KillCommand: clean up old shitcode

This commit is contained in:
Dylan K. Taylor 2018-07-20 19:44:41 +01:00
parent dbaf7287bc
commit eccc249009

View File

@ -62,15 +62,7 @@ class KillCommand extends VanillaCommand{
$player = $sender->getServer()->getPlayer($args[0]);
if($player instanceof Player){
$sender->getServer()->getPluginManager()->callEvent($ev = new EntityDamageEvent($player, EntityDamageEvent::CAUSE_SUICIDE, 1000));
if($ev->isCancelled()){
return true;
}
$player->setLastDamageCause($ev);
$player->setHealth(0);
$player->attack(new EntityDamageEvent($player, EntityDamageEvent::CAUSE_SUICIDE, 1000));
Command::broadcastCommandMessage($sender, new TranslationContainer("commands.kill.successful", [$player->getName()]));
}else{
$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.generic.player.notFound"));
@ -86,14 +78,7 @@ class KillCommand extends VanillaCommand{
return true;
}
$sender->getServer()->getPluginManager()->callEvent($ev = new EntityDamageEvent($sender, EntityDamageEvent::CAUSE_SUICIDE, 1000));
if($ev->isCancelled()){
return true;
}
$sender->setLastDamageCause($ev);
$sender->setHealth(0);
$sender->attack(new EntityDamageEvent($sender, EntityDamageEvent::CAUSE_SUICIDE, 1000));
$sender->sendMessage(new TranslationContainer("commands.kill.successful", [$sender->getName()]));
}else{
throw new InvalidCommandSyntaxException();