namespace tidy

This commit is contained in:
Dylan K. Taylor 2024-11-24 23:29:13 +00:00
parent 1d2b52732e
commit fe1a8d98e7
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GPG Key ID: 8927471A91CAFD3D
37 changed files with 48 additions and 49 deletions

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\AnvilInventoryWindow;
use pocketmine\block\inventory\window\AnvilInventoryWindow;
use pocketmine\block\utils\Fallable;
use pocketmine\block\utils\FallableTrait;
use pocketmine\block\utils\HorizontalFacingTrait;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\BarrelInventoryWindow;
use pocketmine\block\inventory\window\BarrelInventoryWindow;
use pocketmine\block\tile\Barrel as TileBarrel;
use pocketmine\block\utils\AnyFacingTrait;
use pocketmine\data\runtime\RuntimeDataDescriber;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\BrewingStandInventoryWindow;
use pocketmine\block\inventory\window\BrewingStandInventoryWindow;
use pocketmine\block\tile\BrewingStand as TileBrewingStand;
use pocketmine\block\utils\BrewingStandSlot;
use pocketmine\block\utils\SupportType;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\CartographyTableInventoryWindow;
use pocketmine\block\inventory\window\CartographyTableInventoryWindow;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;

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@ -23,9 +23,9 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\ChestInventoryWindow;
use pocketmine\block\inventory\DoubleChestInventory;
use pocketmine\block\inventory\DoubleChestInventoryWindow;
use pocketmine\block\inventory\window\ChestInventoryWindow;
use pocketmine\block\inventory\window\DoubleChestInventoryWindow;
use pocketmine\block\tile\Chest as TileChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\SupportType;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\CraftingTableInventoryWindow;
use pocketmine\block\inventory\window\CraftingTableInventoryWindow;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\EnchantingTableInventoryWindow;
use pocketmine\block\inventory\window\EnchantingTableInventoryWindow;
use pocketmine\block\utils\SupportType;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\EnderChestInventoryWindow;
use pocketmine\block\inventory\window\EnderChestInventoryWindow;
use pocketmine\block\tile\EnderChest as TileEnderChest;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\SupportType;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\FurnaceInventoryWindow;
use pocketmine\block\inventory\window\FurnaceInventoryWindow;
use pocketmine\block\tile\Furnace as TileFurnace;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\LightableTrait;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\HopperInventoryWindow;
use pocketmine\block\inventory\window\HopperInventoryWindow;
use pocketmine\block\tile\Hopper as TileHopper;
use pocketmine\block\utils\PoweredByRedstoneTrait;
use pocketmine\block\utils\SupportType;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\LoomInventoryWindow;
use pocketmine\block\inventory\window\LoomInventoryWindow;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\item\Item;
use pocketmine\math\Vector3;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\ShulkerBoxInventoryWindow;
use pocketmine\block\inventory\window\ShulkerBoxInventoryWindow;
use pocketmine\block\tile\ShulkerBox as TileShulkerBox;
use pocketmine\block\utils\AnyFacingTrait;
use pocketmine\block\utils\SupportType;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\SmithingTableInventoryWindow;
use pocketmine\block\inventory\window\SmithingTableInventoryWindow;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\player\Player;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\StonecutterInventoryWindow;
use pocketmine\block\inventory\window\StonecutterInventoryWindow;
use pocketmine\block\utils\FacesOppositePlacingPlayerTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\item\Item;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\world\Position;
use pocketmine\world\sound\Sound;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\block\Barrel;
use pocketmine\world\Position;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\Inventory;
use pocketmine\player\InventoryWindow;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
final class BrewingStandInventoryWindow extends BlockInventoryWindow{
public const SLOT_INGREDIENT = 0;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\crafting\CraftingGrid;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\Inventory;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\event\player\PlayerEnchantingOptionsRequestEvent;
use pocketmine\inventory\CallbackInventoryListener;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\block\tile\EnderChest;
use pocketmine\network\mcpe\protocol\BlockEventPacket;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\crafting\FurnaceType;
use pocketmine\inventory\Inventory;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
final class HopperInventoryWindow extends BlockInventoryWindow{

