Removed EntityWorldChangeEvent

there's nothing that can be done with this event that can't be done with EntityTeleportEvent. Having this extra event needlessly increases system complexity.
This commit is contained in:
Dylan K. Taylor 2019-05-07 17:37:10 +01:00
parent cb3a225d45
commit 00944eff72
2 changed files with 0 additions and 59 deletions

View File

@ -34,7 +34,6 @@ use pocketmine\event\entity\EntityMotionEvent;
use pocketmine\event\entity\EntityRegainHealthEvent;
use pocketmine\event\entity\EntitySpawnEvent;
use pocketmine\event\entity\EntityTeleportEvent;
use pocketmine\event\entity\EntityWorldChangeEvent;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
@ -1569,12 +1568,6 @@ abstract class Entity extends Location implements Metadatable, EntityIds{
}
if($this->isValid()){
$ev = new EntityWorldChangeEvent($this, $this->world, $targetWorld);
$ev->call();
if($ev->isCancelled()){
return false;
}
$this->world->removeEntity($this);
if($this->chunk !== null){
$this->chunk->removeEntity($this);

View File

@ -1,52 +0,0 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\event\entity;
use pocketmine\entity\Entity;
use pocketmine\event\Cancellable;
use pocketmine\event\CancellableTrait;
use pocketmine\world\World;
class EntityWorldChangeEvent extends EntityEvent implements Cancellable{
use CancellableTrait;
/** @var World */
private $originWorld;
/** @var World */
private $targetWorld;
public function __construct(Entity $entity, World $originWorld, World $targetWorld){
$this->entity = $entity;
$this->originWorld = $originWorld;
$this->targetWorld = $targetWorld;
}
public function getOrigin() : World{
return $this->originWorld;
}
public function getTarget() : World{
return $this->targetWorld;
}
}