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Remember and verify player XUIDs (controlled by player.verify-xuid in pocketmine.yml)
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@ -100,6 +100,7 @@ use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\DoubleTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\mcpe\convert\ItemTypeDictionary;
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use pocketmine\network\mcpe\PlayerNetworkSessionAdapter;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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@ -2080,6 +2081,25 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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* @return void
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*/
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protected function processLogin(){
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$this->namedtag = $this->server->getOfflinePlayerData($this->username);
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if((bool) $this->server->getProperty("player.verify-xuid")){
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$recordedXUID = $this->namedtag->getTag("LastKnownXUID");
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if(!($recordedXUID instanceof StringTag)){
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$this->server->getLogger()->debug("No previous XUID recorded for " . $this->getName() . ", no choice but to trust this player");
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}elseif($this->xuid !== $recordedXUID->getValue()){
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if($this->kick("XUID does not match (possible impersonation attempt)", false)){
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//TODO: Longer term, we should be identifying playerdata using something more reliable, like XUID or UUID.
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//However, that would be a very disruptive change, so this will serve as a stopgap for now.
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//Side note: this will also prevent offline players hijacking XBL playerdata on online servers, since their
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//XUID will always be empty.
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return;
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}
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$this->server->getLogger()->debug("XUID mismatch for " . $this->getName() . ", but plugin cancelled event allowing them to join anyway");
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}else{
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$this->server->getLogger()->debug("XUID match for " . $this->getName());
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}
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}
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foreach($this->server->getLoggedInPlayers() as $p){
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if($p !== $this and ($p->iusername === $this->iusername or $this->getUniqueId()->equals($p->getUniqueId()))){
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if(!$p->kick("logged in from another location")){
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@ -2090,8 +2110,6 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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}
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}
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$this->namedtag = $this->server->getOfflinePlayerData($this->username);
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$this->playedBefore = ($this->getLastPlayed() - $this->getFirstPlayed()) > 1; // microtime(true) - microtime(true) may have less than one millisecond difference
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$this->namedtag->setString("NameTag", $this->username);
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@ -3756,6 +3774,8 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
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parent::saveNBT();
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$this->namedtag->setString("LastKnownXUID", $this->xuid);
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if($this->isValid()){
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$this->namedtag->setString("Level", $this->level->getFolderName());
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}
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@ -100,6 +100,9 @@ debug:
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player:
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#Choose whether to enable player data saving.
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save-player-data: true
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#If true, checks that joining players' Xbox user ID (XUID) match what was previously recorded.
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#This also prevents non-XBL players using XBL players' usernames to steal their data on servers with xbox-auth=off.
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verify-xuid: true
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anti-cheat:
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#If false, will try to prevent speed and noclip cheats. May cause movement issues.
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allow-movement-cheats: true
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