dd914e0752
Block: move all legacy metadata constants into a dedicated class
...
this makes it easier to see what is using metadata (and makes it easier to get rid of later).
2019-05-16 16:55:44 +01:00
1898db840d
BlockFactory: more collapsible region things
2019-05-16 14:36:02 +01:00
642c16dfe7
added some //region ... //endregion
2019-05-16 14:35:34 +01:00
ff2600a0d0
Regenerated TODOs for BlockFactory and ItemFactory
...
also added //region and //endregion for IDE collapsibility
2019-05-16 14:20:51 +01:00
5024de38b8
added more types of stone slab
2019-05-15 18:15:25 +01:00
9ea684581f
Merge remote-tracking branch 'origin/stable'
2019-05-13 18:17:42 +01:00
fd413b512e
Remove useless Dandelion class
...
this class is line-for-line identical to the Flower class.
2019-05-12 18:42:49 +01:00
10831821be
Anvil: fix wrong visibility for recalculateBoundingBox()
2019-05-12 17:58:45 +01:00
85c6eb5003
Fence: cleanup some BB handling
2019-05-12 16:22:41 +01:00
166d821bcf
Stair: some BB handling cleanup
2019-05-12 16:22:20 +01:00
d6b720b55d
Wall: minor BB calculation cleanup
2019-05-12 16:21:52 +01:00
a19651a8dc
Painting: reduce complexity of getPaintingBB()
...
this makes it easier to unit-test.
2019-05-12 16:15:31 +01:00
adf4639625
Painting: Clean up painful BB calculation code
2019-05-12 16:10:51 +01:00
db4dac6d45
World: Remove incorrect isSolid() check for placement collision check
...
isSolid() != can be collided with. That's decided by the collision boxes provided, if any.
2019-05-12 16:00:38 +01:00
90e6073202
Vine: Clean up awful bounding-box calculation
...
the logic here is deceptively simple, just obscured by a lot of really nasty code.
2019-05-12 15:58:28 +01:00
41d754de5a
Vine: fix bug when reading state multiple times
2019-05-12 15:03:44 +01:00
5a351d3caf
Fix for Server::hasOfflinePlayerData ( #2919 )
2019-05-12 12:06:05 +01:00
bb93d4f8de
TimeCommand: Fix commands.time.query message ( #2917 )
2019-05-12 09:21:39 +01:00
66818e178a
DefaultPermissions: Fix typos in permission descriptions ( #2918 )
2019-05-12 09:20:45 +01:00
c99846e069
Unify Item constructor style
...
this exposed a few more dead classes.
2019-05-11 18:24:21 +01:00
51f96b195e
ItemFactory: fix wrong typehint
2019-05-11 18:02:18 +01:00
0bf7fd2c0d
Partially revert "Separate block break-info to a separate dynamic unit"
...
This reverts commit 9e72bc91a2
.
2019-05-11 09:46:20 +01:00
650e186481
Removed bad assumption that every Flowable descendent is an instant-breaking block
...
I'm wondering if there is even a point to Flowable at this point. Half of the blocks inheriting from it do not break instantly, or have some other modification to tool requirements.
2019-05-10 17:00:01 +01:00
01ad568256
Air: use BlockBreakInfo::indestructible()
2019-05-10 16:30:14 +01:00
9e72bc91a2
Separate block break-info to a separate dynamic unit
2019-05-10 16:24:59 +01:00
3be5de4570
Separate WoodenTrapdoor from Trapdoor, fixed iron trapdoors being valid furnace fuel, closes #2914 for bleeding-edge
2019-05-09 19:30:18 +01:00
5eb3c52a37
added PunchBlockParticle, encapsulate more network logic
2019-05-09 15:40:58 +01:00
51a8c2be9d
Player: Move rollback responsibility to network for interact/break block
...
Custom player implementations might not need rollbacks (f.e. Specter).
2019-05-09 14:54:56 +01:00
ca7c23c137
Player: remove dead functions
...
these functions belong in the network session, and they are currently just proxies for them. In the future we might have players who don't have IPs at all depending on how they connected (for example Specter) so this stuff shouldn't be in here.
2019-05-08 19:47:25 +01:00
4634baeb02
Player: don't repeat yourself
2019-05-08 19:38:57 +01:00
cf73c7f5c1
Cleanup to world provider exception handling
2019-05-08 18:26:41 +01:00
a51c06116a
Merge branch 'stable'
2019-05-08 17:04:37 +01:00
f782a478c4
Player: clarify resetTitles() documentation
2019-05-08 17:03:40 +01:00
19ac0811f4
Player: remove deprecated title functions
2019-05-08 16:44:18 +01:00
a331c5e13f
Player: reduce SetTitlePacket creation boilerplate
...
it's better to encapsulate all this logic in one place so that third party developers can more easily understand this, and also to reduce the amount of crap we have in Player.
2019-05-08 16:43:05 +01:00
9fbf41b9a1
Merge branch 'stable'
2019-05-08 15:41:17 +01:00
c06b4830d1
Player: don't spawn entities on out-of-sync chunks on join, closes #2911
2019-05-08 15:36:54 +01:00
fc90cdcc95
fix #2910 WorldManager->getLevel() missed in refactor
2019-05-08 14:05:42 +01:00
cf0c0e72a9
Assume the player is online when they are, uh, assumed to be online
...
the checks removed here should never be hit under normal circumstances. If they were hit, they'd just conceal bugs which would cause a crash to happen later anyway.
2019-05-07 19:49:06 +01:00
78bb6f4a0c
Reduce complexity of chunk sending system
2019-05-07 19:26:01 +01:00
51548d1a27
World: remove useless internal function
...
this just complicates the logic for no reason. It had a purpose once, but no longer.
2019-05-07 18:51:26 +01:00
c1a483a36d
move entity spawning logic back to Player
2019-05-07 18:35:04 +01:00
d7a7ab5102
Move Entity despawn logic back to Player
...
this is not network-session specific, and different implementations will need to do this.
2019-05-07 18:01:23 +01:00
66481fedeb
Entity: Protect internal methods setPosition() and setPositionAndRotation()
...
teleport() should be used instead (or setRotation() for rotation-only changes).
2019-05-07 17:38:33 +01:00
00944eff72
Removed EntityWorldChangeEvent
...
there's nothing that can be done with this event that can't be done with EntityTeleportEvent. Having this extra event needlessly increases system complexity.
2019-05-07 17:37:10 +01:00
cb3a225d45
Merge remote-tracking branch 'origin/stable'
2019-05-07 17:28:07 +01:00
3cd6e12e71
Renaming "Level" -> "World" ( #2907 )
...
This has been a pain point for a long time due to the misleading nature of the name "level". It's also confusing when trying to do things like getting the XP level of the player or such, and also does not translate well to other languages.
This transition was already executed on the UI some time ago (language strings) and now it's time for the same change to occur on the API.
This will burn a lot of plugins, but they'll acclimatize. Despite the scary size of this PR, there isn't actually so many changes to make. Most of this came from renaming `Position->getLevel()` to `Position->getWorld()`, or cosmetic changes like changing variable names or doc comments.
2019-05-07 14:47:28 +01:00
427e334426
rename PacketStream to PacketBatch
2019-05-06 19:58:02 +01:00
ce61c6e0fd
PacketStream: added fromPackets() sugar
2019-05-06 19:54:42 +01:00
3415edf600
PacketStream: add @throws
2019-05-06 17:46:37 +01:00