Reduce complexity of chunk sending system

This commit is contained in:
Dylan K. Taylor 2019-05-07 19:26:01 +01:00
parent 51548d1a27
commit 78bb6f4a0c
2 changed files with 16 additions and 67 deletions

View File

@ -969,30 +969,6 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
unset($this->loadQueue[$index]);
}
public function onChunkReady(int $x, int $z){
if(!$this->isConnected()){
return;
}
assert(isset($this->usedChunks[World::chunkHash($x, $z)]));
$this->usedChunks[World::chunkHash($x, $z)] = true;
$this->networkSession->startUsingChunk($x, $z, function(int $chunkX, int $chunkZ) : void{
if($this->spawned){
$this->spawnEntitiesOnChunk($chunkX, $chunkZ);
}elseif($this->spawnChunkLoadCount++ === $this->spawnThreshold){
$this->spawned = true;
foreach($this->usedChunks as $chunkHash => $_){
World::getXZ($chunkHash, $_x, $_z);
$this->spawnEntitiesOnChunk($_x, $_z);
}
$this->networkSession->onTerrainReady();
}
});
}
protected function spawnEntitiesOnChunk(int $chunkX, int $chunkZ) : void{
foreach($this->world->getChunkEntities($chunkX, $chunkZ) as $entity){
if($entity !== $this and !$entity->isClosed() and !$entity->isFlaggedForDespawn()){
@ -1030,7 +1006,22 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
}
unset($this->loadQueue[$index]);
$this->world->requestChunk($X, $Z, $this);
$this->usedChunks[$index] = true;
$this->networkSession->startUsingChunk($X, $Z, function(int $chunkX, int $chunkZ) : void{
if($this->spawned){
$this->spawnEntitiesOnChunk($chunkX, $chunkZ);
}elseif($this->spawnChunkLoadCount++ === $this->spawnThreshold){
$this->spawned = true;
foreach($this->usedChunks as $chunkHash => $_){
World::getXZ($chunkHash, $_x, $_z);
$this->spawnEntitiesOnChunk($_x, $_z);
}
$this->networkSession->onTerrainReady();
}
});
}
Timings::$playerChunkSendTimer->stopTiming();

View File

@ -70,7 +70,6 @@ use pocketmine\timings\Timings;
use pocketmine\utils\ReversePriorityQueue;
use pocketmine\world\biome\Biome;
use pocketmine\world\format\Chunk;
use pocketmine\world\format\ChunkException;
use pocketmine\world\format\EmptySubChunk;
use pocketmine\world\format\io\exception\CorruptedChunkException;
use pocketmine\world\format\io\exception\UnsupportedChunkFormatException;
@ -217,9 +216,6 @@ class World implements ChunkManager, Metadatable{
/** @var bool[] blockhash => dummy */
private $neighbourBlockUpdateQueueIndex = [];
/** @var Player[][] */
private $chunkSendQueue = [];
/** @var bool[] */
private $chunkPopulationQueue = [];
/** @var bool[] */
@ -865,7 +861,6 @@ class World implements ChunkManager, Metadatable{
foreach($this->players as $p){
$p->doChunkRequests();
}
$this->processChunkRequests();
if($this->sleepTicks > 0 and --$this->sleepTicks <= 0){
$this->checkSleep();
@ -2407,42 +2402,6 @@ class World implements ChunkManager, Metadatable{
(new SpawnChangeEvent($this, $previousSpawn))->call();
}
public function requestChunk(int $x, int $z, Player $player){
$index = World::chunkHash($x, $z);
if(!isset($this->chunkSendQueue[$index])){
$this->chunkSendQueue[$index] = [];
}
$this->chunkSendQueue[$index][spl_object_id($player)] = $player;
}
private function processChunkRequests(){
if(count($this->chunkSendQueue) > 0){
$this->timings->syncChunkSendTimer->startTiming();
foreach($this->chunkSendQueue as $index => $players){
World::getXZ($index, $x, $z);
$this->timings->syncChunkSendPrepareTimer->startTiming();
$chunk = $this->chunks[$index] ?? null;
if($chunk === null or !$chunk->isGenerated() or !$chunk->isPopulated()){
throw new ChunkException("Invalid Chunk sent");
}
foreach($players as $player){
$player->onChunkReady($x, $z);
}
$this->timings->syncChunkSendPrepareTimer->stopTiming();
}
$this->chunkSendQueue = [];
$this->timings->syncChunkSendTimer->stopTiming();
}
}
/**
* @param Entity $entity
*
@ -2670,7 +2629,6 @@ class World implements ChunkManager, Metadatable{
unset($this->chunks[$chunkHash]);
unset($this->blockCache[$chunkHash]);
unset($this->changedBlocks[$chunkHash]);
unset($this->chunkSendQueue[$chunkHash]);
$this->timings->doChunkUnload->stopTiming();