Dylan K. Taylor
66562f24fb
Made Leaves drops more generic, fix dark oak leaves not dropping apples
1.7dev-501
api/3.0.0-ALPHA10
2017-12-13 12:57:58 +00:00
Dylan K. Taylor
56f1a6ba37
Block: Migrated all trivial drops code to getDropsForCompatibleTool()
...
getDrops() should now be overridden only for special cases. There are some non-trivial overrides left that are going to need some extra work to clean up.
2017-12-13 12:49:58 +00:00
Dylan K. Taylor
8c47a338df
Block: Remove unused imports
2017-12-13 12:44:21 +00:00
Dylan K. Taylor
7c6535283e
SnowLayer: Fixed tool requirement
2017-12-13 12:39:29 +00:00
Dylan K. Taylor
c669819bbb
Fixed stained/hardened clay being harvestable without a pickaxe, close #1803
2017-12-13 12:01:46 +00:00
Dylan K. Taylor
50f3231629
Fixed being able to mine double stone slabs without a pickaxe
2017-12-13 11:34:41 +00:00
Dylan K. Taylor
015cde2169
Merge branch 'master' into tools-refactor
2017-12-13 11:26:24 +00:00
Dylan K. Taylor
dc064dfa2e
Level: Fixed some unnecessary double uses of Level::blockHash()
2017-12-13 11:25:36 +00:00
Dylan K. Taylor
131a6a4d19
Cache fix related to #1813 : Don't cache blocks for chunks that don't exist
2017-12-13 10:47:12 +00:00
Dylan K. Taylor
67a576722c
Fixed item frames placed on invalid blocks, close #1804
2017-12-13 09:46:18 +00:00
Dylan K. Taylor
b9b50dd5dc
Added Block->getDropsForCompatibleTool(), removed lots of boilerplate code from subclasses
...
The function name is a little long-winded, but that can always be refactored later if needed. This provides a way for blocks requiring specific tools to override drops with non-standard stuff without needing to worry about what tool type was used.
It's also possible that passing the Item used here is actually entirely redundant, but again that can be fixed later.
2017-12-12 20:02:50 +00:00
Dylan K. Taylor
da3640357c
Rename Block->canBeBrokenWith() to isCompatibleWithTool() and add documentation
...
This name better describes it. "can be broken with" implies that items which this returns false for cannot destroy the block at all, which is incorrect. What this actually returns is whether the item is the best tool to use to break the block.
2017-12-12 19:51:31 +00:00
Dylan K. Taylor
0004e7429f
Added some documentation on harvest level properties
2017-12-12 16:55:00 +00:00
Dylan K. Taylor
e2e6b7516a
Removed WoodenTool classes
...
These were only needed for their fuel properties, which are the same for all tools of the wooden tier anyway.
2017-12-12 13:55:38 +00:00
Dylan K. Taylor
b903161a5d
Refactored tool efficiency handling
...
This fixes lots of bugs with things like wool, cobwebs, swords.
2017-12-12 13:55:36 +00:00
Dylan K. Taylor
99fe63b2a3
Added harvest level properties to applicable blocks
...
this fixes block-breaking animations with wrong tools, and also finally resolves the long-standing hierarchy problem in Stair.
2017-12-12 13:54:17 +00:00
Dylan K. Taylor
dbc180315e
Declare tool harvest level as a property
2017-12-12 13:54:16 +00:00
Dylan K. Taylor
45983acc0d
Fixed too-fast break times with wrong tool types
2017-12-12 13:54:16 +00:00
Dylan K. Taylor
a02af1053f
Remove redundant overrides from WoodenTools
2017-12-12 13:54:16 +00:00
Dylan K. Taylor
7de88b9040
Tool tier efficiency should still apply if the block can't be harvested
...
If you use an iron pickaxe on obsidian, it still mines faster because the tool types are compatible, even though the tool is not high enough.
2017-12-12 13:54:06 +00:00
Dylan K. Taylor
58327d0514
Change block tool types to bitflags
...
This allows specification of multiple tool types for a block, such as cobwebs.
2017-12-12 13:51:33 +00:00
Dylan K. Taylor
db31d13f96
Added Item->getBlockToolType()
2017-12-12 13:45:52 +00:00
Dylan K. Taylor
55d0684565
Move block-breaking tool-type constants to a BlockToolType interface
2017-12-12 13:45:52 +00:00
Dylan K. Taylor
7e3cd24444
Added TieredTool->getTier()
2017-12-12 13:45:51 +00:00
Dylan K. Taylor
2088a43c56
Refactored tool hierarchy
2017-12-12 13:45:51 +00:00
Dylan K. Taylor
3beccc47cd
SlotChangeAction: Remove superfluous >= 0 inventorySlot check
...
