Dylan K. Taylor
5492495d38
disable dev flag
3.1.2
2018-07-30 15:10:12 +01:00
Dylan K. Taylor
6bef07db7c
Empty merge of 3.0 into 3.1
2018-07-30 15:09:53 +01:00
Dylan K. Taylor
e8c7ae595d
back to dev
2018-07-30 15:08:32 +01:00
Dylan K. Taylor
0d9f40873f
disable dev flag
3.0.9
2018-07-30 14:57:51 +01:00
Dylan K. Taylor
f7358cd7e1
Merge branch 'release/3.0' into release/3.1
2018-07-30 14:54:01 +01:00
Dylan K. Taylor
a4aee98cba
TimingsCommand: some code cleanup
2018-07-30 14:53:10 +01:00
Frago9876543210
a97c7d3132
Fix for timings
2018-07-30 14:42:16 +01:00
Dylan K. Taylor
808d289610
Merge branch 'release/3.0' into release/3.1
2018-07-27 11:47:22 +01:00
95CivicSi
4a1ed21e52
PluginManager: Fix patch level check to allow loading the plugin when the server's minor level is higher than the plugins declared minor level.
2018-07-27 11:46:24 +01:00
Dylan K. Taylor
06c035bfe6
Merge branch 'release/3.0' into release/3.1
2018-07-26 14:40:24 +01:00
Dylan K. Taylor
1b053c7928
Clean up pointless checks in Thread/Worker
2018-07-26 14:20:55 +01:00
Dylan K. Taylor
c684f99cc4
Clean up Thread/Worker quit()
2018-07-26 14:17:01 +01:00
Dylan K. Taylor
8d47a222b4
Merge branch 'release/3.0' into release/3.1
2018-07-26 10:25:13 +01:00
Dylan K. Taylor
695793795e
PluginManager: Remove dead $pluginParentTimer left over from 9e4d88a85260999dba49add87dc1c800aed75639
2018-07-26 10:25:01 +01:00
Dylan K. Taylor
9f425bbe2b
Merge branch 'release/3.0' into release/3.1
2018-07-25 15:30:31 +01:00
A. Deynes
a4965842d6
Remove $handlerList from PlayerExperienceChangeEvent
2018-07-25 15:30:01 +01:00
Sandertv
d0339796b4
Added DATA_FLAG_SHOW_TRIDENT_ROPE
2018-07-24 17:19:06 +01:00
Dylan K. Taylor
5e13e2e777
Merge branch 'release/3.0' into release/3.1
2018-07-21 09:53:31 +01:00
Dylan K. Taylor
1ef6f5d166
ZippedResourcePack: Make manifest parse errors less useless
2018-07-21 09:53:16 +01:00
Dylan K. Taylor
eccc249009
KillCommand: clean up old shitcode
2018-07-20 19:44:41 +01:00
Dylan K. Taylor
4be36914d6
back to dev
2018-07-20 12:21:15 +01:00
Dylan K. Taylor
e3ef1ecb30
another empty merge
2018-07-20 12:20:54 +01:00
Dylan K. Taylor
dbaf7287bc
back to dev
2018-07-20 12:20:24 +01:00
Dylan K. Taylor
3640062142
disable dev flag
3.1.1
2018-07-20 12:12:26 +01:00
Dylan K. Taylor
9af70283fd
Empty merge
2018-07-20 12:11:58 +01:00
Dylan K. Taylor
b3b240e25b
disable dev flag
3.0.8
2018-07-20 12:05:14 +01:00
Dylan K. Taylor
b18872fbc6
Merge branch 'release/3.0' into release/3.1
2018-07-20 11:57:06 +01:00
Dylan K. Taylor
2b30ef1671
Revert "Living: fix knockback condition, take 2"
...
This reverts commit 0081e30a896a730f9598353353f6ee258803850e.
The logic introduced by this commit is correct in MC JAVA 1.9+. Unfortunately, nobody likes 1.9+ for combat.
Some testing in MCPE vanilla made it apparent that this logic isn't correct for MCPE. The old logic is correct for pre-1.9 knockback.
