this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
This commit completely revamps the way that blocks are represented in memory at runtime.
Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.
To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.
In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
this commit provides a central place where all block data can go to be upgraded to the latest version (currently 1.19), irrespective of how old it is.
Previously I had issues during debugging, because it wasn't possible to just upgrade a block without deserializing it into a Block object, which isn't currently supported for many blocks.
This commit solves that problem by separating the upgrading from the deserialization.
this could overflow if the explosion size is less than 1.
While this currently doesn't have any negative effects, if we decided to support >100% yield, this would cause some issues.
I previously avoided this due to being unsure of the effects; however, it's clear that we already use typed properties on Threaded things in other places anyway, and the only known issues are with uninit properties, and arrays.
This required the following:
- A generation task (taskA) to already be running for any chunk (chunkA)
- A chunk (chunkB) is requested for generation, and the task (taskB) to do the generation
is commenced immediately
- chunkB generation promise is aborted (e.g. due to chunk unload) and
taskB is orphaned
- chunkB is subsequently re-requested, but ends up in the generation
queue because taskB is still running
- taskA completes and drains the generation queue
- chunkB attempts to be populated a second time, but taskB has not yet
been collected, resulting in an assertion failure.
This bug has been appearing intermittently ever since PM 4.0 release.
For most users there is no obvious effect since production servers don't
have assertions enabled; however, it's unclear what kind of weird side
effects this bug may have had.