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Living: Remove superfluous fire resistance check from dealFireDamage()
This is already checked in Living->attack(). It's preferable to allow it to be cancelled there since plugins can then un-cancel EntityDamageEvent to bypass the effect.
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@ -518,12 +518,6 @@ abstract class Living extends Entity implements Damageable{
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}
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}
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protected function dealFireDamage(){
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if(!$this->hasEffect(Effect::FIRE_RESISTANCE)){
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parent::dealFireDamage();
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}
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}
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/**
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* Ticks the entity's air supply when it cannot breathe.
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* @param int $tickDiff
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