173 Commits

Author SHA1 Message Date
Dylan K. Taylor
4fb1f8dd76 Merge branch 'release/3.2' 2018-08-25 17:49:28 +01:00
Dylan K. Taylor
bea634a9b7
Change air tank regeneration to match UA (#2396) 2018-08-22 19:10:53 +01:00
Dylan K. Taylor
286e062086 Merge branch 'release/3.2' 2018-08-22 15:42:00 +01:00
Dylan K. Taylor
8daf3dc8b4 Merge branch 'release/3.1' into release/3.2 2018-08-22 15:41:52 +01:00
Dylan K. Taylor
9d80802e53 Living: fixed some update conditions not being set 2018-08-22 15:40:32 +01:00
Dylan K. Taylor
2ee0436f46 Continued cleanup of runtime entity NBT removal
it's no longer necessary to force-write these, since the NBT is now ephemeral. Any tag type mismatches should be dealt with on read, after which the original tag will be discarded anyway.
2018-08-15 14:50:58 +01:00
Dylan K. Taylor
0273e2484e
Kill entity runtime NBT (#2361) 2018-08-14 13:33:02 +01:00
Dylan K. Taylor
202fb08792 Merge branch 'release/3.2' 2018-08-07 14:39:56 +01:00
왕고슴도치
47cd6fe105 EntityDamageEvent: Add API to customize Living entity attack cooldown time
closes #2310
2018-08-07 14:39:26 +01:00
Dylan K. Taylor
4597899ac3 Merge branch 'release/3.2' 2018-08-06 21:34:07 +01:00
max
f3b2bcfd13 Added Conduit Power effect 2018-08-06 21:30:15 +01:00
Dylan K. Taylor
c1843ac2d4 Player: remove dataPacket() and directDataPacket()
I considered renaming sendDataPacket() to dataPacket() to reduce the BC breaks, but the parameter set has changed, which might cause astonishing behaviour, so it's better to break it in a loud way. Also, this has a clearer name.
2018-07-22 12:04:53 +01:00
Dylan K. Taylor
76ee6bc298 Merge branch 'release/3.1' into release/3.2 2018-07-20 11:57:13 +01:00
Dylan K. Taylor
2b30ef1671 Revert "Living: fix knockback condition, take 2"
This reverts commit 0081e30a896a730f9598353353f6ee258803850e.

The logic introduced by this commit is correct in MC JAVA 1.9+. Unfortunately, nobody likes 1.9+ for combat.
Some testing in MCPE vanilla made it apparent that this logic isn't correct for MCPE. The old logic is correct for pre-1.9 knockback.
2018-07-20 11:55:10 +01:00
Dylan K. Taylor
0f0d12bebc Merge branch 'release/3.0' into release/3.1 2018-07-02 16:58:15 +01:00
Dylan K. Taylor
a57ec1b1ba Living: fixed death animation not being played when kill() is used
this fixes players having a random delayed despawn when using /kill on themselves
2018-06-29 16:49:40 +01:00
Dylan K. Taylor
4d9368f205 Merge branch 'release/3.0' into release/3.1 2018-06-24 12:07:45 +01:00
Dylan K. Taylor
0081e30a89 Living: fix knockback condition, take 2
onGround doesn't necessarily reflect 0 motion, because something else could change the motion prior to the onGround flag getting updated - for example 2 knockbacks in a row.
2018-06-23 14:30:26 +01:00
Dylan K. Taylor
2f70a1eefb
Implemented Thorns enchantment (#2258)
This implementation is rough and can probably be improved to make it extendable, but this works for now and can be improved later.
2018-06-23 13:36:58 +01:00
Dylan K. Taylor
484d34fe04 Living: Reset attack cooldown before applying post damage effects
this fixes things causing damage during post-damage calls coming back and being able to do even more damage
2018-06-22 17:47:11 +01:00
Dylan K. Taylor
a5a236084f Living: don't applyPostDamageEffects() for dead mobs
this has already been seen to cause duplication bugs when thorns is used. Anything else that modifies inventory during applyPostDamageEffects() when the mob is possibly dead will also cause duplication issues.
2018-06-22 14:31:48 +01:00
Dylan K. Taylor
f6481eab8f
Implemented an InventoryEventProcessor, fixes #1986 (#2176)
* Implemented InventoryEventProcessor, fixes #1986
Event processors can now be registered and unregistered at will. Entity inventory/armor change events are now handled by event processors instead of the inventories themselves, which allows enabling/disabling the calling of these events at will.
This now avoids stupid things happening when initializing inventory contents, since the callers for those events are now registered _after_ the contents are initialized.
2018-06-09 17:37:10 +01:00
Dylan K. Taylor
74c0863905 Living: fixed preventing effect expiry using events, closes #2208 2018-05-28 17:14:18 +01:00
Dylan K. Taylor
9dd0ee7f05 Entity: replaced motion and lastMotion fields with vectors 2018-05-24 12:11:41 +01:00
Dylan K. Taylor
595f1f58da Living: added knockback resistance attribute checks 2018-05-24 11:49:18 +01:00
Dylan K. Taylor
faa88a55e4 EntityDamageEvent: break API
The general purpose of this is to split up base damage from modifiers.

