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https://github.com/pmmp/PocketMine-MP.git
synced 2025-04-22 08:44:01 +00:00
EntityDamageEvent: break API
The general purpose of this is to split up base damage from modifiers. - Added methods getBaseDamage(), setBaseDamage(), getOriginalBaseDamage(), getModifiers(), getOriginalModifiers() - setDamage() renamed to setModifier() and type is now mandatory - getDamage() renamed to getModifier() and type is now mandatory - getOriginalDamage() renamed to getOriginalModifier() and type is now mandatory - Removed MODIFIER_BASE constant - Constructors now accept: float baseDamage, float[] modifiers instead of just float[] modifiers
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@ -2506,7 +2506,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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if(!$this->isSprinting() and !$this->isFlying() and $this->fallDistance > 0 and !$this->hasEffect(Effect::BLINDNESS) and !$this->isUnderwater()){
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$ev->setDamage($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
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$ev->setModifier($ev->getFinalDamage() / 2, EntityDamageEvent::MODIFIER_CRITICAL);
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}
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$target->attack($ev);
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@ -2518,7 +2518,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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return true;
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}
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if($ev->getDamage(EntityDamageEvent::MODIFIER_CRITICAL) > 0){
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if($ev->getModifier(EntityDamageEvent::MODIFIER_CRITICAL) > 0){
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$pk = new AnimatePacket();
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$pk->action = AnimatePacket::ACTION_CRITICAL_HIT;
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$pk->entityRuntimeId = $target->getId();
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@ -440,12 +440,12 @@ abstract class Living extends Entity implements Damageable{
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public function applyDamageModifiers(EntityDamageEvent $source) : void{
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if($source->canBeReducedByArmor()){
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//MCPE uses the same system as PC did pre-1.9
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$source->setDamage(-$source->getFinalDamage() * $this->getArmorPoints() * 0.04, EntityDamageEvent::MODIFIER_ARMOR);
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$source->setModifier(-$source->getFinalDamage() * $this->getArmorPoints() * 0.04, EntityDamageEvent::MODIFIER_ARMOR);
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}
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$cause = $source->getCause();
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if($this->hasEffect(Effect::DAMAGE_RESISTANCE) and $cause !== EntityDamageEvent::CAUSE_VOID and $cause !== EntityDamageEvent::CAUSE_SUICIDE){
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$source->setDamage(-$source->getFinalDamage() * min(1, 0.2 * $this->getEffect(Effect::DAMAGE_RESISTANCE)->getEffectLevel()), EntityDamageEvent::MODIFIER_RESISTANCE);
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$source->setModifier(-$source->getFinalDamage() * min(1, 0.2 * $this->getEffect(Effect::DAMAGE_RESISTANCE)->getEffectLevel()), EntityDamageEvent::MODIFIER_RESISTANCE);
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}
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$totalEpf = 0;
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@ -454,9 +454,9 @@ abstract class Living extends Entity implements Damageable{
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$totalEpf += $item->getEnchantmentProtectionFactor($source);
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}
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}
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$source->setDamage(-$source->getFinalDamage() * min(ceil(min($totalEpf, 25) * (mt_rand(50, 100) / 100)), 20) * 0.04, EntityDamageEvent::MODIFIER_ARMOR_ENCHANTMENTS);
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$source->setModifier(-$source->getFinalDamage() * min(ceil(min($totalEpf, 25) * (mt_rand(50, 100) / 100)), 20) * 0.04, EntityDamageEvent::MODIFIER_ARMOR_ENCHANTMENTS);
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$source->setDamage(-min($this->getAbsorption(), $source->getFinalDamage()), EntityDamageEvent::MODIFIER_ABSORPTION);
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$source->setModifier(-min($this->getAbsorption(), $source->getFinalDamage()), EntityDamageEvent::MODIFIER_ABSORPTION);
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}
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/**
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@ -466,8 +466,8 @@ abstract class Living extends Entity implements Damageable{
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* @param EntityDamageEvent $source
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*/
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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$this->setAbsorption(max(0, $this->getAbsorption() + $source->getDamage(EntityDamageEvent::MODIFIER_ABSORPTION)));
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$this->damageArmor($source->getDamage(EntityDamageEvent::MODIFIER_BASE));
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$this->setAbsorption(max(0, $this->getAbsorption() + $source->getModifier(EntityDamageEvent::MODIFIER_ABSORPTION)));
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$this->damageArmor($source->getBaseDamage());
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}
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/**
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@ -495,7 +495,7 @@ abstract class Living extends Entity implements Damageable{
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public function attack(EntityDamageEvent $source) : void{
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if($this->attackTime > 0 or $this->noDamageTicks > 0){
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$lastCause = $this->getLastDamageCause();
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if($lastCause !== null and $lastCause->getDamage() >= $source->getDamage()){
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if($lastCause !== null and $lastCause->getBaseDamage() >= $source->getBaseDamage()){
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$source->setCancelled();
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}
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}
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@ -540,7 +540,7 @@ abstract class Living extends Entity implements Damageable{