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\types\BlockPosition;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;

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@ -21,7 +21,7 @@
declare(strict_types=1);
namespace pocketmine\block\inventory;
namespace pocketmine\block\inventory\window;
use pocketmine\inventory\SimpleInventory;
use pocketmine\player\Player;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\inventory\BrewingStandInventoryWindow;
use pocketmine\block\inventory\window\BrewingStandInventoryWindow;
use pocketmine\crafting\BrewingRecipe;
use pocketmine\event\block\BrewingFuelUseEvent;
use pocketmine\event\block\BrewItemEvent;

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@ -24,7 +24,7 @@ declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\block\Furnace as BlockFurnace;
use pocketmine\block\inventory\FurnaceInventoryWindow;
use pocketmine\block\inventory\window\FurnaceInventoryWindow;
use pocketmine\crafting\FurnaceRecipe;
use pocketmine\crafting\FurnaceType;
use pocketmine\event\inventory\FurnaceBurnEvent;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\block\utils;
use pocketmine\block\inventory\BrewingStandInventoryWindow;
use pocketmine\block\inventory\window\BrewingStandInventoryWindow;
enum BrewingStandSlot{
case EAST;

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@ -23,7 +23,7 @@ declare(strict_types=1);
namespace pocketmine\event\player;
use pocketmine\block\inventory\EnchantingTableInventoryWindow;
use pocketmine\block\inventory\window\EnchantingTableInventoryWindow;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\item\enchantment\EnchantingOption;

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@ -23,17 +23,17 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe;
use pocketmine\block\inventory\AnvilInventoryWindow;
use pocketmine\block\inventory\BlockInventoryWindow;
use pocketmine\block\inventory\BrewingStandInventoryWindow;
use pocketmine\block\inventory\CartographyTableInventoryWindow;
use pocketmine\block\inventory\CraftingTableInventoryWindow;
use pocketmine\block\inventory\EnchantingTableInventoryWindow;
use pocketmine\block\inventory\FurnaceInventoryWindow;
use pocketmine\block\inventory\HopperInventoryWindow;
use pocketmine\block\inventory\LoomInventoryWindow;
use pocketmine\block\inventory\SmithingTableInventoryWindow;
use pocketmine\block\inventory\StonecutterInventoryWindow;
use pocketmine\block\inventory\window\AnvilInventoryWindow;
use pocketmine\block\inventory\window\BlockInventoryWindow;
use pocketmine\block\inventory\window\BrewingStandInventoryWindow;
use pocketmine\block\inventory\window\CartographyTableInventoryWindow;
use pocketmine\block\inventory\window\CraftingTableInventoryWindow;
use pocketmine\block\inventory\window\EnchantingTableInventoryWindow;
use pocketmine\block\inventory\window\FurnaceInventoryWindow;
use pocketmine\block\inventory\window\HopperInventoryWindow;
use pocketmine\block\inventory\window\LoomInventoryWindow;
use pocketmine\block\inventory\window\SmithingTableInventoryWindow;
use pocketmine\block\inventory\window\StonecutterInventoryWindow;
use pocketmine\crafting\FurnaceType;
use pocketmine\data\bedrock\EnchantmentIdMap;
use pocketmine\inventory\Inventory;

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@ -23,8 +23,7 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\block\inventory\EnchantingTableInventoryWindow;
use pocketmine\inventory\Inventory;
use pocketmine\block\inventory\window\EnchantingTableInventoryWindow;
use pocketmine\inventory\transaction\action\CreateItemAction;
use pocketmine\inventory\transaction\action\DestroyItemAction;
use pocketmine\inventory\transaction\action\DropItemAction;