- Added methods getBaseDamage(), setBaseDamage(), getOriginalBaseDamage(), getModifiers(), getOriginalModifiers()
- setDamage() renamed to setModifier() and type is now mandatory
- getDamage() renamed to getModifier() and type is now mandatory
- getOriginalDamage() renamed to getOriginalModifier() and type is now mandatory
- Removed MODIFIER_BASE constant
- Constructors now accept: float baseDamage, float[] modifiers instead of just float[] modifiers
2018-05-22 19:05:25 +01:00
Dylan K. Taylor
adb9390b53 Entity: Rename isInsideOfWater() to isUnderwater() 2018-05-19 18:10:43 +01:00
Dylan K. Taylor
0bb5e88b5c Hinting up Entity API to PHP 7.2 standards 2018-05-19 10:46:47 +01:00
Dylan K. Taylor
5c66c615bf Living: fix possible crash in getTargetBlock()
ArrayOutOfBoundsException is not thrown by SPL anymore since the exception handler throwing it was removed by @shoghicp. Regardless, it seems cleaner to to check it properly.
2018-05-09 17:11:37 +01:00
Dylan K. Taylor
c20b16a0fe Living: fixed damage resistance negating >100% of damage, closes #2052 2018-03-30 11:31:43 +01:00
Dylan K. Taylor
73e09392b6 Timings: Clean up some terrible code, move namespaces 2018-03-19 19:05:51 +00:00
Dylan K. Taylor
cd35bd6872 git diff-tree --check $(git hash-object -t tree /dev/null) HEAD 2018-03-11 10:31:25 +00:00
Dylan K. Taylor
b39bbffdc5 Entity: Moved and renamed entity\Item to entity\object\ItemEntity 2018-03-10 12:36:46 +00:00
Dylan K. Taylor
e06b78b0ee Implemented armor durability 2018-03-09 13:21:05 +00:00
Dylan K. Taylor
dc3bf8546e Refactored effects handling, split up concerns of effect types and instances
Removed json insanity for effects

Split up effect types and effect instances

Saturation is an instant effect
2018-03-07 12:42:31 +00:00
Dylan K. Taylor
e024f381c9 Living: fixed cycle between armor inventory and holder not getting cleaned up on close
this was getting collected by the cycle GC, but it should have been dealt with properly like other inventories.
2018-02-27 11:08:09 +00:00
Dylan K. Taylor
0ad8ea6e92 Remove unused imports 2018-02-24 19:01:09 +00:00
Oreo Oreoniv
2b036b1a5c Added API method Living::hasEffects() (#2054) 2018-02-24 13:48:15 +00:00
Dylan K. Taylor
4a85311c5f Living: Remove redundant isAlive() check from kill()
This just causes unexpected bugs, and hides actual bugs.
2018-02-13 12:47:33 +00:00
Dylan K. Taylor
3b36d46a8f Living: don't reset attack time on regaining health
fixes #2004 and related bugs
2018-02-10 20:53:39 +00:00
Dylan K. Taylor
0658c0851b Entity: Remove some unused properties 2018-01-24 11:37:01 +00:00
Dylan K. Taylor
0df2064802
Implement armor damage protection enchantments (#1839) 2018-01-24 10:13:24 +00:00
Dylan K. Taylor
6543d96910
Inventory: Split up armor and player inventory (#1957)
* Inventory: Split up PlayerInventory and armour handling
* Fixed other players don't see armour changes. This bug also exists on master.
2018-01-23 20:01:26 +00:00
Dylan K. Taylor
2eb6e075ae
Refactored entity metadata handling into its own class, with type-safe methods (#1876)
This includes several other changes, including:
- SLOT data properties now accept items directly
- POS data properties now accept floored Vector3s (in future this will be block positions) or null for 0,0,0
- VECTOR3F data properties now accept Vector3s or null for 0,0,0
2018-01-20 10:52:14 +00:00
Dylan K. Taylor
71d11c73f0
Math: Kill BlockIterator, added a VoxelRayTrace class with level-independent generator functions (#1885)
This is a rather larger commit than I'm happy with, but oh well.

This kills off the enormously overcomplicated BlockIterator and replaces it with a VoxelRayTrace class containing ray tracing generator functions. These functions are independent of any Level. They yield Vector3 objects with current ray trace positions to allow implementations to handle the intercepted blocks in their own ways.

Living->getLineOfSight() now uses VoxelRayTrace instead of BlockIterator.
2018-01-10 20:14:36 +00:00
Dylan K. Taylor
0410df77aa Drop experience on death 2018-01-04 19:33:37 +00:00
Dylan K. Taylor
6e1df36188
Consumables refactor (#1796)
* Removed broken EntityEatEvents - these don't fit the pattern since they only apply to Human entities anyway. PlayerItemConsumeEvent and PlayerInteractEvent can be used for cancellation purposes, and plugins can do custom stuff without mess.

* Restrict item consuming to Living entities only

* Added FoodSource->requiresHunger()

* Only items implementing the Consumable interface can now be consumed.

* The effects from consuming items are now generic-ized by way of the Living->consume() function. This is overridden in Human to allow applying food and hunger.

* Fixed the hardcoded mess for buckets
2017-12-23 13:03:41 +00:00
Dylan K. Taylor
8d08840ea4 Effect: Better fix for duration bug seen in 3614711a027c55df1723eefae36b4a79397e6e95 2017-12-23 10:45:59 +00:00
Dylan K. Taylor
7f0d0c9d63 Revert "fixed negative effect durations when level tick rate is > 1"
This reverts commit 3614711a027c55df1723eefae36b4a79397e6e95.
2017-12-23 10:44:21 +00:00
Dylan K. Taylor
953f45c50f Altered armour handling, now works for damage other than PvP 2017-12-14 12:37:28 +00:00