PocketMine-MP/src/block/Hopper.php
2024-11-24 23:29:13 +00:00

101 lines
3.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\inventory\window\HopperInventoryWindow;
use pocketmine\block\tile\Hopper as TileHopper;
use pocketmine\block\utils\PoweredByRedstoneTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\data\runtime\RuntimeDataDescriber;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Hopper extends Transparent{
use PoweredByRedstoneTrait;
private int $facing = Facing::DOWN;
protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
$w->facingExcept($this->facing, Facing::UP);
$w->bool($this->powered);
}
public function getFacing() : int{ return $this->facing; }
/** @return $this */
public function setFacing(int $facing) : self{
if($facing === Facing::UP){
throw new \InvalidArgumentException("Hopper may not face upward");
}
$this->facing = $facing;
return $this;
}
protected function recalculateCollisionBoxes() : array{
$result = [
AxisAlignedBB::one()->trim(Facing::UP, 6 / 16) //the empty area around the bottom is currently considered solid
];
foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl
$result[] = AxisAlignedBB::one()->trim($f, 14 / 16);
}
return $result;
}
public function getSupportType(int $facing) : SupportType{
return match($facing){
Facing::UP => SupportType::FULL,
Facing::DOWN => $this->facing === Facing::DOWN ? SupportType::CENTER : SupportType::NONE,
default => SupportType::NONE
};
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->facing = $face === Facing::DOWN ? Facing::DOWN : Facing::opposite($face);
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
if($player !== null){
$tile = $this->position->getWorld()->getTile($this->position);
if($tile instanceof TileHopper){ //TODO: find a way to have inventories open on click without this boilerplate in every block
$player->setCurrentWindow(new HopperInventoryWindow($player, $tile->getInventory(), $this->position));
}
return true;
}
return false;
}
public function onScheduledUpdate() : void{
//TODO
}
//TODO: redstone logic, sucking logic
}