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7fd712c1ff
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Refactor Block & Tile: getPos() to getPosition() (#4395)
this also changes the name of the class property 'pos' to 'position' as well as Block->getPosOffset() to Block->getPositionOffset()
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2021-08-23 14:01:32 +01:00 |
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376d2c4cd4
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Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
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2021-05-20 22:49:51 +01:00 |
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8a3df1212a
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Added a trait for blocks which face opposite their placing player
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2021-04-27 21:28:26 +01:00 |
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f204d6b3dd
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Make a trait for blocks which share the same horizontal facing metadata logic
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2021-04-27 20:59:20 +01:00 |
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56ae3d01da
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block: added HorizontalFacingTrait and AnyFacingTrait
these are primarily intended for deduplication of code and ability to cross-reference. Don't expect this API to remain the same.
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2020-08-05 21:17:37 +01:00 |
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670ad9eb9d
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Position: rename getWorldNonNull() to getWorld(), remove original getWorld()
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2020-06-29 21:19:46 +01:00 |
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86e051b7bf
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Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3'
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2020-04-18 17:33:05 +01:00 |
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e1eb9186fe
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Merge branch 'stable'
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2020-02-03 19:57:21 +00:00 |
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4898a35613
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cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
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2019-08-15 17:23:55 +01:00 |
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53ab860db5
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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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2019-08-05 16:44:09 +01:00 |
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5499ac620c
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Removed pocketmine subdirectory, map PSR-4 style
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2019-07-30 19:14:57 +01:00 |
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