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$deltaX = $this->x - $e->x;
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$deltaZ = $this->z - $e->z;
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$this->knockBack($e, $source->getDamage(), $deltaX, $deltaZ, $source->getKnockBack());
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$this->knockBack($e, $source->getBaseDamage(), $deltaX, $deltaZ, $source->getKnockBack());
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}
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}
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@ -34,14 +34,15 @@ class EntityDamageByBlockEvent extends EntityDamageEvent{
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private $damager;
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/**
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* @param Block $damager
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param Block $damager
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* @param Entity $entity
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* @param int $cause
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* @param float $damage
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* @param float[] $modifiers
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*/
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public function __construct(Block $damager, Entity $entity, int $cause, $damage){
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public function __construct(Block $damager, Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->damager = $damager;
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parent::__construct($entity, $cause, $damage);
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parent::__construct($entity, $cause, $damage, $modifiers);
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}
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/**
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@ -33,15 +33,16 @@ class EntityDamageByChildEntityEvent extends EntityDamageByEntityEvent{
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private $childEntityEid;
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/**
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* @param Entity $damager
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* @param Entity $childEntity
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param Entity $damager
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* @param Entity $childEntity
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* @param Entity $entity
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* @param int $cause
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* @param float $damage
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* @param float[] $modifiers
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*/
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public function __construct(Entity $damager, Entity $childEntity, Entity $entity, int $cause, $damage){
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public function __construct(Entity $damager, Entity $childEntity, Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->childEntityEid = $childEntity->getId();
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parent::__construct($damager, $entity, $cause, $damage);
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parent::__construct($damager, $entity, $cause, $damage, $modifiers);
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}
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/**
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@ -37,27 +37,28 @@ class EntityDamageByEntityEvent extends EntityDamageEvent{
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private $knockBack;
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/**
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* @param Entity $damager
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param float $knockBack
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* @param Entity $damager
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* @param Entity $entity
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* @param int $cause
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* @param float $damage
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* @param float[] $modifiers
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* @param float $knockBack
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*/
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public function __construct(Entity $damager, Entity $entity, int $cause, $damage, float $knockBack = 0.4){
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public function __construct(Entity $damager, Entity $entity, int $cause, float $damage, array $modifiers = [], float $knockBack = 0.4){
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$this->damagerEntityId = $damager->getId();
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$this->knockBack = $knockBack;
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parent::__construct($entity, $cause, $damage);
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parent::__construct($entity, $cause, $damage, $modifiers);
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$this->addAttackerModifiers($damager);
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}
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protected function addAttackerModifiers(Entity $damager){
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if($damager instanceof Living){ //TODO: move this to entity classes
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if($damager->hasEffect(Effect::STRENGTH)){
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$this->setDamage($this->getDamage(self::MODIFIER_BASE) * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
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$this->setModifier($this->getBaseDamage() * 0.3 * $damager->getEffect(Effect::STRENGTH)->getEffectLevel(), self::MODIFIER_STRENGTH);
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}
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if($damager->hasEffect(Effect::WEAKNESS)){
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$this->setDamage(-($this->getDamage(self::MODIFIER_BASE) * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
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$this->setModifier(-($this->getBaseDamage() * 0.2 * $damager->getEffect(Effect::WEAKNESS)->getEffectLevel()), self::MODIFIER_WEAKNESS);
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}
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}
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}
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@ -30,7 +30,6 @@ use pocketmine\event\Cancellable;
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* Called when an entity takes damage.