This is done by slotExists() anyway.
2017-12-12 10:36:53 +00:00
Dylan K. Taylor
dfc2d1dfe6
Stop hardcoding src/pocketmine/resources everywhere
2017-12-11 19:52:49 +00:00
Dylan K. Taylor
1f1531810d
Added \pocketmine\RESOURCE_PATH and Server->getResourcePath()
2017-12-11 19:52:20 +00:00
Dylan K. Taylor
a5fc77749f
Added -file (-f) option to start.ps1
...
This allows specifying a PocketMine-MP PHP file to execute (phar or source) to use to run the server, like start.sh. If not specified, auto-detection is used.
2017-12-11 19:40:02 +00:00
Dylan K. Taylor
98cb7f2e10
Removed redundant filePath from Server constructor
...
This parameter is hardcoded to \pocketmine\PATH in PocketMine.php. Additionally, it does not make sense for the server source path to not be the server source path. \pocketmine\PATH is accessible from the Server context, therefore it should be used and does not need to be stored.
2017-12-11 19:25:06 +00:00
Dylan K. Taylor
e58db75396
Level: Remove redundant null checks from useBreakOn()
...
These checks are not needed as of 3eae7a187524233f35deae028b01cf58ccd48157.
2017-12-11 16:31:43 +00:00
Dylan K. Taylor
a94c669730
Fixed sword efficiency on anything that's not cobwebs
2017-12-11 12:57:18 +00:00
Dylan K. Taylor
45ee115b67
Player: Fixed bad effects killing creative players
...
Players aren't supposed to take magic damage in creative... I don't know who added this, but it's wrong.
2017-12-10 20:50:50 +00:00
Dylan K. Taylor
44e06f6a32
Player: Stop abusing getItemInHand() when we already have it stored
2017-12-10 17:08:56 +00:00
Dylan K. Taylor
2e62c084a4
Oops! composer.lock wasn't up to date
2017-12-10 12:34:01 +00:00
Dylan K. Taylor
a3622dfa9d
Updated PocketMine-SPL dependency
2017-12-10 12:26:48 +00:00
Dylan K. Taylor
7c8a29151c
MemoryManager: Remove unused field (leftover from 59d9d6a7df92a986ef5896dc0f2afbbe4606114f)
2017-12-10 12:12:43 +00:00
Dylan K. Taylor
8a90d159fe
Cleanup unused imports
2017-12-10 12:09:46 +00:00
Dylan K. Taylor
bf4076766e
Living: Fixed passing FloatTag to setHealth() when HealF tag is present, close #1784
2017-12-09 20:31:14 +00:00
Dylan K. Taylor
49dbd8b2c8
Living: Remove superfluous fire resistance check from dealFireDamage()
...
This is already checked in Living->attack(). It's preferable to allow it to be cancelled there since plugins can then un-cancel EntityDamageEvent to bypass the effect.
2017-12-07 17:32:50 +00:00
Dylan K. Taylor
502dd14c67
Entity: Remove excess whitespace in doOnFireTick()
2017-12-07 17:28:37 +00:00
Dylan K. Taylor
74239eec69
Living: Remove nonsensical >0 condition on boolean
...
Maybe this once returned integers, but it doesn't anymore.
2017-12-07 16:49:16 +00:00
Dylan K. Taylor
3c936e1be8
Entity: removed dead maxFireTicks property
2017-12-07 16:37:32 +00:00
Dylan K. Taylor
16fd37a039
Entity: Add getter & setter for fireTicks
2017-12-07 16:37:01 +00:00
Dylan K. Taylor
1ce961f688
Merge branch 'command-reader-fix'
2017-12-07 13:55:48 +00:00
Dylan K. Taylor
d80f711d18
CommandReader: Removed redundant else branch
2017-12-07 13:50:24 +00:00
Dylan K. Taylor
ebd3d207e4
Fixed server not accepting commands after pressing ctrl+D (non-readline)
2017-12-07 13:42:34 +00:00
Dylan K. Taylor
31f0437c96
fix readline crash when user presses ctrl+D
2017-12-07 13:41:58 +00:00
Dylan K. Taylor
b06ca6eb0b
Rename Living->callDeathEvent() to Living->onDeath()
2017-12-07 12:26:49 +00:00
Dylan K. Taylor
67a09a9b16
Bump versions for 1.2.6
...
No changes. Mojang sucks.
2017-12-06 18:12:45 +00:00