954e8e6e6f
update pocketmine/math dependency
2020-06-19 11:33:10 +01:00
60a6b4b10d
Entity: use EntityFactory helper function to deserialize Motion
2020-06-19 10:51:27 +01:00
4b528aa637
NBT is no longer needed to create an entity
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it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
1205432c34
Extract mandatory parameters into constructor parameters
...
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
cf85857660
Entity: remove duplicated code from saveNBT()
2020-06-19 01:07:18 +01:00
3e9018a838
Merge commit '7af4e70f6'
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# Conflicts:
# resources/vanilla
# src/pocketmine/entity/Entity.php
2020-06-04 14:02:00 +01:00
6df43338df
Merge commit 'c3a795e87'
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# Conflicts:
# resources/vanilla
# src/pocketmine/Player.php
# src/pocketmine/entity/Entity.php
2020-05-31 14:56:37 +01:00
6257f717b1
Entity: make networkProperties private
...
this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)
2020-05-21 20:29:06 +01:00
ec8ee29291
moving sneak & sprint properties to Living
2020-05-21 19:55:58 +01:00
3f1f135a59
remove a couple more Position->getWorld() usages
2020-05-19 21:38:51 +01:00
337addf1de
Eradicate remaining usages of public Position->world field
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and as an added bonus, ditch a bunch of extra phpstan errors
2020-05-19 19:14:56 +01:00
8a8b1b0b97
Remove Position->setWorld()
2020-05-19 18:33:16 +01:00
148228e360
update pocketmine/math, adapt to add() changes
2020-05-19 12:26:18 +01:00
c30dd9f1b6
Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
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this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
9cf410d484
Player: fixed broken behaviour of entity spawning on chunk send, closes #3355
2020-05-05 18:55:13 +01:00
81f982a8d9
remove hardcoded legacy entity type ID mapping, load from resources instead
2020-05-04 13:47:39 +01:00
8682ea35f7
Introduce some (not great) API for entity animations
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while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
c8c0a1533c
NetworkSession: seal up actor removal behind API
2020-04-29 17:00:47 +01:00
4ce6525065
NetworkSession: incomplete abstraction of SetActorDataPacket handling
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this needs to have the metadata properties separated too, but that's a job that's going to get VERY messy.
2020-04-29 16:50:52 +01:00
7d9df6af6f
Convert EntityFactory to singleton
2020-04-24 22:43:02 +01:00
86e051b7bf
Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
2020-04-18 17:33:05 +01:00
da7ff9b1fe
Airgap Attribute, fix decoding of non-registered attributes for protocol debugging
2020-03-24 00:43:44 +00:00
b4b1877ce5
Merge branch 'next-minor'
2020-03-09 14:38:15 +00:00
aac7da6c96
eliminate remaining empty() usages
2020-02-07 21:51:50 +00:00
ff63f6d055
fill in more iterable types (master)
2020-02-01 20:19:57 +00:00
cb16f5c142
Merge commit '260ac47588c76a2e6814cfba46773a990fb8c5da'
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# Conflicts:
# resources/vanilla
# src/Server.php
# src/lang/Language.php
# src/network/mcpe/protocol/AddItemActorPacket.php
# src/network/mcpe/protocol/AddPlayerPacket.php
# src/network/mcpe/protocol/SetActorDataPacket.php
# src/network/mcpe/serializer/NetworkBinaryStream.php
# src/permission/Permission.php
# src/pocketmine/block/Leaves.php
# src/pocketmine/entity/DataPropertyManager.php
# src/pocketmine/entity/Entity.php
# src/pocketmine/item/Banner.php
# src/pocketmine/item/Item.php
# src/pocketmine/level/format/io/LevelProvider.php
# src/pocketmine/level/format/io/LevelProviderManager.php
# src/pocketmine/network/mcpe/protocol/AddActorPacket.php
# src/pocketmine/network/mcpe/protocol/LoginPacket.php
# src/pocketmine/tile/Banner.php
# src/scheduler/BulkCurlTask.php
# src/updater/AutoUpdater.php
# src/utils/Config.php
# src/utils/Utils.php
# src/world/generator/Flat.php
# src/world/generator/Generator.php
2020-01-31 21:07:34 +00:00
eb6bb1aae1
Merge commit '839a789180cb3acd2e16006afa9b787903ffbbcd'
2020-01-31 19:16:09 +00:00
055b13a6cf
strip extra blank lines (php-cs-fixer)
2020-01-22 15:14:10 +00:00
a3bffd375b
master-specific addendum to cd55cdf5c6
2020-01-22 15:07:47 +00:00
67bcc1c0fb
phpdoc armageddon for master, pass 1
2020-01-22 11:55:03 +00:00
7762b73647
Merge commit 'd9bbab54f4608954a8ac0fffa88c2f32c07669f1'
2020-01-18 18:07:45 +00:00
aba71762e9
master-specific @var annotations
2020-01-09 17:50:01 +00:00
6935030e0c
entity: use 0 for no-target a la vanilla 1.13, fix player arms bug
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I have no idea why this was changed, -1 is still used for every other property, but packet traces confirm this is correct.
2019-12-12 00:20:09 +00:00
5b91be81cc
Entity: rewrite dbbe1f2d5c
for master
2019-12-03 12:16:10 +00:00
d3d7709ead
Merge branch 'next-minor'
2019-12-03 11:55:45 +00:00
7e5193355e
Remove old entity movement hack
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This was intended to try and mitigate player movement clipping through blocks triggering anti cheat. Now that the anti cheat is gone, this code is no longer needed.
2019-08-21 18:46:39 +01:00
6b22f68674
Player: remove sendDataPacket()
2019-08-20 15:50:34 +01:00
965177fb74
Server: drop redundant proxy function broadcastPacket()
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this is just making it harder to search for broadcast usages, and we want to get rid of all packet broadcasting shit from Server anyway.
2019-08-19 19:30:57 +01:00
2d4a32fc77
first look at separating Entity and Location
2019-08-19 17:20:34 +01:00
200bcb485e
Merge branch 'stable'
2019-08-14 18:20:55 +01:00
d04793145c
Remove usages of AxisAlignedBB->setBounds() and AxisAlignedBB->setBB()
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these usages make no sense in the contexts they are used in, because their uses require another BB to be created anyway. It makes more sense to simply destroy the old one instead of having it mutable.
2019-08-14 17:28:06 +01:00
e9ed46a9c7
Entity: avoid bad hack on high load which causes bugs on entity move
2019-08-13 18:08:56 +01:00
358fea9645
Move Location to Entity namespace
2019-08-05 17:20:48 +01:00
53ab860db5
first shot making Block not extend Position
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this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
cf271dab2b
Entity: fixed undefined variable in getTargetEntity()
2019-08-05 16:19:49 +01:00
1cd955c216
Entity: added getEyePos()
2019-08-02 17:29:32 +01:00
c1ef5ba8ab
Entity: remove redundant check from spawnToAll()
2019-08-02 17:10:58 +01:00
296061d25d
reduce boilerplate around attribute handling
2019-07-31 16:41:09 +01:00
5499ac620c
Removed pocketmine subdirectory, map PSR-4 style
2019-07-30 19:14:57 +01:00