Commit Graph

20 Commits

Author SHA1 Message Date
f1048aeaa3 Block: rework addVelocityToEntity() to avoid vector3 mutation 2020-06-27 21:38:24 +01:00
1ef6e5e17b TileFactory now only manages loading tiles from NBT, not direct creation
my objective is to make this use proper constructors like entities, but there's a couple of obstacles to get around first.
2020-06-21 00:47:02 +01:00
8e2b9b686b Block: Invert default behaviour of silk touch (more logical)
Now, blocks do not respond to silk touch unless specifically opted into. Since this always involves custom drops in one way or another, it's easy enough to figure out which blocks need to be marked for silk touch - anything that overrides getDrops, getDropsForCompatibleTool or getSilkTouchDrops is a block which _might_ need to be flagged. Using these criteria to reduce the number of blocks needing to be checked, I was able to manually invert the behaviour as needed.

This fixes reoccurring bugs with blocks erroneously dropping themselves whenever new blocks are added and someone forgot to set that flag, granting players access to internal blocks with strange behaviour.
2020-05-21 13:02:36 +01:00
3f1f135a59 remove a couple more Position->getWorld() usages 2020-05-19 21:38:51 +01:00
8a8b1b0b97 Remove Position->setWorld() 2020-05-19 18:33:16 +01:00
6b037d6a4c RuntimeBlockMapping: these IDs are not static any more 2020-05-11 12:40:55 +01:00
ac5cf2443e convert TileFactory to singleton 2020-04-26 01:11:30 +01:00
287bf4274f move RuntimeBlockMapping to convert package 2020-04-24 12:42:43 +01:00
5a94af40e2 Convert ItemFactory to singleton 2020-04-24 00:18:31 +01:00
aa1828aa98 RuntimeBlockMapping is now a singleton instead of static class
this prepares for a fully dynamic block mapper, as well as allowing a small performance improvement to chunk encoding by eliding the constant lazy-init checks.
2020-04-23 21:09:58 +01:00
86e051b7bf Merge commit 'a2543ff80d2906bccda1a4e2fdbd9d8e7d147fb3' 2020-04-18 17:33:05 +01:00
055b13a6cf strip extra blank lines (php-cs-fixer) 2020-01-22 15:14:10 +00:00
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
0f718ea28b Merge commit '8726604899d1a371567141e0831ed570d3233356' 2019-12-25 14:19:35 +00:00
4898a35613 cleanup block dual bounding box clusterfuck
"bounding box" serves no tangible purpose, only collision boxes do right now.
2019-08-15 17:23:55 +01:00
73b2669712 remove World->isFullBlock(), add Block->isFullCube(), clean up some BB mess 2019-08-15 16:22:54 +01:00
e29ac514d7 Block->getBoundingBox() and Block->getCollisionBoxes() are now final
Force usage of Block->recalculateBoundingBox() and Block->recalculateCollisionBoxes()
2019-08-15 16:16:08 +01:00
53ab860db5 first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
2019-08-05 16:44:09 +01:00
1fcec87b98 Block: remove unused function 2019-08-03 17:13:02 +01:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00