convert TileFactory to singleton

This commit is contained in:
Dylan K. Taylor 2020-04-26 01:11:30 +01:00
parent 2d55b2db1b
commit ac5cf2443e
6 changed files with 43 additions and 47 deletions

View File

@ -163,7 +163,7 @@ class Block{
}
}
if($oldTile === null and $tileType !== null){
$this->pos->getWorldNonNull()->addTile(TileFactory::create($tileType, $this->pos->getWorld(), $this->pos->asVector3()));
$this->pos->getWorldNonNull()->addTile(TileFactory::getInstance()->create($tileType, $this->pos->getWorld(), $this->pos->asVector3()));
}
}

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@ -43,7 +43,6 @@ use pocketmine\block\tile\MonsterSpawner as TileMonsterSpawner;
use pocketmine\block\tile\Note as TileNote;
use pocketmine\block\tile\Sign as TileSign;
use pocketmine\block\tile\Skull as TileSkull;
use pocketmine\block\tile\TileFactory;
use pocketmine\block\utils\DyeColor;
use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\block\utils\PillarRotationTrait;
@ -86,8 +85,6 @@ class BlockFactory{
public $blastResistance;
public function __construct(){
TileFactory::init();
$this->fullList = new \SplFixedArray(8192);
$this->lightFilter = \SplFixedArray::fromArray(array_fill(0, 8192, 1));

View File

@ -71,7 +71,7 @@ abstract class Spawnable extends Tile{
final public function getSpawnCompound() : CompoundTag{
$nbt = CompoundTag::create()
->setString(self::TAG_ID, TileFactory::getSaveId(get_class($this))) //TODO: disassociate network ID from save ID
->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this))) //TODO: disassociate network ID from save ID
->setInt(self::TAG_X, $this->pos->x)
->setInt(self::TAG_Y, $this->pos->y)
->setInt(self::TAG_Z, $this->pos->z);

View File

@ -69,7 +69,7 @@ abstract class Tile{
public function saveNBT() : CompoundTag{
$nbt = CompoundTag::create()
->setString(self::TAG_ID, TileFactory::getSaveId(get_class($this)))
->setString(self::TAG_ID, TileFactory::getInstance()->getSaveId(get_class($this)))
->setInt(self::TAG_X, $this->pos->getFloorX())
->setInt(self::TAG_Y, $this->pos->getFloorY())
->setInt(self::TAG_Z, $this->pos->getFloorZ());

