Commit Graph

15575 Commits

Author SHA1 Message Date
1d9336ed67 Release 4.13.0-BETA1 4.13.0-BETA1 2023-01-18 16:15:43 +00:00
d37142af4b Merge branch 'stable' into next-minor 2023-01-18 15:30:42 +00:00
7c068101b7 CSÂ 2023-01-18 15:17:37 +00:00
217f9aea02 4.12.11 is next 2023-01-18 15:16:33 +00:00
2f5e08067d Release 4.12.10 4.12.10 2023-01-18 15:16:30 +00:00
a8556dff02 RakLibInterface: include Snooze events in Connection Handler timings 2023-01-18 15:02:33 +00:00
664089861a Bump phpstan/phpstan from 1.9.11 to 1.9.12 (#5517)
Bumps [phpstan/phpstan](https://github.com/phpstan/phpstan) from 1.9.11 to 1.9.12.
- [Release notes](https://github.com/phpstan/phpstan/releases)
- [Changelog](https://github.com/phpstan/phpstan/blob/1.10.x/CHANGELOG.md)
- [Commits](https://github.com/phpstan/phpstan/compare/1.9.11...1.9.12)

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updated-dependencies:
- dependency-name: phpstan/phpstan
  dependency-type: direct:development
  update-type: version-update:semver-patch
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2023-01-18 14:27:51 +00:00
edb8f19a0c Merge branch 'stable' into next-minor 2023-01-16 19:56:38 +00:00
6c0254c1eb Block: document parameters of place() 2023-01-16 19:49:24 +00:00
0bb9fb09cc CS again 2023-01-16 19:39:24 +00:00
ab21fcdd67 Server: fixed load statistics not including Snooze processing time
this has been a bug ever since Snooze was first introduced. The load statistic, similarly to timings, did not account for time spent processing notifications between ticks. The problem is that this is often where a significant amoutn of the load actually comes from, because Snooze is most often activated due to incoming packets.

This change fixes the problem by including the time spent processing notifications since the previous tick in the current tick's usage metric.
2023-01-16 19:26:32 +00:00
ad6a423d12 Merge branch 'stable' into next-minor 2023-01-16 18:30:13 +00:00
b03df4f1e6 Merge branch 'stable' of github.com:pmmp/PocketMine-MP into stable 2023-01-16 18:25:34 +00:00
0a2a6e2b3a 4.12.10 is next 2023-01-16 18:25:20 +00:00
0eb751c1c9 Release 4.12.9 4.12.9 2023-01-16 18:25:17 +00:00
b59b1e491e Bump phpunit/phpunit from 9.5.27 to 9.5.28 (#5514)
Bumps [phpunit/phpunit](https://github.com/sebastianbergmann/phpunit) from 9.5.27 to 9.5.28.
- [Release notes](https://github.com/sebastianbergmann/phpunit/releases)
- [Changelog](https://github.com/sebastianbergmann/phpunit/blob/9.5.28/ChangeLog-9.5.md)
- [Commits](https://github.com/sebastianbergmann/phpunit/compare/9.5.27...9.5.28)

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  dependency-type: direct:development
  update-type: version-update:semver-patch
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2023-01-16 18:06:42 +00:00
95e8c68fde Bump docker/build-push-action from 3.2.0 to 3.3.0 (#5513)
Bumps [docker/build-push-action](https://github.com/docker/build-push-action) from 3.2.0 to 3.3.0.
- [Release notes](https://github.com/docker/build-push-action/releases)
- [Commits](https://github.com/docker/build-push-action/compare/v3.2.0...v3.3.0)

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  dependency-type: direct:production
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2023-01-16 18:06:31 +00:00
7e16f9be8f InGamePacketHandler: handle block actions before use item transactions
the START_BREAK and transaction to break the block may arrive in the same packet, causing events to be fired in the wrong order.

fixes #5490
2023-01-16 17:50:11 +00:00
768650cee0 CS 2023-01-16 17:46:50 +00:00
c2c529e2da Include Snooze interrupts in timings results
fixes #5511

This requires any Timings instances to be updated to
pmmp/timings@5410f62436, otherwise the TPS
reported will be incorrect.
2023-01-16 17:40:39 +00:00
289e86e899 Make use of World::requestSafeSpawn() 2023-01-14 17:55:00 +00:00
7d59bafd83 World: added requestSafeSpawn() (async)
this simplifies usages of safe spawns, since the caller doesn't need to know which chunks will be needed for the spawn to be selected.

