8281 Commits

Author SHA1 Message Date
Dylan K. Taylor
9af70283fd Empty merge 2018-07-20 12:11:58 +01:00
Dylan K. Taylor
b3b240e25b disable dev flag 3.0.8 2018-07-20 12:05:14 +01:00
Dylan K. Taylor
76ee6bc298 Merge branch 'release/3.1' into release/3.2 2018-07-20 11:57:13 +01:00
Dylan K. Taylor
b18872fbc6 Merge branch 'release/3.0' into release/3.1 2018-07-20 11:57:06 +01:00
Dylan K. Taylor
2b30ef1671 Revert "Living: fix knockback condition, take 2"
This reverts commit 0081e30a896a730f9598353353f6ee258803850e.

The logic introduced by this commit is correct in MC JAVA 1.9+. Unfortunately, nobody likes 1.9+ for combat.
Some testing in MCPE vanilla made it apparent that this logic isn't correct for MCPE. The old logic is correct for pre-1.9 knockback.
2018-07-20 11:55:10 +01:00
Dylan K. Taylor
04f20c703c Merge branch 'release/3.1' into release/3.2 2018-07-20 11:30:39 +01:00
Dylan K. Taylor
dd8499e202 Merge branch 'release/3.0' into release/3.1 2018-07-20 11:30:27 +01:00
Dylan K. Taylor
124ebf69c5 PlayStatusPacket: default to current protocol if not specified 2018-07-20 11:29:40 +01:00
Dylan K. Taylor
efe4b0cd3a Merge branch 'release/3.1' into release/3.2 2018-07-18 15:14:34 +01:00
Dylan K. Taylor
4d1e56069d Merge branch 'release/3.0' into release/3.1 2018-07-18 15:14:27 +01:00
Dylan K. Taylor
4274640845 Player: fixed on-ground state not being updated when walking horizontally
it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
2018-07-18 15:14:18 +01:00
Dylan K. Taylor
527d8e9374 Merge branch 'release/3.1' into release/3.2 2018-07-17 18:35:16 +01:00
Dylan K. Taylor
c1c70a8a98 move up a version
pushing this back to 3.2 so that we can make space for MCPE 1.5 line as 3.1.
2018-07-17 18:34:55 +01:00
Dylan K. Taylor
45d30d53cc back to dev 2018-07-17 18:33:36 +01:00
Dylan K. Taylor
cfc8dfa369 disable dev flag 3.1.0 2018-07-17 18:21:02 +01:00
Dylan K. Taylor
93a2f397c6 Merge branch 'mc-broken-ed-1.5' into release/3.1 2018-07-17 18:13:06 +01:00
Dylan K. Taylor
62fc875cdc bump version 2018-07-17 18:12:49 +01:00
Dylan K. Taylor
58b665985e back to dev 2018-07-17 18:09:24 +01:00
Dylan K. Taylor
0f5c48e342 Disable dev flag for release 3.0.7 2018-07-17 16:59:00 +01:00
Dylan K. Taylor
b7f15b6574 Merge branch 'release/3.0' into release/3.1 2018-07-17 16:56:57 +01:00
Dylan K. Taylor
08ad5db05b Config: remove useless switch cases
CNF is the same type as PROPERTIES (it's an alias) so these cases are useless.
2018-07-17 16:56:47 +01:00
Dylan K. Taylor
6ab2fa84da added some tests for ItemFactory::fromString() 2018-07-17 14:52:47 +01:00
Dylan K. Taylor
b480c63060 Fixed ItemFactory::fromString() meta handling bug introduced by 71c3c349766e348bf53a1beeefaf9a897bc0a954 2018-07-17 14:46:08 +01:00
Dylan K. Taylor
f6b54f5116 Server: don't create levels inside catch-all
Under normal circumstances, none of the boxed code will throw exceptions. Under exceptional circumstances, the caller should know about it. Usually the caller is the server. We don't want to catch unexpected exceptions because those should crash the server and generate a crashdump.
2018-07-17 12:18:46 +01:00
Dylan K. Taylor
89bfc380e3 Merge branch 'release/3.0' into release/3.1 2018-07-17 12:14:33 +01:00
Dylan K. Taylor
94e8623c75 Server: account for default provider being missing 2018-07-17 12:14:26 +01:00
Dylan K. Taylor
40030e9800 added some LevelProviderManager tests 2018-07-17 12:02:08 +01:00
Dylan K. Taylor
ad1cf38c21 LevelProviderManager: tighten up checks on registering 2018-07-17 12:02:08 +01:00
Dylan K. Taylor
5d769147ca LevelProviderManager: make addProvider() throw InvalidArgumentException instead of LevelException
LevelException is not useful because it's too generic.
2018-07-17 12:02:08 +01:00
Dylan K. Taylor
6f00a30ad7 Merge branch 'release/3.0' into release/3.1 2018-07-17 10:12:52 +01:00
Dylan K. Taylor
b4bf6901e3 Server: remove useless try/catch around Query event firing
this doesn't raise any exceptions, and if it causes Errors to be thrown, those are defects that should be fixed. A catch-all is a bad thing.
2018-07-17 10:10:28 +01:00
Dylan K. Taylor
921f7e8f6a Level: remove useless check from populateChunk()
this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
Dylan K. Taylor
71c3c34976 ItemFactory: prepare for handling items with negative IDs 2018-07-16 13:24:12 +01:00
Dylan K. Taylor
16c253d7a9 Item: allow negative IDs
this will be needed in the future for extended blocks support.
2018-07-16 12:46:16 +01:00
Dylan K. Taylor
7efe767f1f Merge branch 'release/3.0' into release/3.1 2018-07-16 12:08:22 +01:00
Dylan K. Taylor
710e1d014d Entity: fixed 0-length motion vectors being passed to move()
this was an interesting bug.

