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https://github.com/pmmp/PocketMine-MP.git
synced 2025-06-28 14:19:53 +00:00
reduce boilerplate around attribute handling
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parent
dc33b9e573
commit
296061d25d
@ -60,22 +60,22 @@ class Attribute{
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protected static $attributes = [];
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public static function init() : void{
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self::addAttribute(self::ABSORPTION, 0.00, 340282346638528859811704183484516925440.00, 0.00);
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self::addAttribute(self::SATURATION, 0.00, 20.00, 20.00);
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self::addAttribute(self::EXHAUSTION, 0.00, 5.00, 0.0, false);
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self::addAttribute(self::KNOCKBACK_RESISTANCE, 0.00, 1.00, 0.00);
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self::addAttribute(self::HEALTH, 0.00, 20.00, 20.00);
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self::addAttribute(self::MOVEMENT_SPEED, 0.00, 340282346638528859811704183484516925440.00, 0.10);
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self::addAttribute(self::FOLLOW_RANGE, 0.00, 2048.00, 16.00, false);
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self::addAttribute(self::HUNGER, 0.00, 20.00, 20.00);
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self::addAttribute(self::ATTACK_DAMAGE, 0.00, 340282346638528859811704183484516925440.00, 1.00, false);
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self::addAttribute(self::EXPERIENCE_LEVEL, 0.00, 24791.00, 0.00);
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self::addAttribute(self::EXPERIENCE, 0.00, 1.00, 0.00);
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self::addAttribute(self::UNDERWATER_MOVEMENT, 0.0, 340282346638528859811704183484516925440.0, 0.02);
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self::addAttribute(self::LUCK, -1024.0, 1024.0, 0.0);
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self::addAttribute(self::FALL_DAMAGE, 0.0, 340282346638528859811704183484516925440.0, 1.0);
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self::addAttribute(self::HORSE_JUMP_STRENGTH, 0.0, 2.0, 0.7);
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self::addAttribute(self::ZOMBIE_SPAWN_REINFORCEMENTS, 0.0, 1.0, 0.0);
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self::register(self::ABSORPTION, 0.00, 340282346638528859811704183484516925440.00, 0.00);
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self::register(self::SATURATION, 0.00, 20.00, 20.00);
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self::register(self::EXHAUSTION, 0.00, 5.00, 0.0, false);
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self::register(self::KNOCKBACK_RESISTANCE, 0.00, 1.00, 0.00);
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self::register(self::HEALTH, 0.00, 20.00, 20.00);
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self::register(self::MOVEMENT_SPEED, 0.00, 340282346638528859811704183484516925440.00, 0.10);
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self::register(self::FOLLOW_RANGE, 0.00, 2048.00, 16.00, false);
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self::register(self::HUNGER, 0.00, 20.00, 20.00);
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self::register(self::ATTACK_DAMAGE, 0.00, 340282346638528859811704183484516925440.00, 1.00, false);
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self::register(self::EXPERIENCE_LEVEL, 0.00, 24791.00, 0.00);
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self::register(self::EXPERIENCE, 0.00, 1.00, 0.00);
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self::register(self::UNDERWATER_MOVEMENT, 0.0, 340282346638528859811704183484516925440.0, 0.02);
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self::register(self::LUCK, -1024.0, 1024.0, 0.0);
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self::register(self::FALL_DAMAGE, 0.0, 340282346638528859811704183484516925440.0, 1.0);
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self::register(self::HORSE_JUMP_STRENGTH, 0.0, 2.0, 0.7);
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self::register(self::ZOMBIE_SPAWN_REINFORCEMENTS, 0.0, 1.0, 0.0);
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}
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/**
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@ -89,7 +89,7 @@ class Attribute{
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*
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* @throws \InvalidArgumentException
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*/
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public static function addAttribute(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true) : Attribute{
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public static function register(string $id, float $minValue, float $maxValue, float $defaultValue, bool $shouldSend = true) : Attribute{
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if($minValue > $maxValue or $defaultValue > $maxValue or $defaultValue < $minValue){
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throw new \InvalidArgumentException("Invalid ranges: min value: $minValue, max value: $maxValue, $defaultValue: $defaultValue");
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}
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@ -102,7 +102,7 @@ class Attribute{
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*
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* @return Attribute|null
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*/
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public static function getAttribute(string $id) : ?Attribute{
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public static function get(string $id) : ?Attribute{
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return isset(self::$attributes[$id]) ? clone self::$attributes[$id] : null;
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}
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@ -29,7 +29,7 @@ class AttributeMap implements \ArrayAccess{
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/** @var Attribute[] */
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private $attributes = [];
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public function addAttribute(Attribute $attribute) : void{
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public function add(Attribute $attribute) : void{
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$this->attributes[$attribute->getId()] = $attribute;
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}
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@ -38,7 +38,7 @@ class AttributeMap implements \ArrayAccess{
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*
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* @return Attribute|null
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*/
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public function getAttribute(string $id) : ?Attribute{
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public function get(string $id) : ?Attribute{
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return $this->attributes[$id] ?? null;
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}
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@ -390,7 +390,7 @@ abstract class Entity extends Location{
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public function setSprinting(bool $value = true) : void{
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if($value !== $this->isSprinting()){
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$this->sprinting = $value;
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$attr = $this->attributeMap->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr = $this->attributeMap->get(Attribute::MOVEMENT_SPEED);
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$attr->setValue($value ? ($attr->getValue() * 1.3) : ($attr->getValue() / 1.3), false, true);
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}
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}
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@ -58,8 +58,8 @@ class ExperienceManager{
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}
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private static function fetchAttribute(Entity $entity, string $attributeId) : Attribute{
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$entity->getAttributeMap()->addAttribute(Attribute::getAttribute($attributeId));
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return $entity->getAttributeMap()->getAttribute($attributeId);
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$entity->getAttributeMap()->add(Attribute::get($attributeId));
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return $entity->getAttributeMap()->get($attributeId);
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}
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/**
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@ -57,8 +57,8 @@ class HungerManager{
