99 Commits

Author SHA1 Message Date
Dylan K. Taylor
83805a3406
Entity: use match in checkObstruction() 2021-08-17 20:44:49 +01:00
Dylan K. Taylor
91d54ff0ad
Removed unnecessary and/or obsolete GC hacks
the intent of these hacks was to break cyclic references to avoid having objects lingering in memory. However, all of the stuff that's being removed in this commit no longer has any effect anyway, due to the fact that these things don't circularly reference each other anymore. Notably, Tile inventories now keep Position instead of a Tile ref.
2021-06-30 19:16:25 +01:00
Dylan K. Taylor
11b483f2dc
Inline EntityDataHelper::createBaseNBT()
this is only used for saving entity data now, and its presence here is allowing plugin devs to keep abusing it.
2021-06-19 18:45:21 +01:00
Dylan K. Taylor
5a14c1cb89
Entity: don't rebuild metadata every tick unless an associated property changed
this should improve performance back to PM3 levels.
2021-05-17 20:05:52 +01:00
Dylan K. Taylor
094c949e86
Entity: fixed extremely stupid bug with player respawning after ragequit 2021-05-11 19:08:56 +01:00
Dylan K. Taylor
652de2632a
Rough OffHand implementation
this doesn't do stuff like taking arrows from offhand yet.
2021-05-05 14:46:51 +01:00
Dylan K. Taylor
69cb0ba1bb
Entity: don't flag as closed until just before cycle destruction
this allows stuff that requires a non-cycle-destroyed state to still operate during onDispose().
2021-03-19 01:00:49 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
793081d803
Entity: assume that position has a valid World during setPosition() 2020-12-27 19:20:37 +00:00
Dylan K. Taylor
bcc3e87730
Timings: rename core timers to remove 'timer' from the names
this makes them shorter and more consistent.
2020-12-23 17:52:25 +00:00
Dylan K. Taylor
dd58a95ae5 Move last-known-position tracking to World instead of Entity 2020-12-10 18:28:40 +00:00
Dylan K. Taylor
e925423749 Entity: fix chunk tracking consistency issues, fixed attempted chunk loading in origin world when teleporting to a different position in a different world 2020-12-10 18:13:18 +00:00
Dylan K. Taylor
d728160a77 Removed the cycle between Entity and Chunk
it's now the World's responsibility to manage adding/removing entities from appropriate chunks. Entities no longer know or care that chunks exist.
Entity->checkChunks() remains as-is for backwards compatibility - now it just calls the world to sync its position.
2020-12-05 00:59:16 +00:00
Dylan K. Taylor
999defd20d World: remove create params from loadChunk() and loadChunkAtPosition() 2020-12-03 18:49:14 +00:00
Dylan K. Taylor
1e7f9214cc Entity: flag for despawn if entering ungenerated terrain
previously this created an empty chunk for the entity to hang around in until the terrain was generated, but that's problematic for several reasons, most importantly the fact that non-generated chunks are not saved.
2020-12-03 18:36:54 +00:00
Dylan K. Taylor
10067c1043 Improve painting performance
these really shouldn't hit the CPU at all considering they are simply static objects ...
2020-12-01 23:31:38 +00:00
Dylan K. Taylor
66955d4b99 World: make loadChunk() more useful, drop useless proxy function getOrLoadChunk() 2020-11-09 13:41:46 +00:00
Dylan K. Taylor
e6348bbd34 Entity: do not assume that save IDs are always strings
this is only the first of many changes needed to make entity savedata fully format-agnostic, but it's a start.
2020-11-06 13:05:17 +00:00
Dylan K. Taylor
5cc2a9c3dd World: rename getChunkAtPosition() to getOrLoadChunkAtPosition()
this more accurately reflects what it does.
2020-11-03 14:12:47 +00:00
Dylan K. Taylor
8be0c0da0d Implemented a silent property on entities and Entity->broadcastSound()
fixes #3516
2020-10-31 16:07:18 +00:00
Dylan K. Taylor
4c0c2ebd24 CS cleanup 2020-10-26 15:56:30 +00:00
Dylan K. Taylor
44e446b621 Merge remote-tracking branch 'origin/stable' into master
# Conflicts:
#	build/php
#	composer.lock
#	phpstan.neon.dist
#	resources/vanilla
#	src/pocketmine/Server.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/lang/locale
#	src/utils/Timezone.php
#	tests/phpstan/bootstrap.php
#	tests/phpstan/configs/custom-leveldb.neon
2020-10-13 17:51:49 +01:00
Dylan K. Taylor
b0b08d45d5 Entity: clean up sendData() handling, remove send-to-self hack 2020-10-08 21:35:36 +01:00
Dylan K. Taylor
cbc6ebebad Entity: make use of MoveActorAbsolutePacket::create() 2020-10-06 18:35:02 +01:00
Dylan K. Taylor
531c6344fe Entity: stop using broadcastPacketToViewers for movement / motion
this is now effectively identical to sending packets to each of hasSpawned, with the exception that it won't send packets to itself if it's a player.
2020-10-06 18:22:46 +01:00
Dylan K. Taylor
75e3a0aa0f Merge branch 'stable' into master
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/command/defaults/StatusCommand.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/level/format/SubChunk.php
2020-09-26 13:27:08 +01:00
Dylan K. Taylor
626680c6c1 Use new Location objects instead of mutating Entity->location directly
I'm actually not a big fan of needing to recreate the whole thing just to modify the coordinates. This seems kind of stupid.
