This checks the following things:
- Validity of UTF-8 encoding of title, author, and page content
- Maximum soft and hard lengths of title, author, and page content (soft
limits may be bypassed by uncancelling PlayerEditBookEvent; hard
limits may not be bypassed)
- Maximum number of pages. Books with more than 50 pages may still be
edited, but may not have new pages added.
- The following events have been added:
- PlayerToggleGlideEvent
- PlayerToggleSwimEvent
- The following API methods have been added:
- Entity->getSize()
- Living->isSwimming()
- Living->setSwimming()
- Living->isGliding()
- Living->setSwimming()
- Player->toggleSwim()
- Player->toggleGlide()
sticking with the non-rewind version for now, for simplicity's sake.
We do want the rewind version at some point for server side knockback, but that's a job for later.
For now, using this packet fixes various problems with slightly-incorrect positions and rotations (e.g. AimTP no longer requires you to jump to get the exact correct rotation; previously it would hit the wrong block at long distances due to errors of a fraction of a degree due to the client not sending its position.
Note that this might cause some performance degradation since the packet is sent every tick. This has yet to be assessed, but the advantages offered are undeniable in any case.
I've stuck to only doing this in the places where I'm sure we should never get false back. Other places I'm less sure of (and I found more bugs along the way).
- Added the following API methods:
- `Player::hasBlockCollision()`
- `Player::setHasBlockCollision()`
This enables spectator-like noclip behaviour in other gamemodes (could be useful for builders).
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
This reverts commit 866020dfdb06434b4f361a4a0f0faf7a89c30ed2.
For some fucking reason this broke resending chunks in some cases (and
sending chunks at all in others). I don't have time to debug this right
now, so it's going to have to remain broken, infuriatingly enough.