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https://github.com/pmmp/PocketMine-MP.git
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Merge branch 'release/3.1'
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commit
cfee9aa117
@ -34,6 +34,7 @@ use pocketmine\inventory\ArmorInventory;
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use pocketmine\inventory\ArmorInventoryEventProcessor;
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use pocketmine\item\Armor;
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use pocketmine\item\Consumable;
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use pocketmine\item\Durable;
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use pocketmine\item\enchantment\Enchantment;
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use pocketmine\item\Item;
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use pocketmine\math\Vector3;
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@ -476,6 +477,26 @@ abstract class Living extends Entity implements Damageable{
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protected function applyPostDamageEffects(EntityDamageEvent $source) : void{
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$this->setAbsorption(max(0, $this->getAbsorption() + $source->getModifier(EntityDamageEvent::MODIFIER_ABSORPTION)));
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$this->damageArmor($source->getBaseDamage());
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if($source instanceof EntityDamageByEntityEvent){
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$damage = 0;
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foreach($this->armorInventory->getContents() as $k => $item){
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if($item instanceof Armor and ($thornsLevel = $item->getEnchantmentLevel(Enchantment::THORNS)) > 0){
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if(mt_rand(0, 99) < $thornsLevel * 15){
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$this->damageItem($item, 3);
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$damage += ($thornsLevel > 10 ? $thornsLevel - 10 : 1 + mt_rand(0, 3));
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}else{
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$this->damageItem($item, 1); //thorns causes an extra +1 durability loss even if it didn't activate
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}
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$this->armorInventory->setItem($k, $item);
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}
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}
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if($damage > 0){
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$source->getDamager()->attack(new EntityDamageByEntityEvent($this, $source->getDamager(), EntityDamageEvent::CAUSE_MAGIC, $damage));
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}
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}
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}
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/**
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@ -490,16 +511,20 @@ abstract class Living extends Entity implements Damageable{
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$armor = $this->armorInventory->getContents(true);
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foreach($armor as $item){
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if($item instanceof Armor){
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$item->applyDamage($durabilityRemoved);
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if($item->isBroken()){
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_BREAK);
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}
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$this->damageItem($item, $durabilityRemoved);
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}
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}
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$this->armorInventory->setContents($armor);
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}
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private function damageItem(Durable $item, int $durabilityRemoved) : void{
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$item->applyDamage($durabilityRemoved);
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if($item->isBroken()){
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$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_BREAK);
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}
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}
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public function attack(EntityDamageEvent $source) : void{
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if($this->attackTime > 0 or $this->noDamageTicks > 0){
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$lastCause = $this->getLastDamageCause();
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@ -577,14 +602,17 @@ abstract class Living extends Entity implements Damageable{
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$motion = clone $this->motion;
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$motion->x /= 2;
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$motion->y /= 2;
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$motion->z /= 2;
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$motion->x += $x * $f * $base;
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$motion->y += $base;
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$motion->z += $z * $f * $base;
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if($motion->y > $base){
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$motion->y = $base;
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if($this->onGround){
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$motion->y /= 2;
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$motion->y += $base;
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if($motion->y > 0.4){ //this is hardcoded in vanilla
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$motion->y = 0.4;
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}
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}
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$this->setMotion($motion);
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@ -165,7 +165,7 @@ class ExperienceOrb extends Entity{
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}
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$currentTarget = $this->getTargetPlayer();
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if($currentTarget !== null and $currentTarget->distanceSquared($this) > self::MAX_TARGET_DISTANCE ** 2){
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if($currentTarget !== null and (!$currentTarget->isAlive() or $currentTarget->distanceSquared($this) > self::MAX_TARGET_DISTANCE ** 2)){
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$currentTarget = null;
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}
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@ -31,6 +31,7 @@ use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\level\Level;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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@ -58,6 +59,9 @@ class Arrow extends Projectile{
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/** @var int */
