fd4ac885bb
Release 3.18.1
2021-03-28 21:24:03 +01:00
34c2b62ffe
Remove unused import
2021-03-28 19:12:18 +01:00
e42a691da9
Strip trailing whitespace
2021-03-28 19:02:51 +01:00
3b3fb5e662
fix ItemFrames ( #4101 )
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removing items from item frames was broken due to behavioural changes in 1.16.210.
2021-03-28 18:53:46 +01:00
4abf4aecad
MainLogger: fixed potential deadlock during syncFlushBuffer()
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the notify() to flush the buffer might arrive in between the writeLogStream() and synchronized() calls in the thread body, resulting in a deadlock if the logger thread managed to call wait() before the main thread did.
2021-03-28 18:10:23 +01:00
4bc57f00b8
Updated LevelSoundEventPacket constants
2021-03-23 23:36:48 +00:00
ff61e1e018
ClientCacheBlobStatusPacket: fixed field order
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miss comes first, not hit.
2021-03-23 19:52:25 +00:00
fb20bb3832
Don't handle NAN/INF in movements
2021-03-23 14:54:39 +00:00
c7cdaeae85
Revert "Backport InventoryTransactionPacket impl from PM4"
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This reverts commit cb06be615a
.
we can't push this to stable because it would break plugins without any
way to know (no protocol or API change).
At most, this should have been wrapped into a protocol change.
2021-03-22 21:21:11 +00:00
cb06be615a
Backport InventoryTransactionPacket impl from PM4
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this version is far better, and we're going to need it to deal with the PlayerAuthInputPacket bullshit.
2021-03-19 22:16:30 +00:00
3667e95ff6
Added PlayerAuthInputFlags
2021-03-19 21:41:22 +00:00
0e2dc51ec8
added some missing things to the protocol
2021-03-19 21:09:53 +00:00
1bb2d162ab
Simplify CommandReader
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while stream_select() doesn't work on pipes, if it ever starts working properly in the future, we'll need this code. In the meantime, it's harmless (it just immediately returns 1 anyway).
2021-03-16 21:42:35 +00:00
ee868bcccc
update argument type constants ( #4082 )
2021-03-15 18:22:01 +00:00
cbc8576d4a
Implement UPnP support without dotNET ( #3378 )
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UPnP forwarding is now available on all supported platforms.
com_dotnet is no longer required for UPnP forwarding to work.
Closes #3216 .
2021-03-14 22:50:33 +00:00
edcf296086
RakLibInterface: fixed server being unjoinable if gamemode is Spectator
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closes #4069
this happens because the client bans any server that has an invalid pong, which is very stupid in this case because the gamemode isn't even shown on the UI anyway ...
2021-03-14 20:35:17 +00:00
a0368a843e
3.18.1 is next
2021-03-12 22:07:01 +00:00
3f64906263
Release 3.18.0
2021-03-12 22:07:01 +00:00
4816a66fb8
Baseline protocol changes for 1.16.210
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this is not a complete changeset, but it's sufficient to get servers back online.
There are additional changes to PlayerAuthInputPacket which need to be reversed.
2021-03-12 21:41:48 +00:00
5b8166c1f0
3.17.8 is next
2021-03-11 00:22:17 +00:00
30c5cad5b3
Release 3.17.7
2021-03-11 00:22:17 +00:00
f95fcecb5b
3.17.7 is next
2021-03-10 20:49:10 +00:00
61391b6e23
Release 3.17.6
2021-03-10 20:48:57 +00:00
fbb6f1f81c
Workaround for cursor sync in 1.13+, closes #4059
2021-03-07 21:17:52 +00:00
ed84252942
Player: Improved XUID verification
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we check if an existing player is online with a matching XUID first; if there isn't, we don't bother loading the playerdata, since that other player couldn't have joined unless they had a match or were allowed to bypass.
2021-03-07 19:53:19 +00:00
e755e1dc23
ResourcePackClientResponsePacket: fixed non-deterministic decoding
2021-02-27 01:08:18 +00:00
78f9985377
Player: fixed PlayerMoveEvent->getFrom() returning unexpected results on movement reversion
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fixes #4043
2021-02-26 00:30:42 +00:00
fac2bd3379
Liquid: mark getSmallestFlowDecay() as impure
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this fixes two bogus PHPStan warnings.
2021-02-25 22:41:07 +00:00
fcfd51dfc7
CrashDump: do not put FALSE into crashdumps in case file_get_contents() failed
2021-02-23 19:39:21 +00:00
ccc76cf338
Make less noise about XBL being enabled
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this has been in force for years now, it's expected by now.
2021-02-23 19:25:22 +00:00
edbc73a72c
3.17.6 is next
2021-02-16 22:13:05 +00:00
3a0c8dd594
Release 3.17.5
2021-02-16 22:13:05 +00:00
16fa26405a
Remove remaining usages of LevelDB::close()
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this is handled by the object destructor.
closes #4035
2021-02-15 20:10:11 +00:00
094102fe92
fopen() might return FALSE if permission was denied to read/write the file
2021-02-12 16:16:36 +00:00
2aef83e7d7
MainLogger: fix type ambiguity
2021-02-12 15:05:24 +00:00
18666e5a60
Be compatible with newest versions of php-leveldb
2021-02-11 22:33:29 +00:00
2a51269305
Merge branch 'stable' of https://github.com/pmmp/pocketmine-mp into stable
2021-02-11 16:05:24 +00:00
007f4f9350
CraftingDataPacket: Remove useless @var comment
2021-02-08 11:53:50 +00:00
46e9f0cec6
Player: fixed verify-xuid not kicking in by default on old configs
2021-02-07 21:10:23 +00:00
78a62a8b27
Remember and verify player XUIDs (controlled by player.verify-xuid in pocketmine.yml)
2021-02-05 14:42:57 +00:00
7e3e63f342
Fixed race condition in MainLogger shutdown
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this resulted in a deadlock in https://github.com/pmmp/PocketMine-MP/runs/1831812620?check_suite_focus=true because the notify() arrived while writeLogStream() was executing.
This ensures that either:
- the notification will occur before the sleep, and therefore no sleeping will occur (this->shutdown = true before the wait)
- the notification will arrive during the sleep.
2021-02-04 16:40:10 +00:00
8ef1e54e20
MainLogger: fixing CPU waste on logger thread
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this doesn't need to keep spinning every 25ms; it can just wake up when there's actually log messages to write into the buffer.
2021-02-04 15:07:40 +00:00
eaf3a86981
MainLogger: fixed UB in writeLogStream()
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notify() has to be used inside a synchronized block.
2021-02-04 15:03:14 +00:00
317a48d9b0
ItemStackRequest: expose filterStrings
2021-02-03 23:40:34 +00:00
bc14660e55
Added missing ItemStackRequest protocol changes
2021-02-03 23:37:41 +00:00
4771e3dc28
3.17.5 is next
2021-02-02 14:04:51 +00:00
2e9117d102
Release 3.17.4
2021-02-02 14:04:50 +00:00
06493da7d9
Imports cleanup
2021-02-02 13:58:07 +00:00
bd303b1062
RegionLoader: fixed flaky region header validation since 3.17.3
2021-02-02 13:43:52 +00:00
1a24afc6d1
InventoryTransaction: Fixed indexes persisting from balance calculation in crafting input/outputs
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fixes #4019
the order of the actual items may not be the same across runs, but index 0 will at least be sure to exist.
2021-02-02 00:13:58 +00:00