a2543ff80d
Position: add getLevelNonNull()
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this allows assuming that a position has a valid world in places where it's never expected to not be valid. Since this is the vast majority of usages, it eliminates a lot of possible null-pointer warnings given by static analysers.
TODO: Consider whether we can make Position->getLevel/World use this behaviour out of the box in the next major version.
2020-04-14 11:08:37 +01:00
f624871b3f
strip extra blank lines (php-cs-fixer)
2020-01-22 14:50:29 +00:00
e66b1953de
Block: added flame encouragement and flammability properties
2018-04-10 09:58:08 +01:00
55d0684565
Move block-breaking tool-type constants to a BlockToolType interface
2017-12-12 13:45:52 +00:00
d1db27016e
s/facePos/clickVector/
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clickVector better describes this
2017-10-27 19:05:26 +01:00
d8b1757ebc
added some nullable and void typehints to Block API
2017-10-11 18:45:40 +01:00
6d5620606e
Block->place() parameter refactor to make things clearer
2017-08-26 14:41:49 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
6efa4343b1
Cleaned up fuel duration handling, fixed some fuel items not working in furnaces
2017-08-17 10:22:47 +01:00
3135fe3c69
Added API method Block->getItemId(), cleaned up excess wooden stairs and fence-gate classes, added more wooden door types
2017-08-04 13:02:24 +01:00
6ae24c5c19
Removed unnecessary methods Block->canBeActivated() and Item->canBeActivated() (needless extra confusion)
2017-07-30 18:14:43 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
4ae18526d1
Fix fence gates opening in opposite direction to expected
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This still occasionally occurs due to a bug that seems to exist with
entity rotation calculations. May happen at 45° 135° 225° and 315°
2017-02-22 09:46:54 +00:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
bf4b96e144
Block: Fix fence gate rotation when opened or closed. TODO: fix gate opening direction
2016-09-28 13:59:52 +01:00
ccca3ec0bf
FIxed a bug No sound for FenceGate
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missing "use pocketmine\level\sound\DoorSound;"
2015-09-06 22:55:56 +09:00
311d8d94dd
Added sound for opening/closing (FenceGates)
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Added DoorSound on opening/closing FenceGates depending on #3367 @0929hitoshi 's Idea
2015-08-11 12:48:41 +02:00
0380e9009a
Added block break tool type, fixed falling sand, fixed duplicated jungle leaves
2015-07-27 20:31:55 +02:00
26c9eed82e
Added all block hardness
2015-07-27 20:31:55 +02:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
545f68382c
Increased Fence, Fence Gate and Stone Wall Y bounding box
2014-11-22 13:44:05 +01:00
522b75645c
Merge branch 'master' into 0.10
2014-11-05 19:04:36 +01:00
8601405a88
Fixed CPU leak
2014-10-31 21:07:00 +01:00
4fba6d7c86
Merge branch 'master' into 0.10
2014-10-30 23:20:59 +01:00
289bc56b4b
Blocks now save their bounding box, fixed entity block collision check
2014-10-29 15:43:23 +01:00
7abf52e615
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
2014-10-27 15:39:20 +01:00
d3327f450c
Added different Fence Gates, new Fence Gate crafting recipes
2014-10-18 17:56:18 +02:00
1eec333501
Save block bounding boxes, improves block cache
2014-10-13 18:38:00 +02:00
e9a2f88847
Added Fire, Lava damage
2014-09-16 10:42:29 +02:00
42033da08b
Fixed #2035 Invalid Fence Gate bounding box
2014-09-16 00:47:04 +02:00
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
a23352be88
Added Ladder bounding box
2014-08-30 23:45:08 +02:00
cd5e16f017
Added Fence Gate bounding box
2014-08-30 23:20:59 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00