413 Commits

Author SHA1 Message Date
Dylan K. Taylor
1eee24f1fa Implemented coral blocks
there are some complications with coral plants due to the fact we're stuck with R12 worlds right now - and also coral fans are a major pain to implement due to how messed up the metadata is.
2020-11-16 18:05:39 +00:00
Dylan K. Taylor
12e185e3f6 Relocate EntityLegacyIds to pocketmine\data\bedrock package 2020-11-01 17:07:34 +00:00
Dylan K. Taylor
1f2bc8cb69 World: remove rogue import 2020-11-01 17:05:57 +00:00
Dylan K. Taylor
4231bfdc7e Relocate biome ID constants to pocketmine\data\bedrock package 2020-11-01 16:53:06 +00:00
Dylan K. Taylor
3f254bd49c Separated effects' MCPE ID registration from VanillaEffects 2020-10-24 18:52:20 +01:00
Dylan K. Taylor
c5b925a213 Moved EnchantmentIds to pocketmine/data/bedrock package 2020-10-24 18:24:39 +01:00
Dylan K. Taylor
47976bac34 Moved enchantment ID handling to pocketmine/data/bedrock package
this permits plugins to register their own enchantments mapped to MCPE IDs again.
2020-10-24 17:59:46 +01:00
Dylan K. Taylor
68c408268c Separate dye colour ID management from DyeColor enum 2020-07-05 19:04:22 +01:00
Dylan K. Taylor
144a66c110 cumulative imports cleanup (again) 2020-05-12 22:38:59 +01:00
Dylan K. Taylor
b4606a4cd0 remove PM resource interaction from StartGamePacket
also lose the cache, because it's not very useful ...
2020-05-06 13:17:16 +01:00
Dylan K. Taylor
218f32f5b8 De-duplicate code used by legacy <-> string ID mapping classes 2020-05-06 13:15:54 +01:00
Dylan K. Taylor
c2b438ccb6 git you need to stop doing this to me REEEEEEEEEEEEEEEEEEEEEEE 2020-05-04 14:30:01 +01:00
Dylan K. Taylor
3a42c21cc1 wrap up block_id_map in a class 2020-04-24 21:28:27 +01:00