We'll need this in the future, because safe spawns may also get diverted horizontally as well as vertically, which might require loading adjacent chunks as well as the chunk the position is actually in.
2023-01-14 17:42:17 +00:00
1bbe053848 Language: fixed another couple of hardcoded translation keys 2023-01-13 17:52:20 +00:00
2ed48c8469 ... 2023-01-13 17:46:16 +00:00
d786ed5ebf WorldManager: fixed debug spam 2023-01-13 17:43:02 +00:00
a9f06fc5f4 Replaced hardcoded record.nowPlaying with KnownTranslationKeys 2023-01-13 17:27:57 +00:00
dff3f45d22 Constify more tick-related things 2023-01-13 16:29:09 +00:00
1e17d86421 Constify server TPS and server tick time
this makes it significantly easier to perform experiments involving the server TPS.
2023-01-13 16:03:15 +00:00
ba18a81e88 NetworkSession: fixed rate limit getting exhausted after 2.5 seconds during PvP 2023-01-13 15:28:03 +00:00
329c2a6c0f Merge branch 'stable' into next-minor 2023-01-12 22:17:00 +00:00
39218017ca Fixed walls and thin blocks not connecting to each other
closes #5498
2023-01-12 22:16:41 +00:00
fc487b17be DumpMemoryCommand: use localized description 2023-01-12 22:10:13 +00:00
91ac47ecba Merge branch 'stable' into next-minor 2023-01-12 21:47:37 +00:00
f4a1d69075 Bell: fixed support requirements
this somehow got overlooked in the support types refactor.
2023-01-12 21:45:25 +00:00
cbeae906e1 Torch: remove unused variable 2023-01-12 21:34:44 +00:00
b25e8e26f0 BaseBanner: fixed incorrect support requirements 2023-01-12 21:31:50 +00:00
a79be994de World: fixed block placement when clicking on replaceable blocks
in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.

In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.

This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.

In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
e26c8b9e9f block: eliminate suspicious usages of $blockClicked in place() 2023-01-12 20:35:26 +00:00
4e9c3e101d Bell: fixed blocks not being able to be placed when not ringing the bell 2023-01-12 19:42:33 +00:00
d295e1be54 PressurePlate: destroy self when no support is present 2023-01-12 19:36:47 +00:00
2f3fcef97c Fixed blocks incorrectly using blockClicked for support checks
this caused some interesting bugs, such as being able to place floating pressure plates by clicking on the side of a solid block halfway up a wall.
2023-01-12 19:36:23 +00:00
4df1f7f502 Updated composer dependencies (next-minor) 2023-01-12 19:03:55 +00:00
d74719704e Merge branch 'stable' into next-minor 2023-01-12 19:02:07 +00:00
c5056e0a43 phpstan 1.9.11 2023-01-12 19:01:57 +00:00
a47aa50477 Update composer dependencies 2023-01-12 18:59:18 +00:00
5021096bdd Fixed walls and thin blocks not connecting to each other
closes #5498
2023-01-09 20:46:57 +00:00
f7930a3a0b 4.12.9 is next 2023-01-09 00:04:40 +00:00
bb7df60a4d Release 4.12.8 4.12.8 2023-01-09 00:04:40 +00:00
992cb06da6 NetworkSession: fixed rate limit not being increased correctly on Windows
due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862 NetworkSession: allow 2 batches per tick
apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00