Merge branch 'release/3.1'

This commit is contained in:
Dylan K. Taylor 2018-06-24 17:34:57 +01:00
commit fc8dc8a497
9 changed files with 221 additions and 4 deletions

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@ -77,6 +77,8 @@ use pocketmine\inventory\transaction\InventoryTransaction;
use pocketmine\inventory\transaction\TransactionValidationException;
use pocketmine\item\Consumable;
use pocketmine\item\Durable;
use pocketmine\item\enchantment\EnchantmentInstance;
use pocketmine\item\enchantment\MeleeWeaponEnchantment;
use pocketmine\item\Item;
use pocketmine\item\WritableBook;
use pocketmine\item\WrittenBook;
@ -2502,6 +2504,19 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
$meleeEnchantmentDamage = 0;
/** @var EnchantmentInstance[] $meleeEnchantments */
$meleeEnchantments = [];
foreach($heldItem->getEnchantments() as $enchantment){
$type = $enchantment->getType();
if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($target)){
$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
$meleeEnchantments[] = $enchantment;
}
}
$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
if($cancelled){
$ev->setCancelled();
}
@ -2529,6 +2544,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
}
foreach($meleeEnchantments as $enchantment){
$type = $enchantment->getType();
assert($type instanceof MeleeWeaponEnchantment);
$type->onPostAttack($this, $target, $enchantment->getLevel());
}
if($this->isAlive()){
//reactive damage like thorns might cause us to be killed by attacking another mob, which
//would mean we'd already have dropped the inventory by the time we reached here

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@ -138,10 +138,11 @@ class Arrow extends Projectile{
protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
parent::onHitEntity($entityHit, $hitResult);
if($this->punchKnockback > 0){
$mot = $entityHit->getMotion();
$multiplier = $this->punchKnockback * 0.6 / $mot->length();
$entityHit->setMotion($mot->add($mot->x * $multiplier, 0.1, $mot->z * $multiplier));
$horizontalSpeed = sqrt($this->motion->x ** 2 + $this->motion->z ** 2);
if($horizontalSpeed > 0){
$multiplier = $this->punchKnockback * 0.6 / $horizontalSpeed;
$entityHit->setMotion($entityHit->getMotion()->add($this->motion->x * $multiplier, 0.1, $this->motion->z * $multiplier));
}
}
}

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@ -38,6 +38,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
public const MODIFIER_ARMOR_ENCHANTMENTS = 6;
public const MODIFIER_CRITICAL = 7;
public const MODIFIER_TOTEM = 8;
public const MODIFIER_WEAPON_ENCHANTMENTS = 9;
public const CAUSE_CONTACT = 0;
public const CAUSE_ENTITY_ATTACK = 1;

View File

@ -117,6 +117,12 @@ class Enchantment{
self::registerEnchantment(new Enchantment(self::THORNS, "%enchantment.thorns", self::RARITY_MYTHIC, self::SLOT_TORSO, self::SLOT_HEAD | self::SLOT_LEGS | self::SLOT_FEET, 3));
self::registerEnchantment(new Enchantment(self::RESPIRATION, "%enchantment.oxygen", self::RARITY_RARE, self::SLOT_HEAD, self::SLOT_NONE, 3));
self::registerEnchantment(new SharpnessEnchantment(self::SHARPNESS, "%enchantment.damage.all", self::RARITY_COMMON, self::SLOT_SWORD, self::SLOT_AXE, 5));
//TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet)
self::registerEnchantment(new KnockbackEnchantment(self::KNOCKBACK, "%enchantment.knockback", self::RARITY_UNCOMMON, self::SLOT_SWORD, self::SLOT_NONE, 2));
self::registerEnchantment(new FireAspectEnchantment(self::FIRE_ASPECT, "%enchantment.fire", self::RARITY_RARE, self::SLOT_SWORD, self::SLOT_NONE, 2));
self::registerEnchantment(new Enchantment(self::EFFICIENCY, "%enchantment.digging", self::RARITY_COMMON, self::SLOT_DIG, self::SLOT_SHEARS, 5));
self::registerEnchantment(new Enchantment(self::SILK_TOUCH, "%enchantment.untouching", self::RARITY_MYTHIC, self::SLOT_DIG, self::SLOT_SHEARS, 1));
self::registerEnchantment(new Enchantment(self::UNBREAKING, "%enchantment.durability", self::RARITY_UNCOMMON, self::SLOT_DIG | self::SLOT_ARMOR | self::SLOT_FISHING_ROD | self::SLOT_BOW, self::SLOT_TOOL | self::SLOT_CARROT_STICK | self::SLOT_ELYTRA, 3));

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@ -0,0 +1,41 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\entity\Entity;
class FireAspectEnchantment extends MeleeWeaponEnchantment{
public function isApplicableTo(Entity $victim) : bool{
return true;
}
public function getDamageBonus(int $enchantmentLevel) : float{
return 0;
}
public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
$victim->setOnFire($enchantmentLevel * 4);
}
}

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@ -0,0 +1,44 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
class KnockbackEnchantment extends MeleeWeaponEnchantment{
public function isApplicableTo(Entity $victim) : bool{
return $victim instanceof Living;
}
public function getDamageBonus(int $enchantmentLevel) : float{
return 0;
}
public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
if($victim instanceof Living){
$victim->knockBack($attacker, 0, $victim->x - $attacker->x, $victim->z - $attacker->z, $enchantmentLevel * 0.5);
}
}
}

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@ -0,0 +1,63 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\entity\Entity;
/**
* Classes extending this class can be applied to weapons and activate when used by a mob to attack another mob in melee
* combat.
*/
abstract class MeleeWeaponEnchantment extends Enchantment{
/**
* Returns whether this melee enchantment has an effect on the target entity. For example, Smite only applies to
* undead mobs.
*
* @param Entity $victim
*
* @return bool
*/
abstract public function isApplicableTo(Entity $victim) : bool;
/**
* Returns the amount of additional damage caused by this enchantment to applicable targets.
*
* @param int $enchantmentLevel
*
* @return float
*/
abstract public function getDamageBonus(int $enchantmentLevel) : float;
/**
* Called after damaging the entity to apply any post damage effects to the target.
*
* @param Entity $attacker
* @param Entity $victim
* @param int $enchantmentLevel
*/
public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
}
}

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@ -0,0 +1,37 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item\enchantment;
use pocketmine\entity\Entity;
class SharpnessEnchantment extends MeleeWeaponEnchantment{
public function isApplicableTo(Entity $victim) : bool{
return true;
}
public function getDamageBonus(int $enchantmentLevel) : float{
return 0.5 * ($enchantmentLevel + 1);
}
}

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@ -84,6 +84,9 @@ class RCONInstance extends Thread{
if($this->stop){
return false;
}elseif($d === false){
if(socket_last_error($client) === SOCKET_ECONNRESET){ //client crashed, terminate connection
return false;
}
return null;
}elseif($d === "" or strlen($d) < 4){
return false;