73c229a236
Block: fixed LSP violations in blocks using BlockIdentifierFlattened
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a property's type can't be changed by a subclass
2021-05-22 23:40:54 +01:00
285ad25168
BlockFactory: use the vars we already have, instead of repeated method calls
2021-05-22 12:45:08 +01:00
f655d262be
Added stripped all-sided-log variants
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again, these should be dynamic; but right now it's not possible.
2021-05-22 12:43:07 +01:00
ac04911e88
BlockFactory: fix potential crash
2021-05-21 21:44:17 +01:00
24405b63c1
Coarse is now a state of Dirt, instead of a separate block
2021-05-21 21:36:49 +01:00
df260034cd
BlockFactory: Fill default state for all variants covered by bitmask when mismatch occurs
2021-05-21 21:12:34 +01:00
7968a72f0e
Eliminate some duplicated breakinfos
2021-05-20 23:18:33 +01:00
376d2c4cd4
Consistently declare BlockBreakInfo at the constructor call site
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instead of inside the class
2021-05-20 22:49:51 +01:00
af678f985d
All types of coral now have fully dynamic types
2021-05-19 22:49:44 +01:00
b2e806e2fa
World: Harden chunk loading against bad data in entity/tile NBT
2021-05-12 12:26:41 +01:00
f909557529
Cleaned up implementations for EnderChestInventory/DoubleChestInventory
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previously, these were forced to extend BaseInventory because of the amount of crap in Inventory's interface.
This meant that these inventories had their own slots storage, which would be _mostly_ unused because these inventories aren't real inventories, but rather just delegates.
This lead to a variety of bugs in the past, such as certain API methods on BaseInventory not working correctly for DoubleChestInventory in particular.
Now, BaseInventory just implements the functional part of the inventory implementation, leaving the storage system up to the implementation.
A SimpleInventory class is provided with a simple SplFixedArray storage backing, which is used by most inventories.
EnderChestInventory and DoubleChestInventory now extend BaseInventory directly, and implement custom methods for dealing with their delegates.
2021-05-09 20:51:16 +01:00
7b2c6c5ceb
Avoid more $this refs on long-life closures
2021-05-06 14:27:56 +01:00
4ca5558ec1
Merge remote-tracking branch 'origin/stable'
2021-05-05 11:14:01 +01:00
b8645f5c15
Clean up EnderChestInventory implementation
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now, EnderChestInventory is just a temporary window, much like anvil/enchanting windows. It provides a gateway to the player's PlayerEnderInventory.
This removes one of the remaining obstacles to disallowing null World in Position constructor.
2021-05-02 14:26:27 +01:00
988c976459
Remove unused import
2021-05-02 13:40:18 +01:00
f538440bce
De-spaghettify the hierarchy for chest inventories
2021-04-30 13:44:39 +01:00
d37016f43b
Vine: added API to get/set faces
2021-04-30 13:35:38 +01:00
726978b8f1
Migrate all coloured blocks (except glazed terracotta) to dynamic colours
2021-04-29 20:11:03 +01:00
593a8ac529
Added Loom blocks
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these don't support doing patterns yet, but their inventories work.
2021-04-29 19:51:09 +01:00
b33bf1f433
Unfuck banners ...
2021-04-28 18:44:21 +01:00
d5e5a81cff
Don't explode when data contains invalid dye colour IDs
2021-04-28 13:39:03 +01:00
a44203a3d4
Separate BannerPatternLayer from BannerPatternType
2021-04-28 12:47:42 +01:00
8a3df1212a
Added a trait for blocks which face opposite their placing player
2021-04-27 21:28:26 +01:00
72045b3d7e
CoralBlock: added setCoralType()
2021-04-27 21:03:23 +01:00
f204d6b3dd
Make a trait for blocks which share the same horizontal facing metadata logic
2021-04-27 20:59:20 +01:00
11263909ab
Added stripped logs (incomplete)
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this isn't practical to fully implement right now due to limitations
imposed by the legacy shitfest system we're using. To make stripped
dynamic, we would need to switch the IDs _and_ variant info dynamically,
and I have no idea what bizarre side effects that might have.
2021-04-27 20:35:58 +01:00
ed80490234
Added more APIs to Skull
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setRotation() is conditionally useless, but there's not much we can do about this right now; and exposing it like this is better than having plugins interacting with tiles.
2021-04-27 19:31:08 +01:00
c9cf33b21b
Skull: added block property APIs
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I need these for my R13 block deserializer.
2021-04-27 19:22:45 +01:00
0aa0d77307
Skull: recognize noDrops flag
2021-04-27 19:21:29 +01:00
017ca55a58
Vine: use facing as both keys and values
2021-04-27 15:19:55 +01:00
fc01735b6f
Fixed infinite loop when placing two coral plants next to each other
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the dead flag is not persisted in their metadata, so they forget their state when next read from the world.
2021-04-19 23:01:57 +01:00
129c638e29
Remove unused import
2021-04-18 20:33:49 +01:00
53ebe4f9f9
World: added getHighestAdjacentFullLightAt()
2021-04-18 20:20:08 +01:00
5dfa6a2296
Fix dragon egg teleporting in creative ( #4180 )
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closes #4179
2021-04-17 19:11:10 +01:00
a32eb4ebc3
Implemented coral and coral fans
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this implementation is very rough due to having to hack around lots more MCPE bullshit, and currently doesn't allow dynamic coral types; but it's there. We'll clean this up after 1.13 migration is done.
2021-04-17 02:04:10 +01:00
d5e1b4bd39
Furnace: Separate light/extinguish code into onStartSmelting() and onStopSmelting() hooks
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this is a preparation for other kinds of furnaces which might not be plain old Furnaces.
2021-04-17 01:36:16 +01:00
da51f106de
ItemFactory/BlockFactory: give more specific class descriptions
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these classes both have a very specific purpose now, which is much lesser than it was in PM3.
2021-04-16 21:27:28 +01:00
c979ab8aa0
Be more specific with documentation of ItemFactory::register() and BlockFactory::register()
2021-04-16 21:24:16 +01:00
6071746993
Mark ItemFactory::get() and BlockFactory::get() as @deprecated
2021-04-16 21:16:27 +01:00
81ced66bd0
BlockIdentifier: variant parameter of constructor is now mandatory
2021-04-16 20:14:29 +01:00
06f20234f7
Scrub unused imports
2021-03-26 22:56:09 +00:00
5e9ce92b55
Explosion: don't depend on air having stateID 0
2021-03-25 23:17:33 +00:00
8dd900a2c6
Sugarcane: allow placement on podzol ( #4094 )
2021-03-23 00:00:13 +00:00
eb9b644447
PressurePlate: remove collision boxes, closes #4045
2021-03-22 21:54:27 +00:00
49438d360d
RegistryUtils: generate ordered doc comments
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this makes things easier to find, especially in the large ones like VanillaBlocks.
2021-03-22 16:16:28 +00:00
90161f24e3
Added script to update registry/enum docblocks
2021-03-22 16:00:09 +00:00
b844c4266d
Added World::Y_MIN
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preparation for Y axis expansion in 1.17
2021-03-17 23:19:49 +00:00
c1e5dd2a4e
Merge branch 'stable'
2021-03-07 20:15:11 +00:00
b5361d5831
Falling lava may not harden
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fixes #4050
this was not an issue on PM3 because the decay and falling state were both combined into the meta.
2021-02-25 22:36:53 +00:00
e061028b69
Added Hopper::setFacing() and Hopper::getFacing() ( #4030 )
2021-02-09 16:04:05 +00:00