mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-11 00:09:39 +00:00
Merge branch 'release/3.1'
This commit is contained in:
commit
fc8dc8a497
@ -77,6 +77,8 @@ use pocketmine\inventory\transaction\InventoryTransaction;
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use pocketmine\inventory\transaction\TransactionValidationException;
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use pocketmine\item\Consumable;
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use pocketmine\item\Durable;
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use pocketmine\item\enchantment\EnchantmentInstance;
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use pocketmine\item\enchantment\MeleeWeaponEnchantment;
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use pocketmine\item\Item;
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use pocketmine\item\WritableBook;
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use pocketmine\item\WrittenBook;
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@ -2502,6 +2504,19 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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$ev = new EntityDamageByEntityEvent($this, $target, EntityDamageEvent::CAUSE_ENTITY_ATTACK, $heldItem->getAttackPoints());
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$meleeEnchantmentDamage = 0;
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/** @var EnchantmentInstance[] $meleeEnchantments */
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$meleeEnchantments = [];
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foreach($heldItem->getEnchantments() as $enchantment){
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$type = $enchantment->getType();
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if($type instanceof MeleeWeaponEnchantment and $type->isApplicableTo($target)){
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$meleeEnchantmentDamage += $type->getDamageBonus($enchantment->getLevel());
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$meleeEnchantments[] = $enchantment;
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}
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}
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$ev->setModifier($meleeEnchantmentDamage, EntityDamageEvent::MODIFIER_WEAPON_ENCHANTMENTS);
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if($cancelled){
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$ev->setCancelled();
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}
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@ -2529,6 +2544,12 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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foreach($meleeEnchantments as $enchantment){
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$type = $enchantment->getType();
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assert($type instanceof MeleeWeaponEnchantment);
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$type->onPostAttack($this, $target, $enchantment->getLevel());
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}
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if($this->isAlive()){
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//reactive damage like thorns might cause us to be killed by attacking another mob, which
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//would mean we'd already have dropped the inventory by the time we reached here
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@ -138,10 +138,11 @@ class Arrow extends Projectile{
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protected function onHitEntity(Entity $entityHit, RayTraceResult $hitResult) : void{
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parent::onHitEntity($entityHit, $hitResult);
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if($this->punchKnockback > 0){
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$mot = $entityHit->getMotion();
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$multiplier = $this->punchKnockback * 0.6 / $mot->length();
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$entityHit->setMotion($mot->add($mot->x * $multiplier, 0.1, $mot->z * $multiplier));
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$horizontalSpeed = sqrt($this->motion->x ** 2 + $this->motion->z ** 2);
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if($horizontalSpeed > 0){
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$multiplier = $this->punchKnockback * 0.6 / $horizontalSpeed;
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$entityHit->setMotion($entityHit->getMotion()->add($this->motion->x * $multiplier, 0.1, $this->motion->z * $multiplier));
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}
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}
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}
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@ -38,6 +38,7 @@ class EntityDamageEvent extends EntityEvent implements Cancellable{
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public const MODIFIER_ARMOR_ENCHANTMENTS = 6;
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public const MODIFIER_CRITICAL = 7;
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public const MODIFIER_TOTEM = 8;
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public const MODIFIER_WEAPON_ENCHANTMENTS = 9;
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public const CAUSE_CONTACT = 0;
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public const CAUSE_ENTITY_ATTACK = 1;
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@ -117,6 +117,12 @@ class Enchantment{
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self::registerEnchantment(new Enchantment(self::THORNS, "%enchantment.thorns", self::RARITY_MYTHIC, self::SLOT_TORSO, self::SLOT_HEAD | self::SLOT_LEGS | self::SLOT_FEET, 3));
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self::registerEnchantment(new Enchantment(self::RESPIRATION, "%enchantment.oxygen", self::RARITY_RARE, self::SLOT_HEAD, self::SLOT_NONE, 3));
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self::registerEnchantment(new SharpnessEnchantment(self::SHARPNESS, "%enchantment.damage.all", self::RARITY_COMMON, self::SLOT_SWORD, self::SLOT_AXE, 5));
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//TODO: smite, bane of arthropods (these don't make sense now because their applicable mobs don't exist yet)
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self::registerEnchantment(new KnockbackEnchantment(self::KNOCKBACK, "%enchantment.knockback", self::RARITY_UNCOMMON, self::SLOT_SWORD, self::SLOT_NONE, 2));
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self::registerEnchantment(new FireAspectEnchantment(self::FIRE_ASPECT, "%enchantment.fire", self::RARITY_RARE, self::SLOT_SWORD, self::SLOT_NONE, 2));
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self::registerEnchantment(new Enchantment(self::EFFICIENCY, "%enchantment.digging", self::RARITY_COMMON, self::SLOT_DIG, self::SLOT_SHEARS, 5));
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self::registerEnchantment(new Enchantment(self::SILK_TOUCH, "%enchantment.untouching", self::RARITY_MYTHIC, self::SLOT_DIG, self::SLOT_SHEARS, 1));
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self::registerEnchantment(new Enchantment(self::UNBREAKING, "%enchantment.durability", self::RARITY_UNCOMMON, self::SLOT_DIG | self::SLOT_ARMOR | self::SLOT_FISHING_ROD | self::SLOT_BOW, self::SLOT_TOOL | self::SLOT_CARROT_STICK | self::SLOT_ELYTRA, 3));
