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Don't handle NAN/INF in movements
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@ -196,7 +196,9 @@ use function get_class;
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use function gettype;
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use function implode;
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use function in_array;
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use function is_infinite;
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use function is_int;
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use function is_nan;
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use function is_object;
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use function is_string;
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use function json_encode;
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@ -2357,8 +2359,15 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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public function handleMovePlayer(MovePlayerPacket $packet) : bool{
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$newPos = $packet->position->round(4)->subtract(0, $this->baseOffset, 0);
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$rawPos = $packet->position;
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foreach([$rawPos->x, $rawPos->y, $rawPos->z, $packet->yaw, $packet->headYaw, $packet->pitch] as $float){
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if(is_infinite($float) || is_nan($float)){
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$this->server->getLogger()->debug("Invalid movement from " . $this->getName() . ", contains NAN/INF components");
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return false;
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}
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}
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$newPos = $rawPos->round(4)->subtract(0, $this->baseOffset, 0);
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if($this->forceMoveSync !== null and $newPos->distanceSquared($this->forceMoveSync) > 1){ //Tolerate up to 1 block to avoid problems with client-sided physics when spawning in blocks
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$this->server->getLogger()->debug("Got outdated pre-teleport movement from " . $this->getName() . ", received " . $newPos . ", expected " . $this->asVector3());
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//Still getting movements from before teleport, ignore them
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