Commit Graph

6610 Commits

Author SHA1 Message Date
0d4e473bdd Reduce ResourcePackChunkData chunk size to 128 KB
while this is slightly less bandwidth efficient (1 in 92 datagrams not full vs 1 in 733), this is significantly less memory-hard.
I made this decision looking at the memory pressures that 1MB chunks exert - especially on RakNet. Client-side, these resource pack chunks all hang around in RakNet memory until the whole thing is received, and it's a lot more costly to receive 733 datagrams than it is to receive 92, especially since it's much more likely that some of the 733 will disappear along the way.
If, for example, the first couple of hundred KB split parts arrived out of 1MB, and then one of the parts got lost, all the already-received parts would hang around in memory not getting processed. With smaller chunks this is much less of a problem.
I explored taking the chunk size all the way down to 1KB to reduce the bandwidth waste caused by split packets (split headers), but this made resource pack downloading unbearably slow, so it wasn't acceptable.
2020-05-31 19:29:26 +01:00
11cedc4011 Player: added a constant for resource pack chunk sending size 2020-05-31 19:23:21 +01:00
3f2455f090 SnowLayer: fixed layer stacking, closes #2775 2020-05-31 17:38:24 +01:00
9d26a224a2 DoublePlant: add flammability info, closes #2465 2020-05-31 17:04:50 +01:00
c4ad390463 pocketmine.yml: raise default population-queue-size to 32
the old limit was made in the php5 days when performance was far worse and it was much more costly to generate chunks that weren't needed. Now it's significantly less and having a higher limit allows terrain to be sent more quickly in new worlds and to fast-moving players.
This limit really ought to go away completely but considering the technical barriers in the way it'll have to stay for now.
2020-05-31 16:58:53 +01:00
42e14f749e Do not blanket-ban all inventory transactions in spectator mode, fixes #2627
instead, we cancel the appropriate events before they are called, so that plugins can uncancel them if they choose.
2020-05-31 16:32:06 +01:00
484557935e Level: remove dead block placement code (player movements are now always processed immediately, just not immediately broadcasted) 2020-05-31 16:06:48 +01:00
485f573955 Player: remove move buffering, implement simple rate limited movement… (#3167)
Introduction
This PR is a second attempt at improving movement processing to fix #1215 , #2730 and more.

This is significantly less complex than the previous attempt #2646 -- it gets rid of the movement buffering system entirely and instead relies on a simple rate limit counter to restrict on-the-fly movement processing.

Movement is rate limited to a max average of 2 per tick. It allows up to 5 seconds' backlog to accommodate network lag. The rate limit counter is increased by 2 per tick and decreased once for every movement processed. This prevents movement processing being abused for denial of service attacks.

Changes
API changes
This PR, while obviously highly beneficial for most current users, poses some BC-breaking issues because of changes to the internal Player API.

