Commit Graph

9452 Commits

Author SHA1 Message Date
f4ee2912db Server: tell me what is wrong when crash archive submission fails 2020-06-04 13:48:40 +01:00
03e8cd3ed4 Player: fixing ground state handling in spectator mode, closes #3552, closes #3553 2020-06-04 11:10:21 +01:00
7af4e70f64 Entity: fixed movement updates not firing after teleport
this became obvious by teleporting non-moving entities into the air and observing that they didn't fall.
2020-06-04 10:52:04 +01:00
92ed9e6125 3.12.6 is next 2020-06-03 10:59:33 +01:00
c32026333f Release 3.12.5 3.12.5 2020-06-03 10:59:33 +01:00
915224c8e5 Living: fix being unable to die in the void 2020-06-02 23:18:40 +01:00
734bc6c4a7 3.12.5 is next 2020-06-02 18:40:33 +01:00
d36b24c518 Release 3.12.4 3.12.4 2020-06-02 18:40:33 +01:00
d554d8060b fixed absorption hearts not being consumed, closes #3546
this was caused by a bad fix for switching. we can't consider zero-damage attacks as cancelled because zero-damage might have been the result of things like consuming absorption hearts, so the aftereffects need to be processed even when the net damage is zero.
2020-06-02 10:09:18 +01:00
b48243fd09 Bump phpstan/phpstan-phpunit from 0.12.10 to 0.12.11 (#3547) 2020-06-01 18:05:51 +00:00
92cffc00d0 3.12.4 is next 2020-06-01 13:18:28 +01:00
e87e974323 Release 3.12.3 3.12.3 2020-06-01 13:18:28 +01:00
a3f6338626 Player: fixed internal server error when using insert-before on a client-sided book page 2020-06-01 12:59:18 +01:00
21aef97ba7 Player: fixed swapping book pages that only exist client-side, closes #3322 2020-06-01 12:50:39 +01:00
ed0d1978aa WritableBook: fixed thrown exception when asking for a page that doesn't exist (it's allowed to return null for a reason ...) 2020-06-01 12:46:41 +01:00
d64561b0b1 Fixed internal server error when deleting book pages that only exist client side 2020-06-01 12:39:17 +01:00
d234d3e45e ParticleCommand: added mobflame, closes #3102 2020-05-31 20:28:57 +01:00
5056754cea NetworkBinaryStream: do not round vectors directly on reading
fixes #3199
2020-05-31 20:17:42 +01:00
2dc3cf8162 InventoryTransaction: sync inventories before throwing validation exception to caller
fixes #3226

really the transaction shouldn't be handling inventory sync at all, but that's a job for another commit.
2020-05-31 20:10:29 +01:00
8c5a81cf5c Living: improved projectile knockback
this isn't pretty, but it works. I have a nicer idea how to do this on PM4, but it's going to involve BC breaks (as usual).
closes #3382
2020-05-31 20:04:12 +01:00
2b58f2bafd FallingBlock: remove superfluous transparent check, closes #3339 2020-05-31 19:54:47 +01:00
5dadf12374 Living: fixed cooldown damage logic, closes #2939 2020-05-31 19:46:51 +01:00
0d4e473bdd Reduce ResourcePackChunkData chunk size to 128 KB
while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
11cedc4011 Player: added a constant for resource pack chunk sending size 2020-05-31 19:23:21 +01:00
3f2455f090 SnowLayer: fixed layer stacking, closes #2775 2020-05-31 17:38:24 +01:00
9d26a224a2 DoublePlant: add flammability info, closes #2465 2020-05-31 17:04:50 +01:00
c4ad390463 pocketmine.yml: raise default population-queue-size to 32
the old limit was made in the php5 days when performance was far worse and it was much more costly to generate chunks that weren't needed. Now it's significantly less and having a higher limit allows terrain to be sent more quickly in new worlds and to fast-moving players.
This limit really ought to go away completely but considering the technical barriers in the way it'll have to stay for now.
2020-05-31 16:58:53 +01:00
42e14f749e Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00
3f07f06874 updated composer lockfile 2020-05-31 14:42:31 +01:00
10279e11ed updated build/php submodule to pmmp/php-build-scripts@d475b694e4 2020-05-31 14:33:26 +01:00
673e444456 phpstan: fix build failure 2020-05-31 13:02:32 +01:00
89c49d77c6 ditch irstea/phpunit-shim, more trouble than it's worth 2020-05-31 12:03:38 +01:00
c3a795e876 Fix walk sounds (#3492)
Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-24 14:03:14 +01:00
4199c3796f Water: Remove duplicate call to Entity->resetFallDistance() (#3524)
It's not clear what the intended goal of this code was, but the duplicate call is obviously useless.
2020-05-24 14:00:19 +01:00
bf6af269c8 StartGamePacket: use PUBLIC visibility by default 2020-05-20 20:04:39 +01:00
a29424f5b3 UIProfile: name constants as they appear in the MC user-facing settings
I think these names are stupid, but it'll be easier for people to figure out what they refer to if they match the client-sided naming.
2020-05-20 15:06:50 +01:00
ff3af492f8 Random: remove multiline formatting in nextSignedInt()
I'm sick to death of formatting tools messing with this...
2020-05-20 14:34:29 +01:00
80b804f7aa automated imports cleanup 2020-05-20 14:31:31 +01:00
3a78735982 added UIProfile protocol constants
these are only used in the LoginPacket, but plugin devs will probably find them useful anyway
2020-05-20 14:27:50 +01:00
ab32784c74 UpdateBlockSyncedPacket: remove default values for fields 2020-05-20 13:58:36 +01:00
816234a379 UpdateBlockSyncedPacket: populate missing information for second field 2020-05-20 13:57:08 +01:00
b7bf92a5e9 SimpleEventPacket: added missing type constant 2020-05-20 13:50:43 +01:00
dcca000ead PlayerActionPacket: added missing constant 2020-05-20 13:44:52 +01:00
c4ea51f985 NpcRequestPacket: added request type constants 2020-05-20 13:42:40 +01:00
8202bb1cd8 MoveActorAbsolutePacket: added missing flag 2020-05-20 13:39:56 +01:00
b75758e35e MoveActorDeltaPacket: added missing flags 2020-05-20 13:39:37 +01:00
38a06f76f8 LoginPacket: remove unused constant 2020-05-20 13:15:43 +01:00
84f99ed418 CommandOriginData: Rename previously unknown field 2020-05-20 13:00:03 +01:00
fd63f19199 make use of new GameRuleType constants 2020-05-20 12:35:29 +01:00
66d44aa814 added GameRuleType protocol constants 2020-05-20 12:35:07 +01:00