e9f2bf0085
Better time ticking and sync ( #2 )
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* Remove unnecessary SetTimePacket spam
This is handled automatically client-side, as long as it is calculated correctly server side there is no issue (unless the server hits a spot of bad lag)
* Better client/server time sync when lagging
2016-10-02 12:54:27 +01:00
900c4adb66
Create sign tile like it should be.
2016-09-30 19:19:56 +01:00
e962f7fb0a
Fixed bug in updateAround where only one block is updated
2016-09-30 19:19:54 +01:00
795d6c8ddf
Fix entity-related memory leak on chunk unload
2016-09-30 19:19:48 +01:00
a6f8379c40
Fix time bugs
2016-09-28 13:59:52 +01:00
6fb41c5c7f
UpdateBlockPacket fixed and changed skinName to skinId
2016-06-22 01:09:48 +02:00
df8e1e8702
Spawn unleashed, movement fixed and some Player DataProperty cleanup
2016-06-22 00:08:52 +02:00
f82c59bdc4
Fixes #3991 , closes #4011
2016-03-15 22:52:49 +08:00
0b06a4f703
Fixed #3692 ; fixed "arrows should not catch fire in fire blocks"
2016-03-10 17:45:06 +08:00
781de3efab
Addresses #4024
2016-03-06 23:13:33 +08:00
ed9888a2cb
Fixed #3963 , closes #3979 , added hash for non-numeric seeds
2016-02-22 19:40:40 +08:00
56644fed9d
Fixed #3961
2016-02-22 15:42:44 +08:00
36028679d8
Merge pull request #3956 from redcrab2016/redcrab2016-patch-1
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PR: Bug Fix - Crash if player is spawn to Y coord. >0 & <1
2016-02-22 14:15:11 +08:00
a6cd526e60
PHP7 to master
2016-02-21 12:47:30 +01:00
675583293f
Crash if player spawn back to Y coord. >0 & <1
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The issue come from line 2664 : $v = $spawn->floor()
If $spawn->y is in ]0..1[ then $v->y == 0
Then getBlockId : line 2670 use 'y' as -1 => Crash boom
2016-02-18 10:54:54 +01:00
302fb9e65e
Add @throws docs.
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Signed-off-by: Dongjoon Hyun <dongjoon@apache.org >
2016-02-17 14:22:47 -08:00
606948ef8e
Fixed return value of Level::getTickRateTime()
2015-09-27 14:31:15 +02:00
0bcf639a98
Changed how exceptions work and are logged, throw proper exceptions on tasks
2015-09-18 12:03:24 +02:00
3ffdb8e552
Removed @deprecated classes, methods and properties, added some type hints
2015-09-12 17:10:11 +02:00
29a5012c02
Merge remote-tracking branch 'origin/mcpe-0.12' into php7
2015-09-12 01:03:09 +02:00
e137ac4c56
Base PHP7 work to make it "run" - READ NEXT LINES!
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All plugins will need to bump the API if they want to use this.
NOTE THAT THIS IS NOT THE FINAL API 2.0.0 AND THAT THERE WILL BE MORE CHANGES.
To start updating, you might also want to read https://secure.php.net/manual/en/migration70.php and specifically https://secure.php.net/manual/en/migration70.incompatible.php
To compile PHP7 with some of the required dependencies, use https://gist.github.com/shoghicp/166ab26ce5cc7a390f45
ONLY LINUX IS TESTED, DO NOT ASK FOR OTHER PLATFORMS!
----- THIS VERSION IS NOT SUPPORTED -----
This version WILL crash randomly in unexpected places due to PHP7, pthreads, PocketMine or cosmic rays.
Handle with care, and store under direct sunlight for the best performance.
2015-09-10 21:29:29 +02:00
bdf5c46793
Merge branch 'master' into mcpe-0.12
2015-08-31 17:51:07 +02:00
66b86c3685
Merge pull request #3423 from willowmaster66/willowmaster66-patch-1
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Block cache not cleared with a call to clearcache
2015-08-31 21:43:03 +09:30
0348d181d4
Remove unused parameter in Level::requestChunk
2015-08-29 18:03:40 +08:00
0b9b1738b3
Block cache not cleared with a call to clearcache
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While trying to figure out Github and looking for a different bug I found this small bug in the code. The ClearCache function on Level.php did not correctly clear the blockcache.
2015-08-27 10:44:44 +02:00
7f8b39a63c
Renamed NBT tags to have Tag in the name
2015-08-23 00:25:29 +02:00
31ef7721b1
Removed network channels, bumped protocol
2015-08-12 14:59:48 +02:00
534b988a1c
Added basic Nether generator
2015-08-09 00:38:23 +02:00
d4163ea01c
Added sneaking, sprinting
2015-08-08 13:02:59 +02:00
b3efb733a2
Improved block breaking timing, added faster block breaking with swords
2015-08-08 00:33:52 +02:00
fcba9596d6
Added CanDestroy and Lock tag
2015-08-07 22:20:01 +02:00
01d93d6e10
Added CanPlaceOn tag
2015-08-07 22:13:52 +02:00
3e2cce3c2c
use cleanup
2015-08-07 21:26:24 +02:00
696edfd31f
Added custom block data (example, chests), better deep checking of same NBT
2015-08-07 17:24:35 +02:00
cba9ff393c
Fixed properties for NBT, fixed dropping items removing extra data set
2015-08-06 21:51:39 +02:00
554bfb4855
Added methods for adding custom names directly to items
2015-08-06 21:09:37 +02:00
9456e20770
Added support for extra data, improved BinaryStream
2015-08-04 18:29:13 +02:00
522932d7c0
Added new sounds, events, particles
2015-08-03 12:42:47 +02:00
5621ab0c49
Updated some packets for 0.12, UUIDs, other stuff!
2015-08-02 01:22:36 +02:00
4258e22c02
Made some changes for 0.12
2015-08-01 19:14:44 +02:00
26c9eed82e
Added all block hardness
2015-07-27 20:31:55 +02:00
f3c46b12c5
Block breaking part 1
2015-07-27 20:31:55 +02:00
f7ec1de0fd
Players now have entity id 0
2015-06-19 14:40:05 +02:00
b856e5e909
Fixed #3093
2015-06-19 13:42:20 +02:00
33e312c7d0
Added extra memory reportings (heap, stack), stop tasks faster, added extra timeouts fro ServerKiller
2015-06-13 15:37:02 +02:00
2ac27bd382
Improved safe spawn calculation, fixes #3094
2015-06-13 14:43:14 +02:00
2a1a09a923
Create chunks in case of dropping items outside of world boundaries
2015-06-09 09:45:40 +02:00
7b17bf416e
Fixed Arrows not hitting entities, added new movement system
2015-06-07 21:08:46 +02:00
d0f743a99e
Fixed /time add message, chunk tick reset default
2015-06-07 20:15:30 +02:00
d881dbf1a2
Only spawn break particles when needed
2015-06-07 12:33:53 +02:00