View File

@ -25,6 +25,7 @@ namespace pocketmine\block\tile;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\utils\SingletonTrait;
use pocketmine\utils\Utils;
use pocketmine\world\World;
use function assert;
@ -33,44 +34,41 @@ use function is_a;
use function reset;
final class TileFactory{
use SingletonTrait;
/**
* @var string[] classes that extend Tile
* @phpstan-var array<string, class-string<Tile>>
*/
private static $knownTiles = [];
private $knownTiles = [];
/**
* @var string[][]
* @phpstan-var array<class-string<Tile>, list<string>>
*/
private static $saveNames = [];
private $saveNames = [];
/**
* @var string[] base class => overridden class
* @phpstan-var array<class-string<Tile>, class-string<Tile>>
*/
private static $classMapping = [];
private $classMapping = [];
private function __construct(){
//NOOP
}
public static function init() : void{
self::register(Banner::class, ["Banner", "minecraft:banner"]);
self::register(Bed::class, ["Bed", "minecraft:bed"]);
self::register(BrewingStand::class, ["BrewingStand", "minecraft:brewing_stand"]);
self::register(Chest::class, ["Chest", "minecraft:chest"]);
self::register(Comparator::class, ["Comparator", "minecraft:comparator"]);
self::register(DaylightSensor::class, ["DaylightDetector", "minecraft:daylight_detector"]);
self::register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
self::register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
self::register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
self::register(Furnace::class, ["Furnace", "minecraft:furnace"]);
self::register(Hopper::class, ["Hopper", "minecraft:hopper"]);
self::register(ItemFrame::class, ["ItemFrame"]); //this is an entity in PC
self::register(MonsterSpawner::class, ["MobSpawner", "minecraft:mob_spawner"]);
self::register(Note::class, ["Music", "minecraft:noteblock"]);
self::register(Sign::class, ["Sign", "minecraft:sign"]);
self::register(Skull::class, ["Skull", "minecraft:skull"]);
public function __construct(){
$this->register(Banner::class, ["Banner", "minecraft:banner"]);
$this->register(Bed::class, ["Bed", "minecraft:bed"]);
$this->register(BrewingStand::class, ["BrewingStand", "minecraft:brewing_stand"]);
$this->register(Chest::class, ["Chest", "minecraft:chest"]);
$this->register(Comparator::class, ["Comparator", "minecraft:comparator"]);
$this->register(DaylightSensor::class, ["DaylightDetector", "minecraft:daylight_detector"]);
$this->register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
$this->register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
$this->register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
$this->register(Furnace::class, ["Furnace", "minecraft:furnace"]);
$this->register(Hopper::class, ["Hopper", "minecraft:hopper"]);
$this->register(ItemFrame::class, ["ItemFrame"]); //this is an entity in PC
$this->register(MonsterSpawner::class, ["MobSpawner", "minecraft:mob_spawner"]);
$this->register(Note::class, ["Music", "minecraft:noteblock"]);
$this->register(Sign::class, ["Sign", "minecraft:sign"]);
$this->register(Skull::class, ["Skull", "minecraft:skull"]);
//TODO: Barrel
//TODO: Beacon
@ -101,10 +99,10 @@ final class TileFactory{
* @param string[] $saveNames
* @phpstan-param class-string<Tile> $className
*/
public static function register(string $className, array $saveNames = []) : void{
public function register(string $className, array $saveNames = []) : void{
Utils::testValidInstance($className, Tile::class);
self::$classMapping[$className] = $className;
$this->classMapping[$className] = $className;
$shortName = (new \ReflectionClass($className))->getShortName();
if(!in_array($shortName, $saveNames, true)){
@ -112,10 +110,10 @@ final class TileFactory{
}
foreach($saveNames as $name){
self::$knownTiles[$name] = $className;
$this->knownTiles[$name] = $className;
}
self::$saveNames[$className] = $saveNames;
$this->saveNames[$className] = $saveNames;
}
/**
@ -128,13 +126,13 @@ final class TileFactory{
*
* @throws \InvalidArgumentException if the base class is not a registered tile
*/
public static function override(string $baseClass, string $newClass) : void{
if(!isset(self::$classMapping[$baseClass])){
public function override(string $baseClass, string $newClass) : void{
if(!isset($this->classMapping[$baseClass])){
throw new \InvalidArgumentException("Class $baseClass is not a registered tile");
}
Utils::testValidInstance($newClass, $baseClass);
self::$classMapping[$baseClass] = $newClass;
$this->classMapping[$baseClass] = $newClass;
}
/**
@ -146,9 +144,9 @@ final class TileFactory{
*
* @throws \InvalidArgumentException if the specified class is not a registered tile
*/
public static function create(string $baseClass, World $world, Vector3 $pos) : Tile{
if(isset(self::$classMapping[$baseClass])){
$class = self::$classMapping[$baseClass];
public function create(string $baseClass, World $world, Vector3 $pos) : Tile{
if(isset($this->classMapping[$baseClass])){
$class = $this->classMapping[$baseClass];
assert(is_a($class, $baseClass, true));
/**
* @var Tile $tile
@ -166,12 +164,12 @@ final class TileFactory{
/**
* @internal
*/
public static function createFromData(World $world, CompoundTag $nbt) : ?Tile{
public function createFromData(World $world, CompoundTag $nbt) : ?Tile{
$type = $nbt->getString(Tile::TAG_ID, "");
if(!isset(self::$knownTiles[$type])){
if(!isset($this->knownTiles[$type])){
return null;
}
$class = self::$knownTiles[$type];
$class = $this->knownTiles[$type];
assert(is_a($class, Tile::class, true));
/**
* @var Tile $tile
@ -186,9 +184,9 @@ final class TileFactory{
/**
* @phpstan-param class-string<Tile> $class
*/
public static function getSaveId(string $class) : string{
if(isset(self::$saveNames[$class])){
return reset(self::$saveNames[$class]);
public function getSaveId(string $class) : string{
if(isset($this->saveNames[$class])){
return reset($this->saveNames[$class]);
}
throw new \InvalidArgumentException("Tile $class is not registered");
}

View File

@ -534,8 +534,9 @@ class Chunk{
if($this->NBTtiles !== null){
$this->dirtyFlags |= self::DIRTY_FLAG_TILES;
$world->timings->syncChunkLoadTileEntitiesTimer->startTiming();
$tileFactory = TileFactory::getInstance();
foreach($this->NBTtiles as $nbt){
if(($tile = TileFactory::createFromData($world, $nbt)) !== null){
if(($tile = $tileFactory->createFromData($world, $nbt)) !== null){
$world->addTile($tile);
}else{
$world->getLogger()->warning("Chunk $this->x $this->z: Deleted unknown tile entity type " . $nbt->getString("id", "<unknown>"));