112 Commits

Author SHA1 Message Date
pmmp-admin-bot[bot]
d5a1007c80 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/15288247521
2025-05-28 00:03:15 +00:00
Adam
bf33a625c9
Implemented Respawn Anchor (#6646)
PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.
2025-05-27 21:57:28 +01:00
Dylan T.
a6534ecbbb
Fixed merge error 2024-11-17 01:55:46 +00:00
pmmp-restrictedactions-bot[bot]
330bcd2423 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11874902000
2024-11-17 01:39:53 +00:00
ipad54
1555fa17e7
Added ability to pick end crystal item (#6509) 2024-11-16 19:06:03 +00:00
ipad54
e77f2c5198
Implemented End Crystal (#4715)
Co-authored-by: Dylan T. <dktapps@pmmp.io>
2024-11-16 17:57:57 +00:00
pmmp-restrictedactions-bot[bot]
9e2d91bae6 Merge 'minor-next' into 'major-next'
Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/11865975725
2024-11-16 01:26:32 +00:00
Javier León
d3add78d3e
Add support for basic entity picking via middle-click (#5397)
Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time.

Adds PlayerEntityPickEvent a la PlayerBlockPickEvent
and Entity->getPickedItem().
2024-11-15 21:27:10 +00:00
Dylan K. Taylor
c9e8d382c5
Merge branch 'minor-next' of github.com:pmmp/PocketMine-MP into major-next 2024-08-09 13:33:07 +01:00
IvanCraft623
d6c48fd3a2
Implement new 1.21 paintings (#6393) 2024-07-12 13:24:43 +01:00
Doge
ed61a68013
Entity: make getNetworkTypeId non-static (#6037)
This was static to permit ItemFactory to register spawn eggs for all known entity types in early PM4. However, nowadays we provide a callback to the spawn egg instead, and spawn eggs must be manually implemented, so this is no longer needed.

In addition, having this static forces everyone to make a new entity class for every unique type of entity, which isn't ideal.
2023-09-06 15:26:32 +01:00
Dylan K. Taylor
4c737b2ee3
Merge branch 'legacy/pm4' into stable 2023-07-31 11:29:58 +01:00
Dylan K. Taylor
eb53b795d5
ItemEntity: fixed O(n^2) performance issue when many of the same unstackable item are in the same place
this produced a 40% performance improvement in a simulation with 800 item entities.

If the items were all different, then this would still be a problem. However, many of the same unstackable items occupying the same space is a problem for SkyBlock farms, so this should improve performance for SkyBlock quite a bit.
2023-07-31 11:29:12 +01:00
Dylan K. Taylor
ed11fd5a83
CS again... 2023-05-06 17:51:00 +01:00
Dylan K. Taylor
e0a6ec0c24
Start deglobalizing TypeConverter
there's a bunch of places we can't reach with this right now:

- particles
- sounds
- tile NBT
- entity metadata
- crafting data cache
- chunk encoding
- world block update encoding

this is a work in progress, but ultimately we want to get rid of these singletons entirely.
2023-05-06 17:47:09 +01:00
Dylan K. Taylor
289ede669d
BlockTranslator: use less ambiguous function names 2023-05-05 14:47:23 +01:00
Dylan K. Taylor
01f340985a
Centralize all conversion-related stuff under TypeConverter
instead of having singletons for everything, which are a nightmare to manage for multi version
2023-05-03 16:33:17 +01:00
Dylan K. Taylor
6beb80b8fe
Fixed usages of BlockDataUpgrader which weren't accounting for thrown exceptions 2023-05-02 17:13:31 +01:00
Dylan K. Taylor
ed88d68fd7
Remove stuff deprecated in 4.19.0 2023-04-11 23:20:58 +01:00
Dylan K. Taylor
a0dadc6e37
Merge branch 'minor-next' into major-next 2023-04-10 14:38:23 +01:00
Dylan K. Taylor
d6c923b525
ExperienceOrb: add get/setDespawnDelay
closes #5645

the code for this is borrowed from ItemEntity. I didn't feel like a base class was appropriate, and we can't (yet) declare constants in traits.
2023-04-07 22:33:30 +01:00
IvanCraft623
bea878e9e9
Implement anvil fall damage (#5312) 2023-03-27 20:17:08 +01:00
Dylan K. Taylor
7cdab75b05
Merge branch 'minor-next' into major-next 2023-03-20 22:12:54 +00:00
Dylan K. Taylor
054c06fab9
Add specialized entityBaseTick timer for item entities
since item merging is a potential hotspot, we want to know if this code section is a performance problem.
Current timers only tell us whether overall ticking of a particular entity is slow, but that includes movement and therefore isn't particularly helpful.
2023-03-19 15:59:06 +00:00
Dylan K. Taylor
abd4ef01eb
Merge branch 'minor-next' into major-next 2023-03-15 23:02:41 +00:00
Dylan K. Taylor
cc8660629b
First look at shared EntityEventBroadcaster,
this improves performance in PvP servers and other areas where lots of players or entities exist in one space.

