Dylan K. Taylor
34ced382db
Eliminate final remaining usage of TypeConverter::netItemStackToCore()
...
instead, we can verify that the held items match by comparing the received ItemStack with the one cached in InventoryManager, which is more cost effective and closes off internal item deserializers to external attacks.
2023-03-14 22:56:11 +00:00
Dylan K. Taylor
dace20ad1f
Merge branch 'item-stack-request' into item-stack-request-pm5
2023-03-14 22:34:47 +00:00
Dylan K. Taylor
a573a279fa
Merge branch 'minor-next' into item-stack-request
2023-03-14 22:25:49 +00:00
Dylan K. Taylor
074e7586cb
Merge branch 'next-minor' into next-major
2023-02-11 17:17:08 +00:00
Dylan K. Taylor
475888b031
InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
...
this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
Dylan K. Taylor
40b90bb722
InGamePacketHandler: log a debug when processing skin change requests
2023-02-08 19:47:12 +00:00
Dylan K. Taylor
d9b8251f7b
Merge branch 'next-minor' into next-major
2023-01-16 18:31:51 +00:00
Dylan K. Taylor
ad6a423d12
Merge branch 'stable' into next-minor
2023-01-16 18:30:13 +00:00
Dylan K. Taylor
7e16f9be8f
InGamePacketHandler: handle block actions before use item transactions
...
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.
fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
c2918709a3
Merge branch 'next-minor' into next-major
2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
Dylan K. Taylor
5d6dba96af
Merge branch 'stable' into item-stack-request
2023-01-06 01:47:27 +00:00
Dylan K. Taylor
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
Dylan K. Taylor
b24eb153f9
Constrain inventory transaction predictions
...
these are now only used for actions done with a closed inventory window. This means that they can only predict the slots of inventory, offhand and armor (total 41 slots) and perhaps include some DropItem actions.
2023-01-05 21:18:30 +00:00
Dylan K. Taylor
eedc943766
Confine legacy transaction handling to dropping items only
2023-01-05 17:23:50 +00:00
Dylan K. Taylor
5fdbb19852
Fixed a whole bunch of issues with legacy transactions
2023-01-04 00:13:51 +00:00
Dylan K. Taylor
d8d236842f
Fixed merge error
2023-01-03 19:54:41 +00:00
Dylan K. Taylor
f51717323b
Merge branch 'stable' into item-stack-request
2023-01-03 19:53:25 +00:00
Dylan K. Taylor
0e4b79ea77
InGamePacketHandler: fixed client-side predictions not getting rolled back for block placementÂ
2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176
Limit list max size in transactions
...
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Alexey
0d31b25fba
Use str_starts_with and str_contains instead of strpos ( #5482 )
2022-12-30 21:41:30 +00:00
Dylan K. Taylor
6e2685cbbb
Merge branch 'next-minor' into next-major
2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1
2022-12-18 22:12:15 +00:00
Dylan K. Taylor
4d79aced07
Merge branch 'next-minor' into next-major
2022-12-15 19:50:27 +00:00
Dylan K. Taylor
1cefe24414
InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
...
this was caused by b5cfab497d
.
2022-12-10 21:16:08 +00:00
Dylan K. Taylor
142ccc7e87
Merge branch 'next-minor' into next-major
2022-12-05 14:14:39 +00:00
Dylan K. Taylor
b5cfab497d
Clean up inventory content syncing, fixes #5441
...
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
0039af984d
Merge branch 'next-minor' into item-stack-request
2022-10-16 16:56:26 +01:00
Dylan K. Taylor
b39eaaf91f
Merge branch 'next-minor' into next-major
2022-09-21 15:07:11 +01:00
Dylan K. Taylor
89e29448ee
Merge branch 'stable' into next-minor
2022-09-20 20:18:06 +01:00
Dylan K. Taylor
d459afaa54
fix CS
2022-09-20 20:00:40 +01:00
Dylan K. Taylor
db586233da
Changes for 1.19.30 support
2022-09-20 19:50:27 +01:00
Dylan K. Taylor
3235d128e5
Fixed handling of fake requests during block placement and other actions
2022-08-18 18:25:49 +01:00
Dylan K. Taylor
2b7510945a
First look at ItemStackRequest usage (very unstable)
2022-08-18 17:38:57 +01:00
Dylan K. Taylor
43a3151de3
Merge branch 'next-minor' into next-major
2022-08-14 18:49:19 +01:00
Dylan K. Taylor
f7ab0a3b92
Merge branch 'stable' into next-minor
2022-08-14 18:37:56 +01:00
Dylan K. Taylor
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
Dylan K. Taylor
c8a8e33fc1
Merge branch 'next-minor' into next-major
2022-07-24 21:24:08 +01:00
Dylan K. Taylor
16ed16722a
Merge branch 'stable' into next-minor
2022-07-24 21:21:37 +01:00
Dylan K. Taylor
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
...
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
Dylan K. Taylor
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
...
we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
Dylan K. Taylor
e5804df24b
Merge branch 'next-minor' into next-major
2022-07-14 20:59:13 +01:00
Dylan K. Taylor
e00f8e3a32
Merge branch 'stable' into next-minor
2022-07-14 20:59:06 +01:00
Dylan K. Taylor
c8320fe849
Merge branch 'next-minor' into next-major
2022-07-14 20:50:49 +01:00
Dylan K. Taylor
e2855aadff
Simplify handling of broken transactions for crafting and friends
...
this allows stuff like smithing tables to work without needing any extra hacks.
Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
Dylan K. Taylor
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
...
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
dea0207e4e
Merge branch 'next-minor' into next-major
2022-07-13 17:06:04 +01:00