Commit Graph

305 Commits

Author SHA1 Message Date
d4f96a155a Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20) 2022-08-14 18:53:01 +01:00
6ba3b39541 Added tests for BlockTypeIds and ItemTypeIds 2022-07-24 21:57:51 +01:00
6a2315a63d Accept BlockTypeInfo in Block constructor, instead of BlockBreakInfo
this will allow more stuff to be passed via the constructor without having to change dozens of classes to do it.
2022-07-23 20:42:54 +01:00
102406ee79 Added froglights 2022-07-23 17:40:38 +01:00
4419161a49 Updated consistency check 2022-07-23 17:39:26 +01:00
b13f333b2e Added mud and packed mud 2022-07-23 16:40:46 +01:00
a7313ed9d9 Added rooted dirt 2022-07-23 16:12:17 +01:00
67682cbf27 Added chorus plant and flower 2022-07-20 20:19:36 +01:00
c1acf44337 Implement cauldrons (#5163)
the following things are currently not implemented:

- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron

both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
fa201b081c Added spore blossoms
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
21ed5a450f Updated BlockFactory consistency check 2022-07-14 20:42:16 +01:00
323d31005f Added glowing item frames 2022-07-14 16:24:20 +01:00
eafc23c756 Added candles and cakes with candles 2022-07-13 23:54:41 +01:00
260e54e4b1 Skeleton for copper blocks, stairs and slabs 2022-07-10 00:18:35 +01:00
5e70ae2066 Added lightning rods 2022-07-09 20:18:22 +01:00
ad7528e3f3 Added warped wart blocks, gilded blackstone and crying obsidian 2022-07-09 20:00:10 +01:00
ccb3c3cb05 BlockStateData: use array<Tag> instead of CompoundTag to store state properties
this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
2022-07-09 16:03:51 +01:00
4d6fb2b925 Removed ItemFactory 2022-07-06 23:57:29 +01:00
b0c76f4db5 Fixed botched unit tests 2022-07-06 23:28:08 +01:00
8886a023f1 Reduce the size of block_factory_consistency_check.json by improving the storage format
this reduces the size by 65%, but more importantly, doesn't cause several pages of flooding in git diff.
2022-07-06 23:20:13 +01:00
ae70c63798 Added tinted glass 2022-07-06 23:01:17 +01:00
fe93609c8d Added mud bricks and related blocks 2022-07-06 00:02:51 +01:00
5536672e4b Updated consistency check 2022-07-05 20:42:53 +01:00
68cbe46600 Exterminate legacy item IDs 2022-07-05 15:12:55 +01:00
4e71cc7d79 Remove ItemFactory::get(), use ItemFactory::fromTypeId() for VanillaItems
soon we'll invert the dependency and set up all this stuff in VanillaItems directly, rendering ItemFactory (mostly) unnecessary.
2022-07-05 14:26:02 +01:00
0a23e91329 Rename BlockFactory::fromFullBlock() -> BlockFactory::fromStateId() 2022-07-05 13:46:19 +01:00
d9544b5d0e Added soul fire 2022-07-04 22:32:35 +01:00
2c33d8429e tests: remove unnecessary Block::getName() override 2022-07-03 20:08:56 +01:00
386c385a08 Updated BlockFactory consistency check 2022-07-03 19:07:45 +01:00
33eef99d1f Added axis support for all-sided logs 2022-07-03 17:27:25 +01:00
e302e5a85f Implemented chiseled deepslate, chiseled nether brick and cracked nether brick 2022-07-03 03:04:06 +01:00
4acf7aadbd Added quartz bricks 2022-07-03 02:11:50 +01:00
a3016abf53 Added polished deepslate block/slab/stair/wall 2022-07-03 02:00:43 +01:00
89632f3514 Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes 2022-07-03 01:43:27 +01:00
017ebb9b47 Updated consistency check 2022-07-03 00:02:03 +01:00
2a0fade893 Implemented Light blocks 2022-07-02 22:39:11 +01:00
c84033213f Updated BlockFactory consistency check 2022-07-02 21:55:35 +01:00
bcdbb09c2c Updated BlockFactory consistency check 2022-07-02 20:19:58 +01:00
248eacd042 GlazedTerracotta: make colour dynamic, like all other coloured blocks
made possible by stripping out legacy mess
2022-07-02 18:30:23 +01:00
b125d4d25f Strip all remaining legacy item ID/meta stuff from blocks
the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks

LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
4bd087fc83 Fix CS 2022-06-30 19:09:49 +01:00
2a0b500010 Block: Separate encoding of type and state data
the terminology of this needs improvement, but...

the basic concept here is that 'type' data will persist on an itemstack, while 'state' data will not.

Type data consists of things like:
- Colour
- Coral type
- Wet/dry (sponges)
- Live/dead (coral)
- Wood type

State data consists of things like:
- Facing
- Axis
- Powered/unpowered
- Open/closed

In the past, with the old system, this information was separated by way of getStateBitmask(). This solution was fraught with problems, but achieved the basic goal: removing unwanted block properties from items.
2022-06-30 18:08:34 +01:00
f8547ad57c LegacyStringToItemParserTest: do not rely on the presence of legacy ID and meta in the API 2022-06-30 16:39:50 +01:00
83c46a4b54 LegacyStringToItemParser: remove bogus test
this test is obsolete since ea3d5ac563, since durable items no longer use meta to represent damage.
2022-06-29 15:26:56 +01:00
bc5a600d59 Added item stack serialize/deserialize methods 2022-06-26 17:02:55 +01:00
b56d049103 Updated BlockFactory consistency check 2022-06-25 16:12:15 +01:00
03fdbd9f7b fix CS 2022-06-25 15:59:52 +01:00
00b4e4016c Obliterate BlockLegacyIds 2022-06-25 14:42:32 +01:00
cac72d73fb ItemFactoryTest: remove bogus test case 2022-06-25 14:34:19 +01:00
e3a9324e8d Updated BlockFactory tests to avoid BlockFactory::get() (which is getting ready to die) 2022-06-24 23:44:55 +01:00