8261 Commits

Author SHA1 Message Date
Dylan K. Taylor
399870bf31 Merge branch 'release/3.1' 2018-07-02 16:58:22 +01:00
Dylan K. Taylor
0f0d12bebc Merge branch 'release/3.0' into release/3.1 2018-07-02 16:58:15 +01:00
Dylan K. Taylor
2252f7498d Merge branch 'release/3.1' 2018-07-02 16:57:01 +01:00
Dylan K. Taylor
dfc11abf2d Level: fixed sendBlocks() documentation 2018-07-02 16:53:48 +01:00
Dylan K. Taylor
17eef9f902 Level: stricten type checks on sendBlocks()
because people are morons
2018-07-02 16:53:00 +01:00
Dylan K. Taylor
5dc4e17a96 Updated TesterPlugin submodule 2018-06-29 20:11:32 +01:00
Dylan K. Taylor
49bca0d5a1
Remove a whole bunch of crap from the Plugin public interface (#2268)
- remove onLoad(), onEnable(), onDisable()
- remove Config related methods
- remove getResource(), saveResource(), getResources()

did I troll any readers so far?

On a more serious note, these methods do not need to be declared in this interface because they are either hooks (`onLoad()`, `onEnable()`, `onDisable()`) or methods only used from within `PluginBase` and its children. They are not intended to be public API, and for this reason they don't need to be exposed in the interface.
2018-06-29 20:04:10 +01:00
Dylan K. Taylor
a57ec1b1ba Living: fixed death animation not being played when kill() is used
this fixes players having a random delayed despawn when using /kill on themselves
2018-06-29 16:49:40 +01:00
Dylan K. Taylor
905259a4e1 Fixed not being able to place blocks inside dead players
closes #2265
2018-06-29 16:38:35 +01:00
David Schwartz
3846ee3d1d reorganize and optimize start.sh (#2267) 2018-06-29 14:48:29 +01:00
Dylan K. Taylor
d49a41f788 Merge branch 'release/3.1' 2018-06-29 12:31:04 +01:00
Dylan K. Taylor
b04319a4ab Merge branch 'release/3.0' into release/3.1 2018-06-29 12:30:52 +01:00
Dylan K. Taylor
ca6930006c back to dev 2018-06-29 12:30:08 +01:00
Dylan K. Taylor
33eeeb856e disable dev flag 3.0.4 2018-06-29 12:21:56 +01:00
Dylan K. Taylor
4a11ded185 Merge branch 'release/3.1' 2018-06-29 12:19:32 +01:00
Dylan K. Taylor
0afbf6c547 Merge branch 'release/3.0' into release/3.1 2018-06-29 12:19:25 +01:00
Dylan K. Taylor
c43ce5c8fa RCONInstance: apply stfu operator 2018-06-29 12:16:17 +01:00
Dylan K. Taylor
57cfe9fd43 Level: fixed logic for sending changed blocks to players
If there is an empty list of blocks in the changedBlocks array for a chunk, that means that blocks changed the normal way and then were later set the direct way in the same tick. This means that no action needs to be taken on these chunks.
2018-06-29 11:10:31 +01:00
Dylan K. Taylor
d8824e7ee1 Level: discard changed blocks on chunk replace
this could cause issues when plugins replace chunks when blocks in the chunk have been changed on the same tick.
2018-06-29 11:06:33 +01:00
Dylan K. Taylor
3455d0f3b9 Level: cleaned up some nonsensical code in setChunk() 2018-06-29 10:58:31 +01:00
Dylan K. Taylor
fc8dc8a497 Merge branch 'release/3.1' 2018-06-24 17:34:57 +01:00
Dylan K. Taylor
ec2cca04a7 Merge branch 'release/3.0' into release/3.1 2018-06-24 17:34:37 +01:00
Dylan K. Taylor
6b2250cbce RCONInstance: terminate session on ECONNRESET errors 2018-06-24 17:32:51 +01:00
Dylan K. Taylor
8dae497610 back to dev 2018-06-24 17:32:51 +01:00
Dylan K. Taylor
cade15e2dd disable dev flag for release 3.0.3 2018-06-24 16:34:19 +01:00
