4aef9919dc
Use newly added API method
2018-10-20 16:26:10 +01:00
43426a4c5c
Level: Add API method getViewersForPosition()
...
This returns all players who have the given position within their view radius.
2018-10-20 16:25:56 +01:00
3028832cd3
Entity: remove redundant check from spawnTo()
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this won't be reached if the player isn't using this chunk anyway.
2018-10-20 16:24:46 +01:00
9f8a2dc61a
Make use of new API method getChunkAtPosition()
2018-10-20 15:58:29 +01:00
d9ebe6f321
Level: Added API method getChunkAtPosition()
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This returns the chunk containing the given vector.
2018-10-20 15:54:13 +01:00
605e7e08ed
Remove some deprecated methods
2018-10-20 15:29:43 +01:00
e035be8498
Remove some master-only usages of addGlobalPacket()
2018-10-20 15:27:08 +01:00
831a35ec69
Merge branch 'release/3.4'
2018-10-20 15:26:17 +01:00
cb1eb1ee09
Level: Rename addGlobalPacket() to broadcastGlobalPacket()
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this name makes the intention more clear and consistent with other functions.
2018-10-20 15:24:33 +01:00
d563b9e31b
Level: Added API method broadcastPacketToViewers()
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This supersedes addChunkPacket() in most cases, and has a more clear name. It broadcasts the given packet to every player who has the target position within their chunk load radius.
2018-10-20 15:14:41 +01:00
517a21c418
RegionLoader: remove unused constant
2018-10-20 14:19:27 +01:00
d60c19551b
Merge branch 'release/3.4'
2018-10-19 18:53:24 +01:00
7c44eea625
Merge branch 'release/3.3' into release/3.4
2018-10-19 18:53:18 +01:00
d749f19c73
Merge branch 'release/3.2' into release/3.3
2018-10-19 18:53:12 +01:00
41fd03f329
LightUpdate: fixed double-updated nodes not getting light propagated appropriately
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This can happen when a light source is removed and later encountering another light source to fill the gap. A higher light level may get set and then not propagated. This bug is difficult to explain, but fairly easy to reproduce.
2018-10-19 18:53:04 +01:00
93b8a6c44a
Level: fix light removal bugs caused by 48a5eeb3a4
and 19e68f98a7
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BlockFactory::\$lightFilter and Block->getLightFilter() are not equivalent.
2018-10-19 18:52:42 +01:00
7642298b4f
Merge branch 'release/3.4'
2018-10-19 15:56:07 +01:00
646c8970b8
Merge branch 'release/3.3' into release/3.4
2018-10-19 15:56:01 +01:00
58067b2ad1
Merge branch 'release/3.2' into release/3.3
2018-10-19 15:55:53 +01:00
0c9946621c
Level: Do not tick chunks which have unloaded adjacent chunks
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Grass can cause issues here by requesting blocks randomly offset away from itself, which can cause silent chunk loading on chunk ticking. It also causes crashes if chunk autoloading is taken away, which is obviously undesired.
It was also noticed that player chunkloaders cause chunks to start getting ticked as soon as they load their first chunk, which is before the entity is visible to everyone else on the server. This is probably undesired behaviour.
2018-10-19 15:48:46 +01:00
39808dd94f
Actually merge branch 'release/3.4' this time
2018-10-19 15:35:23 +01:00
d88b32da91
Drop useless numeric IDs for attributes, use strings instead
2018-10-19 15:29:01 +01:00
20b87b7875
Level: reduce complexity of populateChunk()
2018-10-19 15:29:01 +01:00
a2a6286e1c
ItemFactory: clean up some unnecessary code
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this try/catch isn't needed because the list offset derivation function will deal with invalid IDs anyway.
2018-10-19 15:29:01 +01:00
e7494fff96
- the fix didn't fix
...
this is a mess
it would be nice not to have to start the server to find these kinds of bugs >.<
2018-10-19 15:29:01 +01:00
f81849e550
ItemFactory: fix special case handling for durable items, close #2483
2018-10-19 15:29:01 +01:00
ec5af0398e
VersionString: use appropriate regex for number matching
2018-10-19 15:29:00 +01:00
f1cd6940f9
Merge branch 'release/3.3' into release/3.4
2018-10-16 22:56:46 +01:00
af5637e050
PlayerListEntry: remove dead fields
2018-10-16 22:56:21 +01:00
4221e274d6
Merge branch 'release/3.3' into release/3.4
2018-10-16 18:20:14 +01:00
a524b0e447
3.3.1 is next
2018-10-16 18:19:49 +01:00
88a5e92c20
Release 3.3.0
2018-10-16 17:47:35 +01:00
1983964f9e
3.2.6 is next
2018-10-16 17:26:04 +01:00
c4c55a45c9
Release 3.2.5
2018-10-16 17:17:53 +01:00
c5cd813b76
bump PM version
2018-10-16 17:15:49 +01:00
bc2dff3f51
version numbers
2018-10-16 17:15:26 +01:00
839d5eab7b
Protocol changes for 1.7
...
there's also some new cases in stats, but we don't care about those anyway.
2018-10-16 17:13:52 +01:00
cd506bb443
shuffle back to 3.4 to make space for new MCPE release
2018-10-16 17:11:46 +01:00
4c8ffce86f
Merge branch 'release/3.2' into release/3.3
2018-10-16 16:46:39 +01:00
78923177f9
VersionString: use appropriate regex for number matching
2018-10-16 16:46:27 +01:00
7d74ebbebc
Merge branch 'release/3.3'
2018-10-16 09:51:30 +01:00
df6bb2ea0e
Merge branch 'release/3.2' into release/3.3
2018-10-16 09:51:19 +01:00
b7062e7bff
CrashDump: don't try to report code that doesn't exist
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this can happen when eval() is used, and then we get a big blank mess with nothing on it. eval() is a special case that should be handled separately, but for now this is just fixing a bug.
2018-10-16 09:50:59 +01:00
70054de575
Clean up garbage in Tree populators
2018-10-15 19:42:16 +01:00
cfee0a4e0b
Merge branch 'release/3.3'
2018-10-14 11:08:50 +01:00
ba68192206
Fixed bad event handlers (whose errors get caught) breaking recursion protection for future event calls
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This was observed in a recent crashdump where a plugin triggered a recursion error, but the stack trace did not contain any sign of a recursive event call. I conclude that this must have been caused by previous event handlers triggering errors 50 times in order to make the recursion detection break, because the recursion detection did not decrement the counter in cases where an exception was thrown.
2018-10-14 11:07:16 +01:00
1b572d3e40
Level: rename unload to onUnload()
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again, this is an intentional rug-jerk, along with a clearer naming.
2018-10-13 15:43:43 +01:00
bb286dea91
Server: more elegant isLevelGenerated() check
2018-10-13 15:37:26 +01:00
39d1196e4c
Leaves: fix performance issue introduced by block meta nuke
2018-10-13 12:28:33 +01:00
f671da99a6
BlockFactory: fix failing test
2018-10-12 21:40:45 +01:00