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41
src/pocketmine/item/enchantment/FireAspectEnchantment.php
Normal file
41
src/pocketmine/item/enchantment/FireAspectEnchantment.php
Normal file
@ -0,0 +1,41 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\entity\Entity;
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class FireAspectEnchantment extends MeleeWeaponEnchantment{
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public function isApplicableTo(Entity $victim) : bool{
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return true;
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}
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public function getDamageBonus(int $enchantmentLevel) : float{
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return 0;
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}
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public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
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$victim->setOnFire($enchantmentLevel * 4);
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}
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}
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44
src/pocketmine/item/enchantment/KnockbackEnchantment.php
Normal file
44
src/pocketmine/item/enchantment/KnockbackEnchantment.php
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@ -0,0 +1,44 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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class KnockbackEnchantment extends MeleeWeaponEnchantment{
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public function isApplicableTo(Entity $victim) : bool{
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return $victim instanceof Living;
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}
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public function getDamageBonus(int $enchantmentLevel) : float{
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return 0;
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}
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public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
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if($victim instanceof Living){
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$victim->knockBack($attacker, 0, $victim->x - $attacker->x, $victim->z - $attacker->z, $enchantmentLevel * 0.5);
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}
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}
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}
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63
src/pocketmine/item/enchantment/MeleeWeaponEnchantment.php
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63
src/pocketmine/item/enchantment/MeleeWeaponEnchantment.php
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@ -0,0 +1,63 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\entity\Entity;
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/**
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* Classes extending this class can be applied to weapons and activate when used by a mob to attack another mob in melee
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* combat.
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*/
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abstract class MeleeWeaponEnchantment extends Enchantment{
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/**
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* Returns whether this melee enchantment has an effect on the target entity. For example, Smite only applies to
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* undead mobs.
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*
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* @param Entity $victim
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*
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* @return bool
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*/
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abstract public function isApplicableTo(Entity $victim) : bool;
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/**
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* Returns the amount of additional damage caused by this enchantment to applicable targets.
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*
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* @param int $enchantmentLevel
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*
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* @return float
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*/
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abstract public function getDamageBonus(int $enchantmentLevel) : float;
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/**
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* Called after damaging the entity to apply any post damage effects to the target.
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*
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* @param Entity $attacker
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* @param Entity $victim
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* @param int $enchantmentLevel
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*/
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public function onPostAttack(Entity $attacker, Entity $victim, int $enchantmentLevel) : void{
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}
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}
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37
src/pocketmine/item/enchantment/SharpnessEnchantment.php
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37
src/pocketmine/item/enchantment/SharpnessEnchantment.php
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@ -0,0 +1,37 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item\enchantment;
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use pocketmine\entity\Entity;
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class SharpnessEnchantment extends MeleeWeaponEnchantment{
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public function isApplicableTo(Entity $victim) : bool{
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return true;
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}
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public function getDamageBonus(int $enchantmentLevel) : float{
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return 0.5 * ($enchantmentLevel + 1);
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}
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}
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@ -84,6 +84,9 @@ class RCONInstance extends Thread{
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if($this->stop){
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return false;
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}elseif($d === false){
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if(socket_last_error($client) === SOCKET_ECONNRESET){ //client crashed, terminate connection
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return false;
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}
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return null;
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}elseif($d === "" or strlen($d) < 4){
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return false;
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