2018-07-20 11:55:10 +01:00
Dylan K. Taylor
dd8499e202
Merge branch 'release/3.0' into release/3.1
2018-07-20 11:30:27 +01:00
Dylan K. Taylor
124ebf69c5
PlayStatusPacket: default to current protocol if not specified
2018-07-20 11:29:40 +01:00
Dylan K. Taylor
4d1e56069d
Merge branch 'release/3.0' into release/3.1
2018-07-18 15:14:27 +01:00
Dylan K. Taylor
4274640845
Player: fixed on-ground state not being updated when walking horizontally
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it's possible to walk off a tower while flying without moving vertically, and this code previously wouldn't detect that, leaving a gaping hole in the anti-cheat.
2018-07-18 15:14:18 +01:00
Dylan K. Taylor
45d30d53cc
back to dev
2018-07-17 18:33:36 +01:00
Dylan K. Taylor
cfc8dfa369
disable dev flag
3.1.0
2018-07-17 18:21:02 +01:00
Dylan K. Taylor
93a2f397c6
Merge branch 'mc-broken-ed-1.5' into release/3.1
2018-07-17 18:13:06 +01:00
Dylan K. Taylor
62fc875cdc
bump version
2018-07-17 18:12:49 +01:00
Dylan K. Taylor
58b665985e
back to dev
2018-07-17 18:09:24 +01:00
Dylan K. Taylor
0f5c48e342
Disable dev flag for release
3.0.7
2018-07-17 16:59:00 +01:00
Dylan K. Taylor
08ad5db05b
Config: remove useless switch cases
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CNF is the same type as PROPERTIES (it's an alias) so these cases are useless.
2018-07-17 16:56:47 +01:00
Dylan K. Taylor
94e8623c75
Server: account for default provider being missing
2018-07-17 12:14:26 +01:00
Dylan K. Taylor
921f7e8f6a
Level: remove useless check from populateChunk()
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this is already checked at the top of the function.
2018-07-16 17:36:36 +01:00
Dylan K. Taylor
710e1d014d
Entity: fixed 0-length motion vectors being passed to move()
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this was an interesting bug.
This was discovered by making a projectile's drag 0, making its gravity a factor of its throw force (such that force / gravity = integer value), and then throwing it directly up. At the apex, an error would occur due to trying to do a ray trace with a zero vector.
This also led me to realize that there's an edge case in the current movement system - if an entity's motion reaches 0, it will stop getting movement updates. This can be undesirable when things such as gravity cause motion to become zero when throwing a projectile directly upwards. This will need to be fixed separately.
2018-07-16 12:08:13 +01:00
Dylan K. Taylor
165aac1ba3
Merge branch 'release/3.0' into mc-broken-ed-1.5
2018-07-14 16:09:57 +01:00
Dylan K. Taylor
7fc22d3227
Entity: fixed setNameTagAlwaysVisible()
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mojang >.<
this doesn't fix the problem of invisibility making nametags hidden though.
2018-07-14 16:05:46 +01:00
Dylan K. Taylor
7bfe487ee5
ConcretePowder: fixed a missed usage of Block::get()
2018-07-14 10:35:05 +01:00
Dylan K. Taylor
d8cf835f92
BlockFactory: better handling for dodgy IDs
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I thought I'd already dealt with this, but it seems not.
2018-07-13 12:31:22 +01:00
Dylan K. Taylor
65e44364e5
Added some debug for raw packets and Query handling
2018-07-13 10:07:11 +01:00
Dylan K. Taylor
ebbbc581ca
Player: clean up cursor inventory when closing main inventory
2018-07-12 17:52:22 +01:00
Dylan K. Taylor
8aa8280a63
Level: Make spawn protection always active regardless of op count ( #2290 )
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I don't care if this matches PC behaviour or not. bugs.mojang.com is full of bug reports about this. Just search for "minecraft spawn protection not working" and you'll see what I mean.
If you want to disable spawn protection, actually disable it. This behaviour is something that most users are not aware of and find astonishing when they discover it.
This behaviour was copied from Minecraft PC, and it's nearly as unexpected there as it is here.
This commit reverses the stupidity done in eb0525e892219508d0c0e4602e835d5ddbacaf45.
2018-07-12 17:25:05 +01:00
Dylan K. Taylor
6a637d9099
update pthreads version for travis
2018-07-12 17:23:52 +01:00