fixes #5622
2023-03-15 18:22:56 +00:00
Dylan K. Taylor
50b8d39aba
Merge branch 'next-minor' into next-major 2023-02-21 15:41:57 +00:00
Dylan K. Taylor
b56b35b10d
ItemEntity: fixed a bunch of suspicious logic in entityBaseTick()
closes #5580
2023-02-17 20:14:38 +00:00
Dylan K. Taylor
0a3ecfdae9
Clean up terminology around block state IDs and their handling 2023-01-25 19:01:15 +00:00
Dylan K. Taylor
6e2685cbbb
Merge branch 'next-minor' into next-major 2022-12-18 22:25:32 +00:00
Dylan K. Taylor
bf44edd179
Constify a bunch of NBT keys, pass 1 2022-12-18 22:12:15 +00:00
IvanCraft623
1785cbb6b5
Implement FallingBlock missing sounds (#5348) 2022-12-18 19:33:50 +00:00
Dylan K. Taylor
3d75094874
Standardize explosion radius terminology
closes #5061
2022-12-15 22:43:36 +00:00
IvanCraft623
84f9136b95
Implement anvil damage on fall (#5345) 2022-12-15 19:12:18 +00:00
zSALLAZAR
8f20b9da91
Rename ExplosionPrimeEvent to EntityPreExplodeEvent (#5434) 2022-11-26 19:55:16 +00:00
Dylan K. Taylor
9f6c6b2b71
Merge branch 'next-minor' into next-major 2022-10-16 16:58:50 +01:00
Dylan K. Taylor
7864294336
Merge branch 'stable' into next-minor 2022-10-16 16:53:14 +01:00
IvanCraft623
14d17a9546
Remove Erroneous documentation (#5346) 2022-10-16 15:21:35 +01:00
Dylan K. Taylor
1c6a2b66f7
Merge remote-tracking branch 'origin/next-minor' into next-major 2022-09-29 22:38:26 +01:00
Dylan T
41970feb57
Entity: Fire EntitySpawnEvent/ItemSpawnEvent on the first entity tick, instead of in the constructor (#5314)
This allows plugins to modify the entity via setters in EntitySpawnEvent without their changes getting overwritten by setter calls directly after the 'new YourEntity' statement.

As well as benefiting plugins, this also clears a path for a BC-breaking change in PM5 (to have the programmer use addEntity() to spawn entities, instead of the constructor doing it, which will improve on a number of data handling aspects).

fixes #4973

This targets next-minor because it has some side effects on plugins that depended on the old behaviour, such as VanillaHopper, so it's not suitable for a patch release.
2022-09-29 22:30:12 +01:00
Dylan K. Taylor
b39eaaf91f
Merge branch 'next-minor' into next-major 2022-09-21 15:07:11 +01:00
Dylan K. Taylor
23e98a30f5
ItemEntity: don't ignore parent's savable state 2022-09-20 14:50:35 +01:00
Dylan K. Taylor
5bc7ca6569
ItemEntity: disable saving if the contained item is air or has a zero count 2022-09-20 14:45:10 +01:00
Dylan K. Taylor
ba2baba7cc
Added netherite blocks and items 2022-07-14 20:39:09 +01:00
Dylan K. Taylor
0a23e91329
Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId() 2022-07-05 13:46:19 +01:00
Dylan K. Taylor
f24f2d9ca9
Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
Dylan K. Taylor
1533fcf8f6
Separate block legacy data upgrading from block deserialization
this commit provides a central place where all block data can go to be upgraded to the latest version (currently 1.19), irrespective of how old it is.

Previously I had issues during debugging, because it wasn't possible to just upgrade a block without deserializing it into a Block object, which isn't currently supported for many blocks.
This commit solves that problem by separating the upgrading from the deserialization.
2022-06-23 16:45:02 +01:00
Dylan K. Taylor
680615eed8
Namespace rename 2022-06-08 15:54:45 +01:00
Dylan K. Taylor
1ff69136a3
Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
Dylan K. Taylor
aa9f8781ff
Merge branch 'next-minor' into next-major 2022-06-07 19:56:26 +01:00