since we don't have a hard date for this, and I've already made one wrong educated guess, I'd rather not have another massive outage.
A security update will have to be made to remove the old key as soon as the new one is rolled. This is not ideal, but it's the least disruptive option.
this is now able to determine which properties were renamed and/or changed when multiple renames occurred in a single version.
This also fixes unrelated properties being considered mapped to each other when there was only one property in the old and new state (e.g. mapped_type and deprecated for hay_bale in 1.10). Now, these are properly considered as unrelated.
this is now able to determine which properties were renamed and/or changed when multiple renames occurred in a single version.
This also fixes unrelated properties being considered mapped to each other when there was only one property in the old and new state (e.g. mapped_type and deprecated for hay_bale in 1.10). Now, these are properly considered as unrelated.
this is no longer a concern with pmmpthread + PHP 8.1 and up. The behaviour that caused statics to be inherited was caused by bugs in PHP 8.0 and below, which have now been fixed.
Since task execution depends on tasks executing sequentially on a particular worker in some cases (e.g. PopulationTask must be preceded by GeneratorRegisterTask), it doesn't make sense to continue task execution if an error occurs.
Moreover, a task crashing may render the whole server unstable, as it leaves the server in an undefined state. This is the same kind of problem we fixed with scheduled tasks in PM3.
In versions past, pthreads was unreliable enough that random tasks would crash without an obvious reason, forcing us to accommodate this. I still don't know the origin or frequency of said issues, but I think it's time to rip the band-aid off and solve these problems for real.
since BlockTransaction was designed to be World-agnostic, it can't position() any blocks, since Position requires a World.
This workaround is the best we can do for now; however, it would probably be wise to deprecate getTransaction() in favour of a dedicated getBlocks() method which takes care of this, as BlockPlaceEvent is currently quite obnoxious to use.
this coincidentally fixes mangrove doors being tagged with unwanted blockstate runtime IDs. Their items client-side are not actually blockitems, so the client doesn't expect them to have blockstate IDs attached.
This reduces the chaos in the creative inventory slightly (for some reason the client responds to this stuff by putting random creative items in the wrong places), but the mess is still substantial and I don't know what caused the rest of it.
closes#5818
technically we shouldn't be breaking BC of internals signatures in a patch release, but it's internals, and that's an unwritten rule anyway. In any case, no one is likely to be affected.
this is only possible since pthreads 5.1 and pmmpthread
the performance cost of this one ThreadSafeArray allocation is 30% of the total cost of allocating an AsyncTask object on Windows, which is enormous.
In past versions we couldn't lazily initialize it, because the object might get destroyed before the main thread had a chance to dereference it, leading to a crash when collecting completed tasks. This is no longer an issue thanks to object rescue behaviour implemented in pthreads 5.1.
I think this is probably OK in terms of thread-safety, as only one thread writes the property.
this is mostly working, but due to some issue with leaf decay, the edges of the larger canopy will decay within minutes.
I don't know why this is yet, but it's likely some incorrect implementation of Leaves causing the problem.
In addition, the secondary branch of acacia may generate next to the base block of the trunk, which I've never observed to happen in vanilla. This has a 2% chance of occurring, so I haven't been able to rule it out yet, but it probably shouldn't happen.
these started to get flattened in 1.19, and rather than dump them in random places in the main function I made a new method, creating placement inconsistencies.