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Living: fixed cooldown damage logic, closes #2939
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@ -436,6 +436,9 @@ abstract class Living extends Entity implements Damageable{
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* to effects or armour.
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*/
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public function applyDamageModifiers(EntityDamageEvent $source) : void{
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if($this->lastDamageCause !== null and $this->attackTime > 0){
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$source->setModifier(-$this->lastDamageCause->getBaseDamage(), EntityDamageEvent::MODIFIER_PREVIOUS_DAMAGE_COOLDOWN);
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}
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if($source->canBeReducedByArmor()){
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//MCPE uses the same system as PC did pre-1.9
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$source->setModifier(-$source->getFinalDamage() * $this->getArmorPoints() * 0.04, EntityDamageEvent::MODIFIER_ARMOR);
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@ -514,11 +517,6 @@ abstract class Living extends Entity implements Damageable{
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public function attack(EntityDamageEvent $source) : void{
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if($this->noDamageTicks > 0){
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$source->setCancelled();
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}elseif($this->attackTime > 0){
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$lastCause = $this->getLastDamageCause();
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if($lastCause !== null and $lastCause->getBaseDamage() >= $source->getBaseDamage()){
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$source->setCancelled();
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}
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}
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if($this->hasEffect(Effect::FIRE_RESISTANCE) and (
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@ -40,6 +40,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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public const MODIFIER_CRITICAL = 7;
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public const MODIFIER_TOTEM = 8;
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public const MODIFIER_WEAPON_ENCHANTMENTS = 9;
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public const MODIFIER_PREVIOUS_DAMAGE_COOLDOWN = 10;
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public const CAUSE_CONTACT = 0;
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public const CAUSE_ENTITY_ATTACK = 1;
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@ -181,4 +182,8 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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public function setAttackCooldown(int $attackCooldown) : void{
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$this->attackCooldown = $attackCooldown;
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}
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public function isCancelled() : bool{
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return parent::isCancelled() or $this->getFinalDamage() <= 0;
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}
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}
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