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}
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private static function fetchAttribute(Entity $entity, string $attributeId) : Attribute{
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$entity->getAttributeMap()->addAttribute(Attribute::getAttribute($attributeId));
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return $entity->getAttributeMap()->getAttribute($attributeId);
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$entity->getAttributeMap()->add(Attribute::get($attributeId));
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return $entity->getAttributeMap()->get($attributeId);
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}
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public function getFood() : float{
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@ -145,37 +145,37 @@ abstract class Living extends Entity{
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}
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protected function addAttributes() : void{
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::HEALTH));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::FOLLOW_RANGE));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::KNOCKBACK_RESISTANCE));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::MOVEMENT_SPEED));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::ATTACK_DAMAGE));
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$this->attributeMap->addAttribute(Attribute::getAttribute(Attribute::ABSORPTION));
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$this->attributeMap->add(Attribute::get(Attribute::HEALTH));
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$this->attributeMap->add(Attribute::get(Attribute::FOLLOW_RANGE));
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$this->attributeMap->add(Attribute::get(Attribute::KNOCKBACK_RESISTANCE));
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$this->attributeMap->add(Attribute::get(Attribute::MOVEMENT_SPEED));
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$this->attributeMap->add(Attribute::get(Attribute::ATTACK_DAMAGE));
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$this->attributeMap->add(Attribute::get(Attribute::ABSORPTION));
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}
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public function setHealth(float $amount) : void{
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$wasAlive = $this->isAlive();
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parent::setHealth($amount);
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$this->attributeMap->getAttribute(Attribute::HEALTH)->setValue(ceil($this->getHealth()), true);
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$this->attributeMap->get(Attribute::HEALTH)->setValue(ceil($this->getHealth()), true);
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if($this->isAlive() and !$wasAlive){
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$this->broadcastEntityEvent(ActorEventPacket::RESPAWN);
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}
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}
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public function getMaxHealth() : int{
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return (int) $this->attributeMap->getAttribute(Attribute::HEALTH)->getMaxValue();
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return (int) $this->attributeMap->get(Attribute::HEALTH)->getMaxValue();
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}
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public function setMaxHealth(int $amount) : void{
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$this->attributeMap->getAttribute(Attribute::HEALTH)->setMaxValue($amount)->setDefaultValue($amount);
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$this->attributeMap->get(Attribute::HEALTH)->setMaxValue($amount)->setDefaultValue($amount);
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}
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public function getAbsorption() : float{
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return $this->attributeMap->getAttribute(Attribute::ABSORPTION)->getValue();
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return $this->attributeMap->get(Attribute::ABSORPTION)->getValue();
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}
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public function setAbsorption(float $absorption) : void{
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$this->attributeMap->getAttribute(Attribute::ABSORPTION)->setValue($absorption);
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$this->attributeMap->get(Attribute::ABSORPTION)->setValue($absorption);
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}
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public function saveNBT() : CompoundTag{
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@ -476,7 +476,7 @@ abstract class Living extends Entity{
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if($f <= 0){
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return;
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}
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if(mt_rand() / mt_getrandmax() > $this->getAttributeMap()->getAttribute(Attribute::KNOCKBACK_RESISTANCE)->getValue()){
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if(mt_rand() / mt_getrandmax() > $this->getAttributeMap()->get(Attribute::KNOCKBACK_RESISTANCE)->getValue()){
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$f = 1 / $f;
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$motion = clone $this->motion;
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@ -29,12 +29,12 @@ use pocketmine\entity\Living;
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class SlownessEffect extends Effect{
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public function add(Living $entity, EffectInstance $instance) : void{
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr = $entity->getAttributeMap()->get(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() * (1 - 0.15 * $instance->getEffectLevel()), true);
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}
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public function remove(Living $entity, EffectInstance $instance) : void{
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr = $entity->getAttributeMap()->get(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() / (1 - 0.15 * $instance->getEffectLevel()));
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}
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}
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@ -29,12 +29,12 @@ use pocketmine\entity\Living;
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class SpeedEffect extends Effect{
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public function add(Living $entity, EffectInstance $instance) : void{
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr = $entity->getAttributeMap()->get(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() * (1 + 0.2 * $instance->getEffectLevel()));
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}
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public function remove(Living $entity, EffectInstance $instance) : void{
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$attr = $entity->getAttributeMap()->getAttribute(Attribute::MOVEMENT_SPEED);
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$attr = $entity->getAttributeMap()->get(Attribute::MOVEMENT_SPEED);
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$attr->setValue($attr->getValue() / (1 + 0.2 * $instance->getEffectLevel()));
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}
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}
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@ -189,7 +189,7 @@ class AddActorPacket extends DataPacket implements ClientboundPacket{
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$min = $this->getLFloat();
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$current = $this->getLFloat();
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$max = $this->getLFloat();
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$attr = Attribute::getAttribute($id);
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$attr = Attribute::get($id);
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if($attr !== null){
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try{
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@ -299,7 +299,7 @@ class NetworkBinaryStream extends BinaryStream{
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$default = $this->getLFloat();
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$id = $this->getString();
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$attr = Attribute::getAttribute($id);
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$attr = Attribute::get($id);
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if($attr !== null){
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$attr->setMinValue($min);
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$attr->setMaxValue($max);
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