Commit Graph

215 Commits

Author SHA1 Message Date
Dylan K. Taylor
34ced382db Eliminate final remaining usage of TypeConverter::netItemStackToCore()
instead, we can verify that the held items match by comparing the received ItemStack with the one cached in InventoryManager, which is more cost effective and closes off internal item deserializers to external attacks.
2023-03-14 22:56:11 +00:00
Dylan K. Taylor
dace20ad1f Merge branch 'item-stack-request' into item-stack-request-pm5 2023-03-14 22:34:47 +00:00
Dylan K. Taylor
a573a279fa Merge branch 'minor-next' into item-stack-request 2023-03-14 22:25:49 +00:00
Dylan K. Taylor
074e7586cb Merge branch 'next-minor' into next-major 2023-02-11 17:17:08 +00:00
Dylan K. Taylor
475888b031 InGamePacketHandler: do not process repeated skin change requests for the same full skin ID
this fixes a feedback loop with persona skins in 1.19.60.
2023-02-08 20:16:41 +00:00
Dylan K. Taylor
40b90bb722 InGamePacketHandler: log a debug when processing skin change requests 2023-02-08 19:47:12 +00:00
Dylan K. Taylor
d9b8251f7b Merge branch 'next-minor' into next-major 2023-01-16 18:31:51 +00:00
Dylan K. Taylor
ad6a423d12 Merge branch 'stable' into next-minor 2023-01-16 18:30:13 +00:00
Dylan K. Taylor
7e16f9be8f InGamePacketHandler: handle block actions before use item transactions
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.

fixes #5490
2023-01-16 17:50:11 +00:00
Dylan K. Taylor
c2918709a3 Merge branch 'next-minor' into next-major 2023-01-06 01:59:04 +00:00
Dylan K. Taylor
ece49f011c Merge branch 'stable' into next-minor 2023-01-06 01:50:17 +00:00
Dylan K. Taylor
5d6dba96af Merge branch 'stable' into item-stack-request 2023-01-06 01:47:27 +00:00
Dylan K. Taylor
3baa5ab712 InGamePacketHandler: removed obsolete workaround 2023-01-06 00:41:57 +00:00
Dylan K. Taylor
b24eb153f9 Constrain inventory transaction predictions
these are now only used for actions done with a closed inventory window. This means that they can only predict the slots of inventory, offhand and armor (total 41 slots) and perhaps include some DropItem actions.
2023-01-05 21:18:30 +00:00
Dylan K. Taylor
eedc943766 Confine legacy transaction handling to dropping items only 2023-01-05 17:23:50 +00:00
Dylan K. Taylor
5fdbb19852 Fixed a whole bunch of issues with legacy transactions 2023-01-04 00:13:51 +00:00
Dylan K. Taylor
d8d236842f Fixed merge error 2023-01-03 19:54:41 +00:00
Dylan K. Taylor
f51717323b Merge branch 'stable' into item-stack-request 2023-01-03 19:53:25 +00:00
Dylan K. Taylor
0e4b79ea77 InGamePacketHandler: fixed client-side predictions not getting rolled back for block placement 2023-01-03 19:43:21 +00:00
Dylan K. Taylor
b312e93176 Limit list max size in transactions
this duct tape is to limit the impact of a security vulnerability being actively exploited.
2023-01-02 22:59:48 +00:00
Alexey
0d31b25fba Use str_starts_with and str_contains instead of strpos (#5482) 2022-12-30 21:41:30 +00:00
Dylan K. Taylor
6e2685cbbb Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179 Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
Dylan K. Taylor
4d79aced07 Merge branch 'next-minor' into next-major 2022-12-15 19:50:27 +00:00
Dylan K. Taylor
1cefe24414 InGamePacketHandler: fixed transaction predictions not getting rolled back for failed use/release/interact transactions
this was caused by b5cfab497d.
2022-12-10 21:16:08 +00:00
Dylan K. Taylor
142ccc7e87 Merge branch 'next-minor' into next-major 2022-12-05 14:14:39 +00:00
Dylan K. Taylor
b5cfab497d Clean up inventory content syncing, fixes #5441
these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
0039af984d Merge branch 'next-minor' into item-stack-request 2022-10-16 16:56:26 +01:00
Dylan K. Taylor
b39eaaf91f Merge branch 'next-minor' into next-major 2022-09-21 15:07:11 +01:00
Dylan K. Taylor
89e29448ee Merge branch 'stable' into next-minor 2022-09-20 20:18:06 +01:00
Dylan K. Taylor
d459afaa54 fix CS 2022-09-20 20:00:40 +01:00
Dylan K. Taylor
db586233da Changes for 1.19.30 support 2022-09-20 19:50:27 +01:00
Dylan K. Taylor
3235d128e5 Fixed handling of fake requests during block placement and other actions 2022-08-18 18:25:49 +01:00
Dylan K. Taylor
2b7510945a First look at ItemStackRequest usage (very unstable) 2022-08-18 17:38:57 +01:00
Dylan K. Taylor
43a3151de3 Merge branch 'next-minor' into next-major 2022-08-14 18:49:19 +01:00
Dylan K. Taylor
f7ab0a3b92 Merge branch 'stable' into next-minor 2022-08-14 18:37:56 +01:00
Dylan K. Taylor
df7a1fcba6 Changes for 1.19.20 2022-08-09 19:06:05 +01:00
Dylan K. Taylor
c8a8e33fc1 Merge branch 'next-minor' into next-major 2022-07-24 21:24:08 +01:00
Dylan K. Taylor
16ed16722a Merge branch 'stable' into next-minor 2022-07-24 21:21:37 +01:00
Dylan K. Taylor
5d9f783037 InGamePacketHandler: do not update player rotation if it didn't change
setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314 InGamePacketHandler: avoid processing movement if position is unchanged since last tick 2022-07-24 21:00:12 +01:00
Dylan K. Taylor
c26631d06d InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time) 2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64 InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
we don't need to check this on a bit by bit level if the integers are the same.

this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3 InGamePacketHandler: improve performance of input flag resolving 2022-07-24 20:33:35 +01:00
Dylan K. Taylor
e5804df24b Merge branch 'next-minor' into next-major 2022-07-14 20:59:13 +01:00
Dylan K. Taylor
e00f8e3a32 Merge branch 'stable' into next-minor 2022-07-14 20:59:06 +01:00
Dylan K. Taylor
c8320fe849 Merge branch 'next-minor' into next-major 2022-07-14 20:50:49 +01:00
Dylan K. Taylor
e2855aadff Simplify handling of broken transactions for crafting and friends
this allows stuff like smithing tables to work without needing any extra hacks.

Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
Dylan K. Taylor
c7133bc2e6 InGamePacketHandler: don't kick the player out of inventory windows on actor events
this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
dea0207e4e Merge branch 'next-minor' into next-major 2022-07-13 17:06:04 +01:00