done in forceShutdown(), and if it is not then the
process will have committed suicide and this will never be called
anyway. Either way, it's useless.
2016-10-19 22:08:44 +01:00
SOF3
2a07638af3
Do not show playerNotFound notice if player data should not be saved
2016-10-07 17:52:25 +08:00
Dylan K. Taylor
d6fd9259cf
Added options to disable saving player.dat
2016-10-07 10:25:26 +01:00
SOFe
58ff381557
PhpStorm automated formatting ( #11 )
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* PhpStorm reformatting
* Tuned PhpStorm reformatting
* Improved ItemIds and BlockIds formatting
* Tuned more PhpStorm reformatting
* Improved string concatenation
2016-10-03 19:05:48 +08:00
SOF3
e913b16804
Fixed some lines indented with 4 spaces rather than tabs
2016-10-03 00:58:34 +08:00
SOFe
39f731aa06
Remove use of deprecated Utils::getRandomBytes(16) ( #3 )
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Whichever guy did that, somehow this one just got missed out?
2016-10-01 16:08:59 +01:00
Dylan K. Taylor
7b8548b2b1
Added Flower Pots
2016-09-30 19:19:51 +01:00
Tux
8e9a078ff9
Use built-in random_bytes functionality
2016-09-06 11:47:58 +01:00
Intyre
6fb41c5c7f
UpdateBlockPacket fixed and changed skinName to skinId
2016-06-22 01:09:48 +02:00
Jorge González
012d46dfd8
Added Mob Heads
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Fixed duplicated items in JSON file
2016-03-22 22:25:36 -06:00
PEMapModder
ed9888a2cb
Fixed #3963 , closes #3979 , added hash for non-numeric seeds
2016-02-22 19:40:40 +08:00