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*/
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class EntityDamageEvent extends EntityEvent implements Cancellable{
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public const MODIFIER_BASE = 0;
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public const MODIFIER_ARMOR = 1;
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public const MODIFIER_STRENGTH = 2;
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public const MODIFIER_WEAKNESS = 3;
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@ -58,6 +57,11 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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/** @var int */
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private $cause;
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/** @var float */
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private $baseDamage;
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/** @var float */
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private $originalBase;
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/** @var float[] */
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private $modifiers;
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/** @var float[] */
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@ -67,24 +71,16 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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/**
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* @param Entity $entity
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* @param int $cause
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* @param float|float[] $damage
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* @param float $damage
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* @param float|float[] $modifiers
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*/
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public function __construct(Entity $entity, int $cause, $damage){
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public function __construct(Entity $entity, int $cause, float $damage, array $modifiers = []){
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$this->entity = $entity;
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$this->cause = $cause;
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if(is_array($damage)){
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$this->modifiers = $damage;
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}else{
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$this->modifiers = [
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self::MODIFIER_BASE => $damage
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];
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}
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$this->baseDamage = $this->originalBase = $damage;
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$this->modifiers = $modifiers;
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$this->originals = $this->modifiers;
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if(!isset($this->modifiers[self::MODIFIER_BASE])){
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throw new \InvalidArgumentException("BASE Damage modifier missing");
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}
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}
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/**
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@ -95,12 +91,39 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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}
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/**
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* @param int $type
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* Returns the base amount of damage applied, before modifiers.
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*
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* @return float
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*/
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public function getOriginalDamage(int $type = self::MODIFIER_BASE) : float{
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return $this->originals[$type] ?? 0.0;
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public function getBaseDamage() : float{
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return $this->baseDamage;
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}
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/**
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* Sets the base amount of damage applied, optionally recalculating modifiers.
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*
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* TODO: add ability to recalculate modifiers when this is set
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*
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* @param float $damage
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*/
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public function setBaseDamage(float $damage) : void{
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$this->baseDamage = $damage;
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}
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/**
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* Returns the original base amount of damage applied, before alterations by plugins.
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*
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* @return float
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*/
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public function getOriginalBaseDamage() : float{
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return $this->originalBase;
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}
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/**
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* @return float[]
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*/
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public function getOriginalModifiers() : array{
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return $this->originals;
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}
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/**
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@ -108,7 +131,23 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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*
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* @return float
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*/
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public function getDamage(int $type = self::MODIFIER_BASE) : float{
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public function getOriginalModifier(int $type) : float{
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return $this->originals[$type] ?? 0.0;
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}
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/**
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* @return float[]
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*/
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public function getModifiers() : array{
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return $this->modifiers;
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}
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/**
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* @param int $type
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*
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* @return float
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*/
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public function getModifier(int $type) : float{
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return $this->modifiers[$type] ?? 0.0;
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}
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@ -116,7 +155,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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* @param float $damage
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* @param int $type
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*/
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public function setDamage(float $damage, int $type = self::MODIFIER_BASE){
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public function setModifier(float $damage, int $type){
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$this->modifiers[$type] = $damage;
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}
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@ -133,7 +172,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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* @return float
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*/
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public function getFinalDamage() : float{
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return array_sum($this->modifiers);
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return $this->baseDamage + array_sum($this->modifiers);
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}
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/**
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