Commit Graph

6610 Commits

Author SHA1 Message Date
fd4ac885bb Release 3.18.1 2021-03-28 21:24:03 +01:00
34c2b62ffe Remove unused import 2021-03-28 19:12:18 +01:00
e42a691da9 Strip trailing whitespace 2021-03-28 19:02:51 +01:00
Ali
3b3fb5e662 fix ItemFrames (#4101)
removing items from item frames was broken due to behavioural changes in 1.16.210.
2021-03-28 18:53:46 +01:00
4abf4aecad MainLogger: fixed potential deadlock during syncFlushBuffer()
the notify() to flush the buffer might arrive in between the writeLogStream() and synchronized() calls in the thread body, resulting in a deadlock if the logger thread managed to call wait() before the main thread did.
2021-03-28 18:10:23 +01:00
4bc57f00b8 Updated LevelSoundEventPacket constants 2021-03-23 23:36:48 +00:00
ff61e1e018 ClientCacheBlobStatusPacket: fixed field order
miss comes first, not hit.
2021-03-23 19:52:25 +00:00
fb20bb3832 Don't handle NAN/INF in movements 2021-03-23 14:54:39 +00:00
c7cdaeae85 Revert "Backport InventoryTransactionPacket impl from PM4"
This reverts commit cb06be615a.

we can't push this to stable because it would break plugins without any
way to know (no protocol or API change).

At most, this should have been wrapped into a protocol change.
2021-03-22 21:21:11 +00:00
cb06be615a Backport InventoryTransactionPacket impl from PM4
this version is far better, and we're going to need it to deal with the PlayerAuthInputPacket bullshit.
2021-03-19 22:16:30 +00:00
3667e95ff6 Added PlayerAuthInputFlags 2021-03-19 21:41:22 +00:00
0e2dc51ec8 added some missing things to the protocol 2021-03-19 21:09:53 +00:00
1bb2d162ab Simplify CommandReader
while stream_select() doesn't work on pipes, if it ever starts working properly in the future, we'll need this code. In the meantime, it's harmless (it just immediately returns 1 anyway).
2021-03-16 21:42:35 +00:00
ee868bcccc update argument type constants (#4082) 2021-03-15 18:22:01 +00:00
cbc8576d4a Implement UPnP support without dotNET (#3378)
UPnP forwarding is now available on all supported platforms.
com_dotnet is no longer required for UPnP forwarding to work.

Closes #3216 .
2021-03-14 22:50:33 +00:00
edcf296086 RakLibInterface: fixed server being unjoinable if gamemode is Spectator
closes #4069
this happens because the client bans any server that has an invalid pong, which is very stupid in this case because the gamemode isn't even shown on the UI anyway ...
2021-03-14 20:35:17 +00:00
a0368a843e 3.18.1 is next 2021-03-12 22:07:01 +00:00
3f64906263 Release 3.18.0 2021-03-12 22:07:01 +00:00
4816a66fb8 Baseline protocol changes for 1.16.210
this is not a complete changeset, but it's sufficient to get servers back online.
There are additional changes to PlayerAuthInputPacket which need to be reversed.
2021-03-12 21:41:48 +00:00
5b8166c1f0 3.17.8 is next 2021-03-11 00:22:17 +00:00
30c5cad5b3 Release 3.17.7 2021-03-11 00:22:17 +00:00
f95fcecb5b 3.17.7 is next 2021-03-10 20:49:10 +00:00
61391b6e23 Release 3.17.6 2021-03-10 20:48:57 +00:00
fbb6f1f81c Workaround for cursor sync in 1.13+, closes #4059 2021-03-07 21:17:52 +00:00
ed84252942 Player: Improved XUID verification
we check if an existing player is online with a matching XUID first; if there isn't, we don't bother loading the playerdata, since that other player couldn't have joined unless they had a match or were allowed to bypass.
2021-03-07 19:53:19 +00:00
e755e1dc23 ResourcePackClientResponsePacket: fixed non-deterministic decoding 2021-02-27 01:08:18 +00:00
78f9985377 Player: fixed PlayerMoveEvent->getFrom() returning unexpected results on movement reversion
fixes #4043
2021-02-26 00:30:42 +00:00
fac2bd3379 Liquid: mark getSmallestFlowDecay() as impure
this fixes two bogus PHPStan warnings.
2021-02-25 22:41:07 +00:00
fcfd51dfc7 CrashDump: do not put FALSE into crashdumps in case file_get_contents() failed 2021-02-23 19:39:21 +00:00
ccc76cf338 Make less noise about XBL being enabled
this has been in force for years now, it's expected by now.
2021-02-23 19:25:22 +00:00
edbc73a72c 3.17.6 is next 2021-02-16 22:13:05 +00:00
3a0c8dd594 Release 3.17.5 2021-02-16 22:13:05 +00:00
16fa26405a Remove remaining usages of LevelDB::close()
this is handled by the object destructor.

closes #4035
2021-02-15 20:10:11 +00:00
094102fe92 fopen() might return FALSE if permission was denied to read/write the file 2021-02-12 16:16:36 +00:00
2aef83e7d7 MainLogger: fix type ambiguity 2021-02-12 15:05:24 +00:00
18666e5a60 Be compatible with newest versions of php-leveldb 2021-02-11 22:33:29 +00:00
2a51269305 Merge branch 'stable' of https://github.com/pmmp/pocketmine-mp into stable 2021-02-11 16:05:24 +00:00
007f4f9350 CraftingDataPacket: Remove useless @var comment 2021-02-08 11:53:50 +00:00
46e9f0cec6 Player: fixed verify-xuid not kicking in by default on old configs 2021-02-07 21:10:23 +00:00
78a62a8b27 Remember and verify player XUIDs (controlled by player.verify-xuid in pocketmine.yml) 2021-02-05 14:42:57 +00:00
7e3e63f342 Fixed race condition in MainLogger shutdown
this resulted in a deadlock in https://github.com/pmmp/PocketMine-MP/runs/1831812620?check_suite_focus=true because the notify() arrived while writeLogStream() was executing.
This ensures that either:
- the notification will occur before the sleep, and therefore no sleeping will occur (this->shutdown = true before the wait)
- the notification will arrive during the sleep.
2021-02-04 16:40:10 +00:00
8ef1e54e20 MainLogger: fixing CPU waste on logger thread
this doesn't need to keep spinning every 25ms; it can just wake up when there's actually log messages to write into the buffer.
2021-02-04 15:07:40 +00:00
eaf3a86981 MainLogger: fixed UB in writeLogStream()
notify() has to be used inside a synchronized block.
2021-02-04 15:03:14 +00:00
317a48d9b0 ItemStackRequest: expose filterStrings 2021-02-03 23:40:34 +00:00
bc14660e55 Added missing ItemStackRequest protocol changes 2021-02-03 23:37:41 +00:00
4771e3dc28 3.17.5 is next 2021-02-02 14:04:51 +00:00
2e9117d102 Release 3.17.4 2021-02-02 14:04:50 +00:00
06493da7d9 Imports cleanup 2021-02-02 13:58:07 +00:00
bd303b1062 RegionLoader: fixed flaky region header validation since 3.17.3 2021-02-02 13:43:52 +00:00
1a24afc6d1 InventoryTransaction: Fixed indexes persisting from balance calculation in crafting input/outputs
fixes #4019
the order of the actual items may not be the same across runs, but index 0 will at least be sure to exist.
2021-02-02 00:13:58 +00:00