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protected $pickupMode = self::PICKUP_ANY;
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/** @var float */
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protected $punchKnockback = 0.0;
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public function __construct(Level $level, CompoundTag $nbt, ?Entity $shootingEntity = null, bool $critical = false){
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parent::__construct($level, $nbt, $shootingEntity);
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$this->setCritical($critical);
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@ -92,6 +96,20 @@ class Arrow extends Projectile{
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}
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}
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/**
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* @return float
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*/
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public function getPunchKnockback() : float{
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return $this->punchKnockback;
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}
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/**
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* @param float $punchKnockback
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*/
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public function setPunchKnockback(float $punchKnockback) : void{
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$this->punchKnockback = $punchKnockback;
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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@ -117,6 +135,16 @@ class Arrow extends Projectile{
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$this->broadcastEntityEvent(EntityEventPacket::ARROW_SHAKE, 7); //7 ticks
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}
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protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
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parent::onHitEntity($entityHit, $hitResult);
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if($this->punchKnockback > 0){
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$mot = $entityHit->getMotion();
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$multiplier = $this->punchKnockback * 0.6 / $mot->length();
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$entityHit->setMotion($mot->add($mot->x * $multiplier, 0.1, $mot->z * $multiplier));
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}
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}
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/**
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* @return int
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*/
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@ -67,12 +67,20 @@ class Bow extends Tool{
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$entity = Entity::createEntity("Arrow", $player->getLevel(), $nbt, $player, $force == 2);
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if($entity instanceof Projectile){
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$infinity = $this->hasEnchantment(Enchantment::INFINITY);
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if($infinity and $entity instanceof ArrowEntity){
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$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
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if($entity instanceof ArrowEntity){
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if($infinity){
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$entity->setPickupMode(ArrowEntity::PICKUP_CREATIVE);
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}
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if(($punchLevel = $this->getEnchantmentLevel(Enchantment::PUNCH)) > 0){
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$entity->setPunchKnockback($punchLevel);
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}
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}
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if(($powerLevel = $this->getEnchantmentLevel(Enchantment::POWER)) > 0){
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$entity->setBaseDamage($entity->getBaseDamage() + (($powerLevel + 1) / 2));
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}
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if($this->hasEnchantment(Enchantment::FLAME)){
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$entity->setOnFire($entity->getFireTicks() * 20 + 100);
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}
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$ev = new EntityShootBowEvent($player, $this, $entity, $force);
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if($force < 0.1 or $diff < 5){
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@ -114,7 +114,7 @@ class Enchantment{
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self::registerEnchantment(new ProtectionEnchantment(self::PROJECTILE_PROTECTION, "%enchantment.protect.projectile", self::RARITY_UNCOMMON, self::SLOT_ARMOR, self::SLOT_NONE, 4, 1.5, [
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EntityDamageEvent::CAUSE_PROJECTILE
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]));
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self::registerEnchantment(new Enchantment(self::THORNS, "%enchantment.thorns", self::RARITY_MYTHIC, self::SLOT_TORSO, self::SLOT_HEAD | self::SLOT_LEGS | self::SLOT_FEET, 3));
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self::registerEnchantment(new Enchantment(self::RESPIRATION, "%enchantment.oxygen", self::RARITY_RARE, self::SLOT_HEAD, self::SLOT_NONE, 3));
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self::registerEnchantment(new Enchantment(self::EFFICIENCY, "%enchantment.digging", self::RARITY_COMMON, self::SLOT_DIG, self::SLOT_SHEARS, 5));
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@ -122,7 +122,8 @@ class Enchantment{
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self::registerEnchantment(new Enchantment(self::UNBREAKING, "%enchantment.durability", self::RARITY_UNCOMMON, self::SLOT_DIG | self::SLOT_ARMOR | self::SLOT_FISHING_ROD | self::SLOT_BOW, self::SLOT_TOOL | self::SLOT_CARROT_STICK | self::SLOT_ELYTRA, 3));
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self::registerEnchantment(new Enchantment(self::POWER, "%enchantment.arrowDamage", self::RARITY_COMMON, self::SLOT_BOW, self::SLOT_NONE, 5));
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self::registerEnchantment(new Enchantment(self::PUNCH, "%enchantment.arrowKnockback", self::RARITY_RARE, self::SLOT_BOW, self::SLOT_NONE, 2));
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self::registerEnchantment(new Enchantment(self::FLAME, "%enchantment.arrowFire", self::RARITY_RARE, self::SLOT_BOW, self::SLOT_NONE, 1));
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self::registerEnchantment(new Enchantment(self::INFINITY, "%enchantment.arrowInfinite", self::RARITY_MYTHIC, self::SLOT_BOW, self::SLOT_NONE, 1));
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self::registerEnchantment(new Enchantment(self::VANISHING, "%enchantment.curse.vanishing", self::RARITY_MYTHIC, self::SLOT_NONE, self::SLOT_ALL, 1));
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