2020-09-25 18:43:49 +01:00
Dylan K. Taylor
db7fb25196 Avoid more Vector3 mutations using withComponents() 2020-09-25 18:40:13 +01:00
Dylan K. Taylor
1d8e7abdd4 Entity: avoid direct mutation of Vector3 in checkObstruction(), use withComponents() instead
this ugly code can be simplified quite a lot further, but that's a job for later.
2020-09-25 18:38:41 +01:00
Dylan K. Taylor
25566c2f1a Entity: avoid direct Vector3 mutations in tryChangeMovement() 2020-09-25 18:37:29 +01:00
Dylan K. Taylor
38b97dd0b7 Entity: remove useless function 2020-09-25 18:11:24 +01:00
Dylan K. Taylor
a5e21bfaa9 Entity: protect getBlocksAroundWithEntityInsideActions() 2020-09-25 16:40:30 +01:00
Dylan K. Taylor
3556f26e00 Entity: Rename getBlocksAround() -> getBlocksAroundWithEntityInsideActions()
this name is more long-winded, but much less misleading.
2020-09-25 16:39:55 +01:00
Dylan K. Taylor
8e12693494 Entity: Invalid blocksAround cache when something happens during onEntityInside()
this fixes TNT spawning multiple entities when lit by flaming arrows.
The problem here is a bit more complex (entities aren't immediately notified when local block updates happen, so they cache stuff that becomes unusable). The simplest option would be to just lose the cache, but that would have some impacts on performance.
Barring a rethink of the block updating mechanism, this solution seems usable for now.
2020-09-25 16:35:59 +01:00
Dylan K. Taylor
5096741b29 World::getChunk() behaviour now matches that of a regular ChunkManager
Various bugs existed for a while with stuff using chunk managers instead of worlds when interacting with terrain due to a behavioural inconsistency between World::getChunk() (return from cache or load from disk), and SimpleChunkManager::getChunk() (return from cache only). This change brings the two in line.
World::getOrLoadChunk() has been added as a replacement, which has the same behaviour as the old getChunk() and also makes it more obvious that there is an issue with code using it during refactoring.
2020-09-20 13:29:09 +01:00
Dylan K. Taylor
101dc1e1d7 fixed a couple of new phpstan errors 2020-09-04 01:44:21 +01:00
Dylan K. Taylor
0aee39027e Merge branch 'stable' into master
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/entity/Living.php
#	src/pocketmine/Player.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/block/Potato.php
#	src/pocketmine/block/Sugarcane.php
#	src/pocketmine/entity/Entity.php
#	src/pocketmine/item/Item.php
#	src/pocketmine/level/format/Chunk.php
#	src/pocketmine/level/format/io/leveldb/LevelDB.php
#	src/world/generator/GeneratorRegisterTask.php
#	tests/phpstan/configs/check-explicit-mixed-baseline.neon
#	tests/phpstan/configs/l7-baseline.neon
#	tests/phpstan/configs/l8-baseline.neon
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMainLoggerTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskMemoryLeakTest.php
#	tests/plugins/TesterPlugin/src/pmmp/TesterPlugin/tests/AsyncTaskPublishProgressRaceTest.php
2020-09-04 01:43:52 +01:00
Dylan K. Taylor
279abb871d Remove all usages of CompoundTag->hasTag()
in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code.
In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
2020-07-10 21:01:43 +01:00
Dylan K. Taylor
c762ec1319 Entity: removed unused field 2020-07-09 14:10:56 +01:00
Dylan K. Taylor
31fd427710 Entity: remove usages of Chunk->getX()/getZ() 2020-07-08 20:29:30 +01:00
Dylan K. Taylor
670ad9eb9d Position: rename getWorldNonNull() to getWorld(), remove original getWorld() 2020-06-29 21:19:46 +01:00
Dylan K. Taylor
2104b2d32b Entity: defer kill() until post-construct
this fixes crashes and various bugs with death logic executing during the creation of entities, as well as an age-old Player crash after quitting the server when dying.
2020-06-27 23:28:03 +01:00
Dylan K. Taylor
87ce92d87e Entity: some cleanup of network position hacks 2020-06-27 23:16:04 +01:00
Dylan K. Taylor
f1048aeaa3 Block: rework addVelocityToEntity() to avoid vector3 mutation 2020-06-27 21:38:24 +01:00
Dylan K. Taylor
ff00595a48 Remove some more Vector3 mutations 2020-06-27 20:58:02 +01:00
Dylan K. Taylor
80e150c803 Entity: get rid of temporalVector mutation
except for checkBlockCollision, these are all cold paths ... this gets us one step closer to immutable Vector3
2020-06-20 21:41:19 +01:00
Dylan K. Taylor
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
Dylan K. Taylor
47baaf4c72 move NBT helper functions from EntityFactory to EntityDataHelper 2020-06-19 22:04:36 +01:00
Dylan K. Taylor
012acdd4cb move runtime entity ID counter from EntityFactory back to Entity
EntityFactory is specialized for the purpose of deserializing data from worlds, and runtime ID assignment isn't related.
2020-06-19 21:55:49 +01:00