Commit Graph

6610 Commits

Author SHA1 Message Date
b92a2ded8a RegionLoader: check for zero sector count when loading location table
implementations shouldn't be writing location entries that have an offset but zero sectors, but just in case they do, we need to be aware of it.
2020-06-15 12:08:55 +01:00
22f25dfbdb RegionLocationTableEntry: require sector count to be at least 1 2020-06-15 12:05:48 +01:00
6bf840c72e RegionLoader: use actual null instead of zeroed entry for non-allocated chunks
this forces the code to be properly aware of non-allocated chunks, because it'll crash with NPE if it isn't.
2020-06-15 12:02:03 +01:00
745be19a56 RegionLoader: fixed regions ballooning when writing chunks to the end of file
we already have a region growth problem due to the lack of garbage collection, but this bug was making it worse. If the region already contained 1024 allocated chunks, 4MB of file space would get wasted before the next chunk would be appended to the file.
2020-06-14 23:40:33 +01:00
e05bee5ffb RegionLoader: do a full check for chunk overlaps during initial load 2020-06-14 22:39:01 +01:00
d8d994351b phpstan 0.12.29 2020-06-14 16:25:55 +01:00
0029efa370 Server: add getPlayerDataPath(), reduce logic duplication 2020-06-14 12:40:24 +01:00
df13e967fd imports cleanup 2020-06-14 10:27:15 +01:00
097c260dbb Eradicate all usages of strtoupper()
strtoupper() is an evil function whose behaviour depends on the system locale. mb_strtoupper() has more consistent behaviour.
2020-06-13 19:47:00 +01:00
710c162604 QueryRegenerateEvent: fixed possible type violation on listPlugins 2020-06-10 12:11:39 +01:00
409c8c1703 TimingsCommand: workaround a PHPStan type specifying bug 2020-06-10 12:11:10 +01:00
376926c700 TimingsCommand: fix missing type information for async task local storage 2020-06-10 12:10:33 +01:00
c3fabe833e FileWriteTask: mark as deprecated 2020-06-10 11:22:18 +01:00
3e09ff5350 EnchantTable: fix formatting issue [ci skip] 2020-06-10 10:54:22 +01:00
7255065106 LevelDB: stop passing false to places where it's not expected 2020-06-10 10:45:54 +01:00
76f1add3b3 Timezone: return false if date_parse() fails
I hate this, but I don't want to change it to throw right now because it'll create a bunch of extra work.
2020-06-10 10:34:34 +01:00
fcc9e62c65 CommandEnum: specify enumValues type
phpstan 0.12.26 starts reporting errors about the result of array_search() being given to some constructor or another because of the lack of key type specification.
2020-06-10 10:33:35 +01:00
3d50aafcc4 ShapedRecipe: remove a curly-brace array-access that nothing noticed 2020-06-06 11:12:45 +01:00
a27b29897c TimingsCommand: tell operators what's going on for audit purposes
previously nobody except the person who was managing timings would know that timings was running, being pasted or whatever else. Since timings can impact performance (and, for example, block the main thread when writing timings to a file), access to it should be logged so that server owners know what's going on.
2020-06-05 11:12:36 +01:00
dfbd857771 3.13.1 is next 2020-06-04 20:01:28 +01:00
323d96d5c1 Release 3.13.0 2020-06-04 20:01:27 +01:00
f495ba1d0b Merge branch 'next-minor' into stable 2020-06-04 19:59:46 +01:00
643cf0ebf8 3.12.7 is next 2020-06-04 19:55:09 +01:00
1614206a6d Release 3.12.6 2020-06-04 19:55:09 +01:00
0ae2c6302a Merge branch 'stable' into next-minor 2020-06-04 13:59:30 +01:00
f4ee2912db Server: tell me what is wrong when crash archive submission fails 2020-06-04 13:48:40 +01:00
a0de9b0d46 Player: use real time to update rate limit, fixes #3554 (except in very extreme cases) 2020-06-04 13:39:26 +01:00
03e8cd3ed4 Player: fixing ground state handling in spectator mode, closes #3552, closes #3553 2020-06-04 11:10:21 +01:00
7af4e70f64 Entity: fixed movement updates not firing after teleport
this became obvious by teleporting non-moving entities into the air and observing that they didn't fall.
2020-06-04 10:52:04 +01:00
c864647cd1 Merge branch 'stable' into next-minor 2020-06-03 13:04:08 +01:00
92ed9e6125 3.12.6 is next 2020-06-03 10:59:33 +01:00
c32026333f Release 3.12.5 2020-06-03 10:59:33 +01:00
915224c8e5 Living: fix being unable to die in the void 2020-06-02 23:18:40 +01:00
734bc6c4a7 3.12.5 is next 2020-06-02 18:40:33 +01:00
d36b24c518 Release 3.12.4 2020-06-02 18:40:33 +01:00
d554d8060b fixed absorption hearts not being consumed, closes #3546
this was caused by a bad fix for switching. we can't consider zero-damage attacks as cancelled because zero-damage might have been the result of things like consuming absorption hearts, so the aftereffects need to be processed even when the net damage is zero.
2020-06-02 10:09:18 +01:00
3be83e09f2 Revert BC-breaking backport from b38c81c96
this can't be applied to a minor version because it places additional requirements on the Inventory contract.
2020-06-01 13:51:36 +01:00
f24be2b055 Merge branch 'stable' into next-minor
# Conflicts:
#	src/pocketmine/Player.php
#	src/pocketmine/block/SnowLayer.php
2020-06-01 13:42:59 +01:00
92cffc00d0 3.12.4 is next 2020-06-01 13:18:28 +01:00
e87e974323 Release 3.12.3 2020-06-01 13:18:28 +01:00
a3f6338626 Player: fixed internal server error when using insert-before on a client-sided book page 2020-06-01 12:59:18 +01:00
21aef97ba7 Player: fixed swapping book pages that only exist client-side, closes #3322 2020-06-01 12:50:39 +01:00
ed0d1978aa WritableBook: fixed thrown exception when asking for a page that doesn't exist (it's allowed to return null for a reason ...) 2020-06-01 12:46:41 +01:00
d64561b0b1 Fixed internal server error when deleting book pages that only exist client side 2020-06-01 12:39:17 +01:00
d234d3e45e ParticleCommand: added mobflame, closes #3102 2020-05-31 20:28:57 +01:00
5056754cea NetworkBinaryStream: do not round vectors directly on reading
fixes #3199
2020-05-31 20:17:42 +01:00
2dc3cf8162 InventoryTransaction: sync inventories before throwing validation exception to caller
fixes #3226

really the transaction shouldn't be handling inventory sync at all, but that's a job for another commit.
2020-05-31 20:10:29 +01:00
8c5a81cf5c Living: improved projectile knockback
this isn't pretty, but it works. I have a nicer idea how to do this on PM4, but it's going to involve BC breaks (as usual).
closes #3382
2020-05-31 20:04:12 +01:00
2b58f2bafd FallingBlock: remove superfluous transparent check, closes #3339 2020-05-31 19:54:47 +01:00
5dadf12374 Living: fixed cooldown damage logic, closes #2939 2020-05-31 19:46:51 +01:00