This was discovered by making a projectile's drag 0, making its gravity a factor of its throw force (such that force / gravity = integer value), and then throwing it directly up. At the apex, an error would occur due to trying to do a ray trace with a zero vector.

This also led me to realize that there's an edge case in the current movement system - if an entity's motion reaches 0, it will stop getting movement updates. This can be undesirable when things such as gravity cause motion to become zero when throwing a projectile directly upwards. This will need to be fixed separately.
2018-07-16 12:08:13 +01:00
Dylan K. Taylor
2e18fe710c MemoryManager: Shut down idle workers during GC to reclaim memory
workers can be a major memory hog, especially if you have lots of them.
2018-07-14 18:07:37 +01:00
Dylan K. Taylor
165aac1ba3 Merge branch 'release/3.0' into mc-broken-ed-1.5 2018-07-14 16:09:57 +01:00
Dylan K. Taylor
878dd3b842 Merge branch 'release/3.0' into release/3.1 2018-07-14 16:06:02 +01:00
Dylan K. Taylor
7fc22d3227 Entity: fixed setNameTagAlwaysVisible()
mojang >.<

this doesn't fix the problem of invisibility making nametags hidden though.
2018-07-14 16:05:46 +01:00
Dylan K. Taylor
478a131aa5 Flat: separate logic of parsing preset and generating base chunk
now always generates the base chunk on init, because the generator won't be created unless there is generation to be done.
2018-07-14 11:51:49 +01:00
Dylan K. Taylor
53068caf3c Level: Only register generators when attempting to actually generate chunks
This saves a ton of memory on servers which don't generate any chunks during their runtime (which is most servers).
2018-07-14 11:34:55 +01:00
Dylan K. Taylor
fe7ad7a5b3 Merge branch 'release/3.0' into release/3.1 2018-07-14 10:39:28 +01:00
Dylan K. Taylor
7bfe487ee5 ConcretePowder: fixed a missed usage of Block::get() 2018-07-14 10:35:05 +01:00
Dylan K. Taylor
24f749a933 Merge branch 'release/3.0' into release/3.1 2018-07-13 12:36:10 +01:00
Dylan K. Taylor
d8cf835f92 BlockFactory: better handling for dodgy IDs
I thought I'd already dealt with this, but it seems not.
2018-07-13 12:31:22 +01:00
Dylan K. Taylor
65e44364e5 Added some debug for raw packets and Query handling 2018-07-13 10:07:11 +01:00
Dylan K. Taylor
af80aefd45
Remove async config save (#2298)
As discussed in #2297:

Honestly I don't see a fit purpose for async saving at all. It should either always be synchronous or always asynchronous, and at the user's own option. However, this isn't currently possible because Config doesn't enable you to get the serialized content without writing it to disk.

Consider the following code:
```php
		for($i = 0, $size = $this->getServer()->getAsyncPool()->getSize(); $i < $size; ++$i){
			$this->getServer()->getAsyncPool()->submitTask(new class extends AsyncTask{
				public function onRun(){
					sleep(5);
				}
			});
		}
		$config = $this->getConfig();
		$config->set("steve", "hi");
		$config->save(true);
		$config->set("steve", "bye");
		$config->save(false);
```
Output:
```yml
---
steve: hi
...
```
Expected output:
```yml
---
steve: bye
...
```

Additionally, if your configs are causing you performance issues when you're saving, it's a clear sign that
a) you're saving too much
b) you're abusing configs and should consider using a database.

Configs should be used for _simple_ data which does not change much. Configuration is such that the _user_ is expected to be able to modify it. As such, it should never be an issue to save synchronously.

In the future, something like ReactPHP may be introduced to allow proper async saving. When this happens, async saving would always be sequential but non blocking. Using threads for this makes no sense.
2018-07-12 19:31:00 +01:00
Dylan K. Taylor
1d5c741f28
PluginBase: Automatically save default config if it doesn't exist (#2285)
I wasn't sure whether this would be considered a bug fix or a feature. Nonetheless, it's a behavioural change, so it belongs in 3.1 if anywhere.

Prior to this, plugins would be required to call saveDefaultConfig() before calling getConfig() or anything else. Calling getConfig() without saveDefaultConfig() first would generate an empty configuration file. Instead, it now saves the default config before loading it.
2018-07-12 19:25:48 +01:00
Dylan K. Taylor
3a373b880d
Listener: Add documentation on functionality (#2292)
The Listener interface is one of the most magical parts of PocketMine-MP, and before this pull request it didn't have a single bit of documentation.
2018-07-12 19:24:46 +01:00