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https://github.com/pmmp/PocketMine-MP.git
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remove World->isFullBlock(), add Block->isFullCube(), clean up some BB mess
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@ -83,6 +83,7 @@ This version features substantial changes to the network system, improving coher
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- `Block->asItem()`: returns an itemstack corresponding to the block
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- `Block->isSameState()`: returns whether the block is the same as the parameter, including state information
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- `Block->isSameType()`: returns whether the block is the same as the parameter, without state information
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- `Block->isFullCube()`
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- The following hooks have been added:
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- `Block->onAttack()`: called when a player in survival left-clicks the block to try to start breaking it
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- `Block->onPostPlace()`: called directly after placement in the world, handles things like rail connections and chest pairing
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@ -673,7 +674,7 @@ This version features substantial changes to the network system, improving coher
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- `World->unregisterChunkListener()`
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- The following API methods have been removed:
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- `ChunkLoader->getLoaderId()` (now object ID is used)
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- `World->isFullBlock()`
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- The following API methods have changed signatures:
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- `World->addParticle()` now has the signature `addParticle(Vector3 $pos, Particle $particle, ?Player[] $players = null) : void`
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- `World->addSound()` now has the signature `addSound(?Vector3 $pos, Sound $sound, ?Player[] $players = null) : void`
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@ -46,6 +46,7 @@ use pocketmine\world\Position;
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use pocketmine\world\World;
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use function array_merge;
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use function assert;
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use function count;
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use function dechex;
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use const PHP_INT_MAX;
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@ -713,6 +714,15 @@ class Block{
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return AxisAlignedBB::one();
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}
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/**
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* @return bool
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*/
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public function isFullCube() : bool{
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$bb = $this->getCollisionBoxes();
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return count($bb) === 1 and $bb[0]->getAverageEdgeLength() >= 1; //TODO: average length 1 != cube
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}
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/**
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* @param Vector3 $pos1
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* @param Vector3 $pos2
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@ -35,8 +35,7 @@ class Thin extends Transparent{
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foreach(Facing::HORIZONTAL as $facing){
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$side = $this->getSide($facing);
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//FIXME: currently there's no proper way to tell if a block is a full-block, so we check the bounding box size
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if($side instanceof Thin or ($bb = $side->getBoundingBox()) !== null and $bb->getAverageEdgeLength() >= 1){
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if($side instanceof Thin or $side->isFullCube()){
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$this->connections[$facing] = true;
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}else{
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unset($this->connections[$facing]);
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@ -1120,20 +1120,6 @@ class World implements ChunkManager{
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return $collides;
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}
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/**
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* @param Block $pos
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*
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* @return bool
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*/
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public function isFullBlock(Block $pos) : bool{
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if($pos->isSolid()){
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return true;
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}
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$bb = $pos->getBoundingBox();
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return $bb !== null and $bb->getAverageEdgeLength() >= 1;
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}
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/**
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* @param Entity $entity
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* @param AxisAlignedBB $bb
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@ -2565,7 +2551,7 @@ class World implements ChunkManager{
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$y = (int) min($max - 2, $v->y);
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$wasAir = $this->getBlockAt($x, $y - 1, $z)->getId() === BlockLegacyIds::AIR; //TODO: bad hack, clean up
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for(; $y > 0; --$y){
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if($this->isFullBlock($this->getBlockAt($x, $y, $z))){
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if($this->getBlockAt($x, $y, $z)->isFullCube()){
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if($wasAir){
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$y++;
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break;
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@ -2576,8 +2562,8 @@ class World implements ChunkManager{
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}
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for(; $y >= 0 and $y < $max; ++$y){
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if(!$this->isFullBlock($this->getBlockAt($x, $y + 1, $z))){
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if(!$this->isFullBlock($this->getBlockAt($x, $y, $z))){
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if(!$this->getBlockAt($x, $y + 1, $z)->isFullCube()){
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if(!$this->getBlockAt($x, $y, $z)->isFullCube()){
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return new Position($spawn->x, $y === (int) $spawn->y ? $spawn->y : $y, $spawn->z, $this);
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}
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}else{
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