Dylan K. Taylor
272b76d24c fix Punch mess 2018-06-24 13:43:52 +01:00
Dylan K. Taylor
8c672cb7c8 Implemented Sharpness, Fire Aspect and Knockback enchantments 2018-06-24 12:13:54 +01:00
Dylan K. Taylor
cfee9aa117 Merge branch 'release/3.1' 2018-06-24 12:07:57 +01:00
Dylan K. Taylor
4d9368f205 Merge branch 'release/3.0' into release/3.1 2018-06-24 12:07:45 +01:00
Dylan K. Taylor
97c267c70c Implemented Punch enchantment 2018-06-23 17:40:01 +01:00
Dylan K. Taylor
85a3c0e7dc Implemented Flame enchantment 2018-06-23 17:11:20 +01:00
Dylan K. Taylor
d3e54db146 ExperienceOrb: stop tracking targets if they die while being tracked 2018-06-23 16:41:21 +01:00
Dylan K. Taylor
0081e30a89 Living: fix knockback condition, take 2
onGround doesn't necessarily reflect 0 motion, because something else could change the motion prior to the onGround flag getting updated - for example 2 knockbacks in a row.
2018-06-23 14:30:26 +01:00
Dylan K. Taylor
2f70a1eefb
Implemented Thorns enchantment (#2258)
This implementation is rough and can probably be improved to make it extendable, but this works for now and can be improved later.
2018-06-23 13:36:58 +01:00
Dylan K. Taylor
884ebe632d Merge branch 'release/3.1' 2018-06-23 13:04:20 +01:00
Dylan K. Taylor
7ba6e92b6c Merge branch 'release/3.0' into release/3.1 2018-06-23 13:04:05 +01:00
Dylan K. Taylor
76174f1920 Explosion: avoid leaving arrows stuck in nonexistent blocks 2018-06-23 13:03:46 +01:00
Dylan K. Taylor
47c862bc38 Projectile: check for blockhit change on nearby blockupdate 2018-06-23 12:57:13 +01:00
Dylan K. Taylor
860c20109b TNT can now be ignited by burning arrows 2018-06-23 12:54:21 +01:00
Dylan K. Taylor
1c0b49343c
Implemented Infinity enchantment (#2259) 2018-06-23 11:44:35 +01:00
Dylan K. Taylor
814a949580 Implemented Power enchantment 2018-06-23 11:39:39 +01:00
Dylan K. Taylor
b393f5f17e Projectile: ensure that damage multiplier gets saved and restored 2018-06-23 10:41:04 +01:00
Dylan K. Taylor
f1970492c1 Projectile: added API to modify projectile base damage multiplier
This adds two new methods:
- Projectile->getBaseDamage()
- Projectile->setBaseDamage()
2018-06-23 10:38:58 +01:00
Dylan K. Taylor
dd6b5902a6 EmeraldOre: fixed not dropping XP on break 2018-06-22 21:35:58 +01:00
Dylan K. Taylor
87852f2fe1 EmeraldOre: remove excess indentation 2018-06-22 21:31:22 +01:00
Dylan K. Taylor
056d24c67d Add MUTTON as an ID constant
fixes crashdump #518862 - Unable to resolve "minecraft:mutton" to a valid item

PC refers to these as just mutton, but PE calls them muttonraw
2018-06-22 19:39:18 +01:00
Dylan K. Taylor
d67149376d Merge branch 'release/3.1' 2018-06-22 17:48:09 +01:00
Dylan K. Taylor
4c9ca53b32 Merge branch 'release/3.0' into release/3.1 2018-06-22 17:47:33 +01:00
Dylan K. Taylor
484d34fe04 Living: Reset attack cooldown before applying post damage effects
this fixes things causing damage during post-damage calls coming back and being able to do even more damage
2018-06-22 17:47:11 +01:00
Dylan K. Taylor
6c6630d845 Player: avoid doing some post-melee attack actions if attacking killed the attacker
This can happen when an attacker attacks a victim wearing thorns armour while having low health, which prior to this commit would cause the tool to be duplicated.
2018-06-22 17:17:40 +01:00