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Since task execution depends on tasks executing sequentially on a particular worker in some cases (e.g. PopulationTask must be preceded by GeneratorRegisterTask), it doesn't make sense to continue task execution if an error occurs. Moreover, a task crashing may render the whole server unstable, as it leaves the server in an undefined state. This is the same kind of problem we fixed with scheduled tasks in PM3. In versions past, pthreads was unreliable enough that random tasks would crash without an obvious reason, forcing us to accommodate this. I still don't know the origin or frequency of said issues, but I think it's time to rip the band-aid off and solve these problems for real.
A highly customisable, open source server software for Minecraft: Bedrock Edition written in PHP
Getting started
Discussion/Help
For developers
- Building and running from source
- Developer documentation - General documentation for PocketMine-MP plugin developers
- Latest release API documentation - Doxygen API documentation generated for each release
- Latest bleeding-edge API documentation - Doxygen API documentation generated weekly from
major-next
branch - DevTools - Development tools plugin for creating plugins
- ExamplePlugin - Example plugin demonstrating some basic API features
- Contributing Guidelines
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Licensing information
This project is licensed under LGPL-3.0. Please see the LICENSE file for details.
pmmp/PocketMine are not affiliated with Mojang. All brands and trademarks belong to their respective owners. PocketMine-MP is not a Mojang-approved software, nor is it associated with Mojang.
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PHP
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