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101 lines
3.2 KiB
PHP
101 lines
3.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\inventory\window\HopperInventoryWindow;
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use pocketmine\block\tile\Hopper as TileHopper;
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use pocketmine\block\utils\PoweredByRedstoneTrait;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class Hopper extends Transparent{
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use PoweredByRedstoneTrait;
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private int $facing = Facing::DOWN;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->facingExcept($this->facing, Facing::UP);
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$w->bool($this->powered);
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}
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public function getFacing() : int{ return $this->facing; }
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/** @return $this */
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public function setFacing(int $facing) : self{
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if($facing === Facing::UP){
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throw new \InvalidArgumentException("Hopper may not face upward");
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}
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$this->facing = $facing;
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return $this;
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}
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protected function recalculateCollisionBoxes() : array{
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$result = [
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AxisAlignedBB::one()->trim(Facing::UP, 6 / 16) //the empty area around the bottom is currently considered solid
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];
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foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl
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$result[] = AxisAlignedBB::one()->trim($f, 14 / 16);
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}
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return $result;
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}
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public function getSupportType(int $facing) : SupportType{
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return match($facing){
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Facing::UP => SupportType::FULL,
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Facing::DOWN => $this->facing === Facing::DOWN ? SupportType::CENTER : SupportType::NONE,
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default => SupportType::NONE
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};
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->facing = $face === Facing::DOWN ? Facing::DOWN : Facing::opposite($face);
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($player !== null){
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$tile = $this->position->getWorld()->getTile($this->position);
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if($tile instanceof TileHopper){ //TODO: find a way to have inventories open on click without this boilerplate in every block
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$player->setCurrentWindow(new HopperInventoryWindow($player, $tile->getInventory(), $this->position));
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}
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return true;
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}
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return false;
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}
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public function onScheduledUpdate() : void{
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//TODO
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}
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//TODO: redstone logic, sucking logic
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}
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