Player->processMovement() (protected) has been removed. This is a BC concern for custom player classes which overrode it and called it as a parent. In addition, child implementations won't be called every tick any more, which could break some custom movement processing systems.
Player->newPosition (protected) has been removed. This internal field may have been accessed by custom movement implementations.
Player->isTeleporting (protected) has been removed. BC concern is same as previous point.
Player->getNextPosition() (public) has been @deprecated.
Added the following protected Player class members:
int $moveRateLimit
?Vector3 $forceMoveSync
handleMovement()
processMostRecentMovements()
revertMovement()
Behavioural changes
Player movement is now subject to less rubberbanding and has more reliable behaviour.
2020-05-31 15:51:30 +01:00
71e0521286 Merge branch 'stable' into next-minor
# Conflicts:
#	composer.lock
2020-05-31 14:43:53 +01:00
c3a795e876 Fix walk sounds (#3492)
Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-24 14:03:14 +01:00
4199c3796f Water: Remove duplicate call to Entity->resetFallDistance() (#3524)
It's not clear what the intended goal of this code was, but the duplicate call is obviously useless.
2020-05-24 14:00:19 +01:00
ecbf21acea Utils: added OS constants, remove hardcoded OS strings everywhere 2020-05-23 11:05:58 +01:00
45c89d084c TimeCommand: add time aliases "noon", "sunset", "midnight", "sunrise"
closes #3508
2020-05-20 20:42:21 +01:00
56f90a2901 Merge branch 'stable' into next-minor 2020-05-20 20:05:00 +01:00
bf6af269c8 StartGamePacket: use PUBLIC visibility by default 2020-05-20 20:04:39 +01:00
73d1f84072 Merge branch 'stable' into next-minor 2020-05-20 19:36:20 +01:00
a29424f5b3 UIProfile: name constants as they appear in the MC user-facing settings
I think these names are stupid, but it'll be easier for people to figure out what they refer to if they match the client-sided naming.
2020-05-20 15:06:50 +01:00
ff3af492f8 Random: remove multiline formatting in nextSignedInt()
I'm sick to death of formatting tools messing with this...
2020-05-20 14:34:29 +01:00
80b804f7aa automated imports cleanup 2020-05-20 14:31:31 +01:00
3a78735982 added UIProfile protocol constants
these are only used in the LoginPacket, but plugin devs will probably find them useful anyway
2020-05-20 14:27:50 +01:00
ab32784c74 UpdateBlockSyncedPacket: remove default values for fields 2020-05-20 13:58:36 +01:00
816234a379 UpdateBlockSyncedPacket: populate missing information for second field 2020-05-20 13:57:08 +01:00
b7bf92a5e9 SimpleEventPacket: added missing type constant 2020-05-20 13:50:43 +01:00
dcca000ead PlayerActionPacket: added missing constant 2020-05-20 13:44:52 +01:00
c4ea51f985 NpcRequestPacket: added request type constants 2020-05-20 13:42:40 +01:00
8202bb1cd8 MoveActorAbsolutePacket: added missing flag 2020-05-20 13:39:56 +01:00
b75758e35e MoveActorDeltaPacket: added missing flags 2020-05-20 13:39:37 +01:00
38a06f76f8 LoginPacket: remove unused constant 2020-05-20 13:15:43 +01:00
84f99ed418 CommandOriginData: Rename previously unknown field 2020-05-20 13:00:03 +01:00
fd63f19199 make use of new GameRuleType constants 2020-05-20 12:35:29 +01:00
66d44aa814 added GameRuleType protocol constants 2020-05-20 12:35:07 +01:00
f3089f577e StartGamePacket: use new protocol constants for multiplayer visibility 2020-05-20 12:22:33 +01:00
9516ef1632 added GamePublishSetting protocol constants 2020-05-20 12:22:12 +01:00
e982a57cb5 StartGamePacket: use EducationEditionOffer constants 2020-05-20 12:08:56 +01:00
f57fa2252b added EducationEditionOffer protocol constants 2020-05-20 12:08:36 +01:00
02cc370855 StartGamePacket: use GeneratorType constants 2020-05-20 12:05:41 +01:00
0a5d14a840 added GeneratorType protocol constants 2020-05-20 12:05:41 +01:00
3ec2994d7f added protocol GameMode constants 2020-05-20 11:53:35 +01:00
da4a2d8552 Fixed a bunch of missed Position->getLevel() usages
these were not in the usage search because PhpStorm decided to refer to ChunkLoader->getLevel() for any Player references, which caused them to only show when that was searched.

There's also an undetected LSP violation with ChunkLoader because it requires returning Level and Position->getLevel() returns Level|null. I don't know why PHPStan doesn't complain about that.
2020-05-19 21:01:18 +01:00
dc9351b024 Merge remote-tracking branch 'origin/stable' into next-minor 2020-05-19 11:26:25 +01:00
786f416f2e Improved support for paths with backslashes on Unix filesystems (#3501)
Fixes #3497
2020-05-19 10:34:51 +01:00
a67d2ae978 parity: burning players no longer shoot burning arrows (#3509)
this behaviour doesn't exist in vanilla.
2020-05-19 10:31:39 +01:00
089180fef4 Players no longer burn when hit by other players, closes #3170 (#3470) 2020-05-18 21:13:56 +01:00
22b5de09b4 added colours to EnchantParticle and InstantEnchantParticle, closes #3368 2020-05-18 20:00:51 +01:00
a5edfa368e Merge branch 'stable' into next-minor 2020-05-18 10:25:25 +01:00
27f55e4c96 3.12.3 is next 2020-05-18 10:17:08 +01:00
9b6b3f50a1 Release 3.12.2 2020-05-18 10:17:02 +01:00
9ebd6d6b0f Timezone: remove rogue newline 2020-05-17 14:03:22 +01:00
58e32086c0 Level: Updated TIME_* constants (#3385)
- Added Level::TIME_NOON
- Added Level::TIME_MIDNIGHT
- Changed values of Level::TIME_DAY and Level::TIME_NIGHT
2020-05-17 10:10:35 +01:00
8c0d441a13 Merge branch 'stable' into next-minor 2020-05-17 10:03:17 +01:00